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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 02-19-12, 07:35 AM   #196
pedrobas
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Quote:
Originally Posted by Stormfly View Post
thanks for choosing the right sound mod compilation but "Enhanced SOUNDS v0.2" isnt the right name for this module... as "SDBSM Sound collection" is very known and popular, it would be nice using it`s name and original forum thread link so ppl wont forget which sound modders are involved with it.

maybe "MMM p4 Sounds - Tweaked SDBSM v0.2" -> original Project here
Ohps, sorry Stormfly, nothing further is my intention to annoy you, so no problem. Iīll change the name for next version. Also the link to you thread in in first post:
Quote:
Originally Posted by pedrobas View Post
================================================== ===
PART 4
Here is what the compilation of "MyMegaMod p4 - Enhance SOUNDS" is comprised of:

01 - Stormys DBSM SH5 v1.3 Basemod
02 - Stormys DBSM SH5 v1.3 additional crew sounds beta6
03 - Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
04 - Stormys DBSM SH5 v1.3 optional louder engine sounds
05 - Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
06 - ASDIC_alternate_sound

OPTIONAL MODS that "you" can enable here, (after part 4 and before part 5)
- "Stormys DBSM SH5 v1.3 optional NavMap babelling"
- "Stormys_DBSM_SH5_v1.3_optional_scary_creaks"
- "Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz"
- "Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs"

Links to thread: http://www.subsim.com/radioroom/showthread.php?t=164552
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Old 02-19-12, 08:57 AM   #197
Silent Steel
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Quote:
Originally Posted by lesec74 View Post
hello silentsteel

my computer config:
windows xp pack3,cpu 2x3000,main memory 2304,direct9.0x,video memory 512mb,
ati radeon hp 3850.

many thanks for answer
Ca va Lesec,

I'm sorry to say that I think you need more RAM to run a big compilation as the MMM.

Two options
- Get more RAM
- Pick your favourite mods from the packs (0-6)
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Old 02-19-12, 10:02 AM   #198
lesec74
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hello silentsteel and many thanks for your help,

what's the patch 4gb?is it only for system in 64bits?

thanks
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Old 02-20-12, 07:13 AM   #199
Silent Steel
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Quote:
Originally Posted by lesec74 View Post
hello silentsteel and many thanks for your help,

what's the patch 4gb?is it only for system in 64bits?

thanks
Hi,

You can read about it here; http://www.subsim.com/radioroom/showthread.php?t=185522


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Old 02-20-12, 02:19 PM   #200
guims79
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Hi everybody...

So I m a french begginer to Sh5 . (sorry for my bull**** english)

I knew what was Sh3 and was so disapointed by poor gameplay of Sh5.

So like everybody here I wanted mods and have troubles and ctd since a long time.

But now ALL is RIGHT by the way of this thread...

So just want to say thank you Pedrobas for this wonderfull modlist :it works smooth and good.

I have finished first campaign of open horizons and haven't see troubles and ctd .

It's absolutly beautiful..

thx again.
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Old 02-20-12, 06:36 PM   #201
pedrobas
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Quote:
Originally Posted by guims79 View Post
Hi everybody...

So I m a french begginer to Sh5 . (sorry for my bull**** english)

I knew what was Sh3 and was so disapointed by poor gameplay of Sh5.

So like everybody here I wanted mods and have troubles and ctd since a long time.

But now ALL is RIGHT by the way of this thread...

So just want to say thank you Pedrobas for this wonderfull modlist :it works smooth and good.

I have finished first campaign of open horizons and haven't see troubles and ctd .

It's absolutly beautiful..

thx again.
Thanks, I appreciate your kind words and iīm glad it works for you. Enjoy
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Old 02-20-12, 08:47 PM   #202
bart
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Hi Pedrobas,

I seem to have a problem...

All is fine until I load part 5 then whenever I load up the game it opens up in the bunker then emidiate crash to desktop!!

Here's what I've got loaded and it works great...

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
sobers see thru wake fix
sobers best ever fog V4 SH5
Wordeees' Thunder
MMM p2 - Graphics-FX-IRAI v0.2
Fuel Gauge WoGaDi_SteelViking's Interior
MMM p3 - tdw UI v0.2
MMM p4 - Enhance SOUNDS v0.2
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks

If I now load part 5 it crashes upon entering bunker at the start.

Any help would be appreciated.
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Old 02-20-12, 09:08 PM   #203
pedrobas
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Quote:
Originally Posted by bart View Post
Hi Pedrobas,

I seem to have a problem...

All is fine until I load part 5 then whenever I load up the game it opens up in the bunker then emidiate crash to desktop!!

Here's what I've got loaded and it works great...

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
sobers see thru wake fix
sobers best ever fog V4 SH5
Wordeees' Thunder
MMM p2 - Graphics-FX-IRAI v0.2
Fuel Gauge WoGaDi_SteelViking's Interior
MMM p3 - tdw UI v0.2
MMM p4 - Enhance SOUNDS v0.2
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks

If I now load part 5 it crashes upon entering bunker at the start.

Any help would be appreciated.
Please try only the base p1 to p5 (with no others) to see if it works and tell me.
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Old 02-20-12, 10:16 PM   #204
blkdimnd
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[UPDATE] CTD on new Campain

I have just upgraded to MMM v0.2
When trying to start a new campaign I CTD as soon as the sub bunker loads up.
(I can play historical missions fine)

This happened before when I installed the original MMM, I solved it by uninstalling and re-installing SH5.
The thing is, I don't want to have to re-install SH5 every time I want to start a new campaign.

My Mod Soup and system specs are linked in my signature.

