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Old 05-28-23, 02:56 PM   #1651
Mister_M
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Quote:
Originally Posted by John Pancoast View Post
I don't recall after all this time, but most likely via the depthcharges files in the library folder.
In DepthCharges.sim, in the amun_DepthCharge controller, there is the parameter called "detonate_depth" and it's set to 25m, so I think it's the minimum depth for the explosion (to prevent blowing the stern of the ship which threw the DC). There is no parameter for the maximal depth.
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Old 05-28-23, 03:16 PM   #1652
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Quote:
Originally Posted by Mister_M View Post
In DepthCharges.sim, in the amun_DepthCharge controller, there is the parameter called "detonate_depth" and it's set to 25m, so I think it's the minimum depth for the explosion (to prevent blowing the stern of the ship which threw the DC). There is no parameter for the maximal depth.
Maybe some other file then. Perhaps do a search for the earlier threads on the topic, maybe they'll yield some answers.
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Old 06-01-23, 06:31 AM   #1653
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Originally Posted by Mister_M View Post
Something which is not simulated in SH3 is that the british depth charges didn't "work" deeper than 600 feet (183 m). In practice, some german commanders went to 800 (244 m) or even 850 (259 m) feet to avoid DC...
1) Here: http://www.navweaps.com/Weapons/WAMBR_ASW.php

Mark VII (standard DC of the first three years of WW2):
Settings = 300 feet (91 m) max, later units 500 feet (182 m) (I think they mean 600 feet)

So I think this is a main tactical point that should be represented in game, in a way or another!


2) By the way, interesting reading here: https://en.wikipedia.org/wiki/Depth_charge and here: https://www.quora.com/How-was-the-de...-depth-charges


3) Also, I'm searching for the exact dimensions of the DC cylinder, but I can't find them. Anyone?

Last edited by Mister_M; 06-01-23 at 06:58 AM.
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Old 06-03-23, 03:27 AM   #1654
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A compromise could be this one (with H=hydrophone, and N=ASDIC):

- for destroyers escorting a convoy: max depth detection for H and N limited to the max detonation depth of the DC (so 91 or 182 meters); the advantage of this is that the destroyers won't attack you for hours, which is historically correct because they had to return to the convoy to protect it.

- for destroyers of a hunter killer group: historical max depth detection for H and N.

You have to duplicate the devices in Sensors.dat/sim/zon. Then, to choose between the two options in the mission editor, just do as for the aircrafts (choosing between different bombs payloads). For this, you have to change the .cfg and .eqp files of a sea unit.

Then, you can mix between the two options for a same convoy, if some destroyers are specifically provided to chase a u-boat until destruction, which was a late-war tactic when there were enough destroyers to do this...

Last edited by Mister_M; 06-03-23 at 04:06 AM.
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Old 06-04-23, 12:04 PM   #1655
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Default CTD & Query

Hello there everyone,

Long-time player of SHii and SHiii GWX - I've recently moved to NYGM and Fifi's excellent enhancement. Really appreciate the work done by the mod teams over the years - thank you!

I've experienced a couple of issues - first one is a CTD : I'm currently shadowing a convoy just off of Ireland, and wanted to ask BdU for assistance. The button in the main radio station (key m) to send a contact report does nothing, while asking the radio man directly to send a contact report causes a CTD.

Edit: I'm using 'stock' Steel Coffin 4.1:

Generic Mod Enabler - v2.6.0.157
[C:\Steam\steamapps\common\Silent Hunter 3\MODS]

NYGM Tonnage War Enhanced – Stand Alone Version


Secondly, the shortcut for the UZO does not work. I've looked at the commands.cfg file, which has the key config ignored:

[Cmd17]
Name=UZO_camera
Ctxt=1
;MnID=0x3F020014
;Key0=0x55,,"U"
Page=0x28000000,3718
GoBack=Conning_deck_camera

Assuming this is due to the conflict with raising the UZO with shift+U? If I wanted to remap the key, is it just a question of removing the ';'s and altering the hex value / "<alt key here>" of the Key0? I'm not sure about he MnID here, hence my query.

Thank you

LaSurga_
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Old 06-04-23, 12:31 PM   #1656
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Quote:
Originally Posted by LaSurga_ View Post
Hello there everyone,

Long-time player of SHii and SHiii GWX - I've recently moved to NYGM and Fifi's excellent enhancement. Really appreciate the work done by the mod teams over the years - thank you!

