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Old 11-10-17, 03:25 PM   #1
KaleunMarco
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Quote:
Originally Posted by mark bonamer View Post
ok. i'll back out US Torpedo v3 and install v2 and see if that makes a difference.
v2 torp makes no difference at all:i still get the same CTD.
could it be the detonator? i am using the magnetic exploder option on the shot.
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Old 11-10-17, 04:48 PM   #2
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Quote:
Originally Posted by mark bonamer View Post
v2 torp makes no difference at all:i still get the same CTD.
could it be the detonator? i am using the magnetic exploder option on the shot.
detonator doesnt make a difference and neither does the torpedo-mod version. SHcollisions.act does not know how to handle the Mk10 torpedo detonation on a target and abends. i'm stumped.
i am going to try it without a torpedo mod and see what happens.
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Old 11-10-17, 05:33 PM   #3
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Hi mb
Quote:
so new orders bar is included in max optics?
Yes.

I am using Mark 14 torpedoes.
I shot 3 torpedoes at this target without a game problem.
1 dud 2 hits.
Medium Modern Split Freighter 3269T


What is your installation path?
Peter
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Old 11-10-17, 05:55 PM   #4
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Originally Posted by THEBERBSTER View Post
Hi mb
Yes.

I am using Mark 14 torpedoes.
I shot 3 torpedoes at this target without a game problem.
1 dud 2 hits.
Medium Modern Split Freighter 3269T


What is your installation path?
Peter
my install path is:
C:\Ubisoft\SH4\Data


i'm shooting Mark 10's. (S-18 model, man)
the problem seems to be 12 Websters Torpedo v2 or v3.
i got three Mk10 hits without any torpedo mod.
here is the mod list that works.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4\MODS]

1 Game Fixes Only Mod v1.1
3 Real Environment mod install
4 GFO Patch for Real Env
5 Webster's No Crew Fatigue
6 Bigger Better Protractors
7 Extra Allied naval bases for Stock SH4 + UBM (V3.0)
8 Webster's Upgraded Deck Gun v2
9 Webster's New sonar view for v1.5
10 MaxOptics IV for GFO 1.1
11 Eye Patch for Stock
13 Pacific Sound Mod
14 Stop The Shouting
15 sobers compass mod_version color
16 3000 Yard Bearing Tool (1920x)
17 Magnified Hud Dials for v1.5_Large
18 Webster's Eliminate Floating Plankton
19 Remove grain effect

i would have tried for a photo but there were two DD's who were thinking otherwise.

i looked over the torpedo mods and i didn't see anything that was unusual so as usual we are left scratching our heads. thanks for being patient and listening. i am going to press on with this install-mod-list and sink more ships. AMF.
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Old 11-10-17, 07:23 PM   #5
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Default mark 14's loaded on S-18

peter,

how did mark 14's auto-load onto an s-18 while in port? this happened when i docked after my first manila mission in december 1941. i had 4 mk10's left from the patrol and the mk14's auto-loaded.
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Old 11-10-17, 08:42 PM   #6
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You would definitely have a tough time shooting those... It'd take a LOT of polishing of the tubes to get them to slip through...

Seems to me that changing a torp mod in a career didn't work too well, so you might have to start the career over mark.
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Old 11-11-17, 04:41 AM   #7
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Hi pb
Thanks for the info.
There was no torpedo choice at the beginning for me with my Porpoise only mk14's.
I have never captained a S18 so I was not aware that the same principal applied.

The mod 12 Webster's Improved US Torpedo v3 should not be causing problems, I have used it over the years with GFO without any problems to date as you can see from my picture.
As you are pointing out it would seem to be down to torpedo incompatibility with the S18 boat.
Peter
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Old 11-12-17, 09:37 AM   #8
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
You would definitely have a tough time shooting those... It'd take a LOT of polishing of the tubes to get them to slip through...

Seems to me that changing a torp mod in a career didn't work too well, so you might have to start the career over mark.
did not change the torpedo mod mid-career. all of the discussion that theberbster and i had on the subject was at the start of a career. currently, SH4 is running in stock mod as far as torpedos are concerned.
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there are only two things in the world: submarines and targets.
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