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Old 09-26-09, 04:23 PM   #1666
banjo
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Lurker,

if one is running;

OM705
OM 705 to 715A
OMGEU v 210

and wants to install OM 715 Patch 1, should one first uninstall OMEGU, then apply the patch, and then re-install OMGEU?

On the torpedo selection panel, the knob to set torp speed is labeled L, M, and S. What is the English definition of those letters?

What do the letters in front of a merchant mean? Example: KS KS KS KMS

In a future update how about giving us back the 'Range to End' key, and the 'Closest Visual Sighting' key? Or is there a way for me to enable those keys?

Thanks
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Old 09-26-09, 05:10 PM   #1667
OrangeYoshi
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Quote:
Originally Posted by lurker_hlb3 View Post
1. Adjustments to various campaign files to support upcoming SUBRON 50 add on mod
What is that mod? I can't find a post about it or anything.
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Old 09-26-09, 05:18 PM   #1668
lurker_hlb3
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Quote:
Originally Posted by banjo View Post
Lurker,

if one is running;

OM705
OM 705 to 715A
OMGEU v 210

and wants to install OM 715 Patch 1, should one first uninstall OMEGU, then apply the patch, and then re-install OMGEU?

On the torpedo selection panel, the knob to set torp speed is labeled L, M, and S. What is the English definition of those letters?

What do the letters in front of a merchant mean? Example: KS KS KS KMS

In a future update how about giving us back the 'Range to End' key, and the 'Closest Visual Sighting' key? Or is there a way for me to enable those keys?

Thanks

Quote:
and wants to install OM 715 Patch 1, should one first uninstall OMEGU, then apply the patch, and then re-install OMGEU?
No

Quote:
On the torpedo selection panel, the knob to set torp speed is labeled L, M, and S. What is the English definition of those letters?
L = long range speed 30kts / 12500 meters
M = medium range speed 40kts / 7500 meters
S = Short range speed. 44kts / 5000 meters

Applies to only T I steam torpedos


Quote:
What do the letters in front of a merchant mean? Example: KS KS KS KMS
http://www.history.navy.mil/photos/g...f/mkf-codg.htm


Quote:
In a future update how about giving us back the 'Range to End' key, and the 'Closest Visual Sighting' key? Or is there a way for me to enable those keys?
I'll see what I can do
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Old 09-26-09, 05:20 PM   #1669
lurker_hlb3
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Quote:
Originally Posted by OrangeYoshi View Post
What is that mod? I can't find a post about it or anything.

SUBRON 50 is a "work in progress"

U.S. Submarine Operations in the Atlantic during World War II
While the extraordinary success of U.S. submarines against Japanese shipping in the Pacific completely overshadowed the achievements of their counterparts in the Atlantic, LANTFLT boats nonetheless made a major contribution to winning the war in Europe. In February 1941, shortly after the Navy reorganization that created the Atlantic, Pacific, and Asiatic Fleets, RADM Richard Edwards became Commander Submarines, Atlantic, the forerunner of COMSUBLANT. Originally comprising only B, O, R, and S-class boats, of which only the last were truly oceangoing, Submarines Atlantic prepared for war with a series of contingency plans that led eventually to basing submarines in Key West, St. Thomas (U.S.Virgin Islands), Bermuda, Coco Solo (Panama), and Argentia (Newfoundland). Additionally, all East Coast new-construction boats - the great majority - honed their skills for the Pacific war on shakedown and training cruises in the LANTFLT area. During June 1941, with the rising threat of the German U-boat campaign against Britain, U.S. submarines began defensive patrols in both the Atlantic and Caribbean, with particular emphasis on protecting shipping lanes off the East Coast and through the Panama Canal. After Pearl Harbor brought the United States into the war, U.S. boats established an intermittent patrol line from Bermuda to Nantucket, but despite regular sightings and several brief skirmishes with German U-boats, there were no kills or losses.

For operations in European waters, Submarine Squadron 50 was established at New London in September 1942. Comprising six new Gato-class boats and the submarine tender USS Beaver (AS-5), it departed in October for a base at Rosneath on the west coast of Scotland and saw its first major action in support of Operation TORCH, the Allied invasion of Vichy-controlled French North Africa. Five SUBRON 50 boats served in the invasion force, performing reconnaissance off the landing sites in Morocco, establishing navigation references for the amphibious assault, patrolling against possible Vichy French resistance, and even putting U.S. Army scouts ashore in advance of the main landings on 8 November 1942. On D-Day, USS Herring (SS-233) sank a 5,700-ton cargo ship, Ville de Havre, but French opposition to the invasion was only token, and the North African campaign was off to a successful beginning.