I've experienced a couple of issues - first one is a CTD : I'm currently shadowing a convoy just off of Ireland, and wanted to ask BdU for assistance. The button in the main radio station (key m) to send a contact report does nothing, while asking the radio man directly to send a contact report causes a CTD.

Edit: I'm using 'stock' Steel Coffin 4.1:

Generic Mod Enabler - v2.6.0.157
[C:\Steam\steamapps\common\Silent Hunter 3\MODS]

NYGM Tonnage War Enhanced – Stand Alone Version


Secondly, the shortcut for the UZO does not work. I've looked at the commands.cfg file, which has the key config ignored:

[Cmd17]
Name=UZO_camera
Ctxt=1
;MnID=0x3F020014
;Key0=0x55,,"U"
Page=0x28000000,3718
GoBack=Conning_deck_camera

Assuming this is due to the conflict with raising the UZO with shift+U? If I wanted to remap the key, is it just a question of removing the ';'s and altering the hex value / "<alt key here>" of the Key0? I'm not sure about he MnID here, hence my query.

Thank you

LaSurga_
Your CTD with messages is not normal. Can’t tell you why you have that.
I always send contact reports and patrol reports without any issues for years now.

The UZO shortcut is not working intentionally … you have to raise it on deck before and click on it

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Old 06-04-23, 01:17 PM   #1657
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First of all, thank you Fifi for ALL your work improving NYGM.



I have just recently installed your latest version, and am enjoying it.
I hate to say it, but I have been experiencing the same problem as LaSurga.

I shadow a convoy, and when I hit the send contact report I experience an INSTANT crash.

I went back to an earlier save and tried again, with the same results.
I made approximately 10 attempts.
This is not a complaint, just reporting in sir !

Thank you.
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Old 06-05-23, 01:20 AM   #1658
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Very hard to track down something I don’t have… but will try anyway… think I have a suspect that could be the culprit :03
Next version 4.2 should come soon… maybe tomorrow.
But should not be saves compatible.

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Old 06-05-23, 05:47 AM   #1659
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Very hard to track down something I don’t have… but will try anyway… think I have a suspect that could be the culprit :03
Next version 4.2 should come soon… maybe tomorrow.
But should not be saves compatible.



ravis de savoir que c est pour bientot..
http://www.dailymotion.com/video/x6ufvoc
je me doutais pour les sauvegardes...

Last edited by Kal_Maximus_U669; 06-05-23 at 06:46 AM.
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Old 06-05-23, 06:18 AM   #1660
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Originally Posted by Mister_M View Post
Then, you can mix between the two options for a same convoy, if some destroyers are specifically provided to chase a u-boat until destruction, which was a late-war tactic when there were enough destroyers to do this...
But if some destroyers can detect you, maybe those which can't will also be able to attack you.
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Old 06-07-23, 04:23 AM   #1661
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NYGM ENHANCED STEEL COFFIN EDITION V4.2 IS OUT!

Should NOT be saves compatible (even in bunker)

- Revised many things in zones.Cfg (that's why it's not saves compatible) including U-Boats max depth (as well as Commander options file)
- added new ship (see posts above)
- See posts above for changes

Not planning further updates, except for new ships 3D models release...

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Old 06-07-23, 05:13 AM   #1662
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Quote:
Originally Posted by Fifi View Post
NYGM ENHANCED STEEL COFFIN EDITION V4.2 IS OUT!

Should NOT be saves compatible (even in bunker)

- Revised many things in zones.Cfg (that's why it's not saves compatible) including U-Boats max depth (as well as Commander options file)
- added new ship (see posts above)
- See posts above for changes

Not planning further updates, except for new ships 3D models release...

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Old 06-07-23, 07:05 AM   #1663
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Quote:
Originally Posted by Fifi View Post
NYGM ENHANCED STEEL COFFIN EDITION V4.2 IS OUT!

Should NOT be saves compatible (even in bunker)

Not the best message, but it is okay. With a new campaign, we all have new possibilities.
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Old 06-07-23, 08:48 AM   #1664
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Thank you!


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Old 06-07-23, 09:14 AM   #1665
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Thank You!!!
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