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Old 11-01-08, 12:17 AM   #1
Onkel Neal
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Mystery Subsim #1

Here is the initial shot of Mystery Subsim #1


Yeah, that's a lot to work with, I thought I'd start the contest off easy.

Remember the rules!!

If you guess, and you are wrong, then you have only two wrong guesses left in the whole contest before you cannot particiapte, so guess wisely (if you are really sure). If you don't know, don't waste a guess!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal

Last edited by Onkel Neal; 11-01-08 at 01:07 AM.
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Old 11-01-08, 07:04 AM   #2
Meroka37
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I guest it is from 'SUB BATTLE'
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Old 11-01-08, 09:24 AM   #3
Onkel Neal
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Quote:
Originally Posted by Mikekiller16
I guest it is from 'SUB BATTLE'
Good guess, Mike. Sub Battle is correct.



From the review:

Quote:
Sub Battle had an impressive list of features. The year the mission takes place determines the level of equipment available. Aircraft are present. If the sub is near the shore or a carrier, occasional patrol aircraft could cause a bad day at sea. Ships in an attacked convoy will change speeds and courses in an attempt to escape destruction. Damage a ship and its speed diminishes. Radio is used to give reports and orders, including downed pilot locations for pickup. Missions also include shore parties and minelaying. Many types of surface ships are featured, including battleships and carriers. This subsim sent so far as to include the sun and moon, even with changing phases. A rough spot to note: The time "slow down" didn't work properly. After slowing down from accelerated time, a detected convoy might be too far out of range to plan an attack, whereas if you had been running in real time, you could have easily made the attack. But overall, Sub Battle shined.

Note of interest: Game designer Mike Jones, who later went on to craft Aces of the Deep, worked on this game.
Next Mystery Subsim will be posted soon.

Last edited by Onkel Neal; 11-01-08 at 01:28 PM.
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