Following TORCH, SUBRON 50 passed under Royal Navy operational control and patrolled the Bay of Biscay to interdict German blockade-runners attempting to run war supplies through Axis-leaning Spain. In this role, they inflicted significant damage - and even a few losses - on both small freighters and several German escorts. Moreover, in March 1943, Herring scored a probable kill on a 517-ton U-boat. In April 1943, the squadron's patrol responsibilities were shifted to the Norway-Iceland area, but lack of targets in the Atlantic soon motivated a decision to return SUBRON 50 to the United States and re-allocate its submarines to the Pacific.
This was indicative of the turning tide in the Battle of the Atlantic, and although German U-boats remained a recurring threat until late in the war, improved sensors and weapons, convoying, increasingly effective combined-arms ASW prosecutions, and a significant cryptologic advantage drove them back. Because U.S. submarines played little part in ASW operations during the final phases of the European conflict, the primary role that remained for LANTFLT submarines was to support the training of escort ships and patrol aircraft, largely from a training base in Bermuda.

Three submarines were lost in the Atlantic area during World War Two. In January 1942, USS S-26 (SS-131) went down in the Gulf of Panama after a collision with the patrol craft PC-460, and in June 1943, R-12 (SS-89) was lost near Key West due to accidental flooding. Then, during October 1943, USS Dorado (SS-248) disappeared with all hands during a transit between New London and Panama, and her fate remains unknown to this day. There is some evidence that she was either depth-charged by one of our own aircraft or torpedoed by a German U-boat that had been operating in the same vicinity near Cuba.

Perhaps the best appreciation of U.S. LANTFLT submarine operations was offered by RADM C.B. Barry, Royal Navy, to SUBRON 50 on the occasion of their departure from the British Isles:
". . . The targets that have come your way in European waters have been disappointingly few, but your submarines have invariably seized their opportunity and exploited themselves to the utmost. Their actual contribution has been very great and personal, far beyond the number of ships sunk or damaged."

Last edited by lurker_hlb3; 09-26-09 at 09:59 PM.
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Old 09-27-09, 02:16 AM   #1670
etheberge
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Hey guys,

I am the only one having a merchant ship blow up in dock at Wilhelmshaven? It happens when I start a career with 2nd Flotilla on 1st September 1939.

Could be my install is hosed but I think it may have started with one of the latest patches for OM/OMEGU.

OpsMonsun_V705
OMv705_to_V715A
OMv715_patch1
OMEGU_v210
OMEGU_v210_Hotfix1
OMEGU_v210_Hotfix2
Spaxs SH4 Uboat SPEECH FIX_V8
SH4 Authentic Flags Mod
Csengoi's EnemiesOfGermany
Office Mod
Dark Recognitionmanual
TMOkeys


It looks to me like the ship is spawning in the wrong spot.












Not a big deal but it sure made for a nice fireworks display in honor of U-37 leaving for her 1st patrol. Not sure it's good for crew morale though
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Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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Old 09-27-09, 09:34 AM   #1671
Sonicfire1981
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Found the reason for my CTD in October 30.
It actually was caused by a Radiomod I installed not using JSMG and forgot about. My Mod-list is

RFB 1.52
RSRDC_RFB15_V.421
OpsMonsun 705
OM 705 to 715A
RUIM v1.0 for SH4 v1.5
RUIM enlisted Ranks addon
Eyepatch for RFB

and working just fine. I would understand if you took me less serious now.

As i can not load an "on-patrol" savegame after enabling the new patch i take it you have to be in port for that?

And, just out of curiosity, if I enabled only the "data/env" files from OMEGU on top of the aforementioned Setup, shouldn't that work? I of course tried this, the Atlantic is looking very atlanticy to me, as well as the pacific, which is looking very pacificy.
The skies using the arctic and mediteranean cfg files on the other hand are all black.
Am I missing a file here (propably in another folder), are the skycolor.dat of my download corrupt or are these dats all black as they are WIP?
would it work to change the sky-references in the "med" and "arct" .cfgs to the skycolor.dats of pac and atl? (honestly, i just have the idea as i write this post)
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Old 09-27-09, 01:47 PM   #1672
limkol
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@ etheberge:

yep, seen it too.

ps: I see you have hotfix 1 AND hotfix 2 (OMEGU 210). Lurker's patches are normally roll-ups, so I think you only need the last (ie. hotfix 2).
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Old 09-27-09, 02:23 PM   #1673
lurker_hlb3
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Quote:
Originally Posted by etheberge View Post
Hey guys,

I am the only one having a merchant ship blow up in dock at Wilhelmshaven? It happens when I start a career with 2nd Flotilla on 1st September 1939.