Here's a link to my Dbgview log file.
SH5_MMM02.log

Any help is appreciated.
Thanks

UPDATE:
Loading only the base p1 to p6 (with no others) works fine.
So looks like it's one of the optional mods.
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Last edited by blkdimnd; 02-20-12 at 10:47 PM.
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Old 02-20-12, 10:48 PM   #205
pedrobas
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Quote:
Originally Posted by blkdimnd View Post
I have just upgraded to MMM v0.2
When trying to start a new campaign I CTD as soon as the sub bunker loads up.
(I can play historical missions fine)

This happened before when I installed the original MMM, I solved it by uninstalling and re-installing SH5.
The thing is, I don't want to have to re-install SH5 every time I want to start a new campaign.

My Mod Soup and system specs are linked in my signature.

Here's a link to my Dbgview log file.
SH5_MMM02.log

Any help is appreciated.
Thanks
This is what i can see so far:

DBSM_Music_1_0_4
Carotio_IntercontinentalRadioPack
d3d_antilag101
MyMegaMod p1 - Dynamic Environment
No magic skills v1.5 MCCD compatible
sobers see thru wake fix
sobers best ever fog V4 SH5
Compatible Conus00's Graphic Mod+SV's work ->already included in p2 so donīt use it
MMM p2 - Graphics-FX-IRAI v0.2
Dark_Interior_V1
Shadow Improvement ModLR ->already included in p2 so donīt use it
Fuel Gauge WoGaDi_SteelViking's Interior
MMM p3 - tdw UI v0.2
AOB slide ruller for TDW UIs and MO by stoianm ->i donīt know this, so i donīt know if itīs compatible
NewUIs_TDC_6_9_0_Real_Navigation
MMM p4 - Enhance SOUNDS v0.2
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
sobers talking conning crew mod -> may be incompatible if it overwrites sh.sdl file
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) ->already included in p5 so donīt use it
nVidia missing lights
MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2
Trevally Tutorial - All v0.2(for OHIIv1.3) ->already included in p3 so donīt use it
Trevally Automated Scripts v0.6->already included in p3 so donīt use it
Trevally Harbour & Kiel Canal Pilot v2.8->already included in p3 so donīt use it
Patrol Routine Scripts v. 01.02 by AvM
Krauters Automated Scripts (v5_0_0 compatible)->already included in p3 so donīt use it
sobers rusty deck pack SH5
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english

PD you really are a mod addict
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Old 02-21-12, 01:03 AM   #206
pedrobas
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For those who use reaperīs UI
I have good news, iīve checked it with MMM and works ok, just use reaperīs UI 5.02 instead of MMM p3. And should work.
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Old 02-21-12, 05:24 AM   #207
bart
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Quote:
Originally Posted by pedrobas View Post
Please try only the base p1 to p5 (with no others) to see if it works and tell me.
Ok, will do. I'll report back as soon as Ive tried it.

Strange though, the extra mods I have in are ones that you recommended are ok to use on the instructions page (page 1), maybe theres an issue with those that we don't know about. Up to part 5 it works great
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Old 02-21-12, 07:56 AM   #208
khold
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Update: I use
Generic Mod Enabler - v2.6.0.157
[D:\games\Silent Hunter 5\MODS]

MMM p1 - Dynamic Environment v0.2
No magic skills v1.5 MCCD compatible
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
EQuaTool 01.01 by AvM - Medium Clean Style
MMM p4 - Enhance SOUNDS v0.2
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2

It works smoothly as said earlier but I have to load the "autosave_enter_base" first and then load my save out on missions otherwise I get a CTD.

Something to look at perhaps?

My rig:
i5-2500k 3.3ghz
8 gb ram
ati 6950 2gb gddr5
win7x64
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Old 02-21-12, 10:12 AM   #209
pedrobas
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Quote:
Originally Posted by bart View Post
Ok, will do. I'll report back as soon as Ive tried it.

Strange though, the extra mods I have in are ones that you recommended are ok to use on the instructions page (page 1), maybe theres an issue with those that we don't know about. Up to part 5 it works great
Quote:
Originally Posted by khold View Post
Update: I use
Generic Mod Enabler - v2.6.0.157
[D:\games\Silent Hunter 5\MODS]

MMM p1 - Dynamic Environment v0.2
No magic skills v1.5 MCCD compatible
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
EQuaTool 01.01 by AvM - Medium Clean Style
MMM p4 - Enhance SOUNDS v0.2
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2

It works smoothly as said earlier but I have to load the "autosave_enter_base" first and then load my save out on missions otherwise I get a CTD.

Something to look at perhaps?

My rig:
i5-2500k 3.3ghz
8 gb ram
ati 6950 2gb gddr5
win7x64
It has been a challenge to put (mnts+ Harbour Enhancements) together with the other parts, actually i was using Magnus Opus +otrher mods before, and since it was imposible to me to make (mnts+ Harbour Enhancements) to work togher with that is why i decided to do my own mega mod. But obviously there are still some problems. I think, and this is my opinion, that the problem comes when the system CTD, and TDW UI canīt close the files it creates properly. I think this is what is happening to bart ( it also happens to me from time to time because iīm all day long trying different mods and combinations for MMM to improve). The walkaround iīve found is that told by khold:

"to load the "autosave_enter_base" first and then load my save out on missions otherwise you get a CTD", this is working for me too.

Another advise i give is: if trying a new mod with MMM causes CTD. Unenable "all" mods (not only the new one) and reenable them without the new one then : "load the "autosave_enter_base" first and then load my save out on missions"

Sorry but till the moment this is the only solution iīve found.

Kind regards
Pedro

Last edited by pedrobas; 02-21-12 at 10:22 AM.
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Old 02-21-12, 10:13 AM   #210
The General
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Pedrobas,

can you try and start the download of Pt 1 on Gamefront? It keeps telling me the files are unavailable.
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