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Old 03-01-23, 05:19 PM   #31
Kal_Maximus_U669
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Originally Posted by Wolfstriked View Post
Your welcome.


Are you talking about the tube selector TDC dial not matching?
Absolutely the numbers do not match periscope "Attack" "Obs" and map Attack
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Old 03-01-23, 05:32 PM   #32
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try this

https://www.mediafire.com/file/or9rs...l_subs.7z/file

Last edited by Wolfstriked; 03-01-23 at 11:50 PM.
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Old 03-01-23, 06:00 PM   #33
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Originally Posted by Wolfstriked View Post
here the single tubes label is good.. the multi tubes bad

here in the Obs & Atk periscopes there are no single tube labels 1.2.3.4

If you have repaired you can open a beer to my health... but not before finishing the work it's bad...

Last edited by Kal_Maximus_U669; 03-01-23 at 06:12 PM.
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Old 03-01-23, 06:13 PM   #34
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Sh3 commander sometimes works and sometimes doesn't.


Give me a second I am trying to learn how to cut and paste in a paint program I dont know how to use.Ill make it so you select the specific sub your in with JSGME and all dials will be correct.


That is if I can do this
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Old 03-01-23, 06:33 PM   #35
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Originally Posted by Wolfstriked View Post
Sh3 commander sometimes works and sometimes doesn't.


Give me a second I am trying to learn how to cut and paste in a paint program I dont know how to use.Ill make it so you select the specific sub your in with JSGME and all dials will be correct.


That is if I can do this
A story of TGA take your time...
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Old 03-01-23, 11:40 PM   #36
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Regarding fixing the salvo and single selection dials its one or the other with ARB.If you make the dials look better in the scope views then it looks bad in the F5 attack map view and vice versa.I never use attack map so I rather have a working salvo selection dial in the scope views and will use the mod I posted though this comes stock with ARB GUI.



Also,ARB was based on Ahnenerbe GUI and that mod itself doesn't have a working single selector switch at the uzo,attack and observation so that will never work until its fixed.

Last edited by Wolfstriked; 03-01-23 at 11:51 PM.
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Old 03-02-23, 01:43 AM   #37
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Also those numbers on the salvo dial are different between type II VII &IX…
Best would be to leave it blank without numbers, and watch the torp tube light on right hand when selecting the different salvos … solved

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Old 03-02-23, 08:11 AM   #38
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Default Salve label

yes Fifi is right...
the solution will be to create a file for type 2 then for type 7 then and 9 & 21
these files would be used via JSGME and activated according to the submarine used
this solution was used in the knight of the depths with the interface of Vivens "KSD II"
we don't have this problem in Ahnenerbe WideGui 1920 x 1080
it must be possible
problem is not new...
personally I use that of Diego gut which works like a charm it avoids conflicts I don't like the "MdR" on the screen Fifi knows that I have already told him these remarks...
thanks to Wolfstriked for his devotion here..

Last edited by Kal_Maximus_U669; 03-02-23 at 08:23 AM.
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Old 03-02-23, 10:43 AM   #39
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Originally Posted by Fifi View Post
Also those numbers on the salvo dial are different between type II VII &IX…
Best would be to leave it blank without numbers, and watch the torp tube light on right hand when selecting the different salvos … solved

If you like not having any numbers at all in the scope view tube dial then you can just make copy of single.tga and rename it salvo.tga as the single.tga is blank.It also is just like this in default ARB 4.0 but is changed with ARB 4.0 that ships in NYGME.

Last edited by Wolfstriked; 03-02-23 at 11:13 AM.
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Old 03-02-23, 10:58 AM   #40
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Originally Posted by Kal_Maximus_U669 View Post
yes Fifi is right...
the solution will be to create a file for type 2 then for type 7 then and 9 & 21
these files would be used via JSGME and activated according to the submarine used
this solution was used in the knight of the depths with the interface of Vivens "KSD II"
we don't have this problem in Ahnenerbe WideGui 1920 x 1080
it must be possible
problem is not new...
personally I use that of Diego gut which works like a charm it avoids conflicts I don't like the "MdR" on the screen Fifi knows that I have already told him these remarks...
thanks to Wolfstriked for his devotion here..

As I posted above Ahnenerbe was also not working properly.I tested this myself to see if maybe ARB added in this problem and yes Ahnenerbe GUI also had all these issues.
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Old 03-02-23, 02:46 PM   #41
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when I told you about "Ahnenerbe WideGui 1920 x 1080 Final" I did not say that it was compatible with NYGM enhanced by Fifi but it should be possible to adapt it
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Old 03-02-23, 04:28 PM   #42
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I use ARB Wide GUI 1920x1080 v 3.0 & 3.1 combined for NYGM, with no issues with NYGM.

You need to install and activate the SH3 Commander file included with ARB. That has the dials for the Salvo tube selector switch. Not sure if they correctly reflect the selection desired, I just double check visually for the green lights to verify. I do not recall there being a problem.
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Old 03-02-23, 05:44 PM   #43
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Quote:
Originally Posted by FUBAR295 View Post
I use ARB Wide GUI 1920x1080 v 3.0 & 3.1 combined for NYGM, with no issues with NYGM.

You need to install and activate the SH3 Commander file included with ARB. That has the dials for the Salvo tube selector switch. Not sure if they correctly reflect the selection desired, I just double check visually for the green lights to verify. I do not recall there being a problem.
Hey FUBAR 295 Salutation
Merci pour ces éclaircissement
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Old 03-02-23, 06:42 PM   #44
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Thanks guys.I am trying out onealex for awhile as it has the Ahnenerbe GUI already.Nice to have choice like this huh? NGL sometimes I get torn between super mods which always have certain something you really like while the other has other aspects which tears you apart....first world problems!
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Old 03-02-23, 06:43 PM   #45
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That pic looks dangerous!
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