Not a big deal
Since you decided to create a post with pictures I guess you think it is a "big deal"

The reason for this "problem" is because of the MFM ships that were added to OM in v715

If you have to have a "fix" right now do the following

Run the SH4 Mission editor
open "German_HarborTraffic.mis"
find "German Harbor Traffic Coastal Merchant #123" and remove it.
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Old 09-27-09, 02:32 PM   #1674
lurker_hlb3
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Quote:
Originally Posted by Sonicfire1981 View Post
Found the reason for my CTD in October

I suspected it when you said it CTD at the same time all the time


Quote:
And, just out of curiosity, if I enabled only the "data/env" files from OMEGU on top of the aforementioned Setup, shouldn't that work? I of course tried this, the Atlantic is looking very atlanticy to me, as well as the pacific, which is looking very pacificy.
The skies using the arctic and mediteranean cfg files on the other hand are all black.
Am I missing a file here (propably in another folder), are the skycolor.dat of my download corrupt or are these dats all black as they are WIP?
would it work to change the sky-references in the "med" and "arct" .cfgs to the skycolor.dats of pac and atl? (honestly, i just have the idea as i write this post)
I designed my mods to work a certain way. If you start "mixing and matching" elements of my mod with other peoples work it " not my problem".
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Old 09-27-09, 06:16 PM   #1675
lurker_hlb3
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Quote:
Originally Posted by abclkhan View Post
Ok here is my contribution

I am playing RFB + OM
OMEGU is pretty good. BUT
I would like to choose not to change my scope´s screen with the TBT dials... Becausei it doesnt work with OPTICS2. Please Lurker add Optics2 or the SCAF thing for scopes to your mod

Also, playing OMEGU with a XXI I get ethernaly shadowed by airplane. Whats´s that? Sonobuoys? Can they spot me at the depth of 100m?

Also, its needed a working active sonar.
Quote:
Please Lurker add Optics2 or the SCAF thing for scopes to your mod
I have no plans to add this


Quote:
Also, playing OMEGU with a XXI I get ethernaly shadowed by airplane. Whats´s that? Sonobuoys? Can they spot me at the depth of 100m?
from the first post of this thread

Added “MAD” airborne sensor (modified “visual” sensor)

Quote:
Also, its needed a working active sonar
If I could have gotten the "ping" user interface on the Hydrophone display from SH3 to work, OM would have had an active sonar already

Last edited by lurker_hlb3; 09-27-09 at 09:49 PM.
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Old 09-27-09, 06:50 PM   #1676
green_abobo
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Quote:
Originally Posted by etheberge View Post
Hey guys,

I am the only one having a merchant ship blow up in dock at Wilhelmshaven? It happens when I start a career with 2nd Flotilla on 1st September 1939.
it happens to me too w/ both rfb and OM,when i'm at periscope depth laying off enemy harbors attacking ships @ anchor.

occasionally some of the small warships etc (the ones that are trying to find me anyway) end up crashing into the harbor and sinking themselves. works for me. one less thing to worry about anyway.
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Old 09-27-09, 07:08 PM   #1677
renthewog
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Default Correct mod installation order

Hi Lurker, can you please help me with the correct installation order of these mods for OM/OMEGU? as im getting really confused in which update i need/don't need...etc.

What i have downloaded is these mods;

OpsMonsun_V705
OMv715_patch1
OMv705_to_V715A
OMv705_to_V712
OMEGU_v210_Hotfix2
OMEGU_v210
OMEGU_v200_Patch1
OMEGU_v200
OM_V712_Hotfix1

What order do these need to be installed in? and am i missing any files i need? Thanks..
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Old 09-27-09, 08:22 PM   #1678
lurker_hlb3
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Quote:
Originally Posted by renthewog View Post
Hi Lurker, can you please help me with the correct installation order of these mods for OM/OMEGU? as im getting really confused in which update i need/don't need...etc.

What i have downloaded is these mods;

OpsMonsun_V705
OMv715_patch1
OMv705_to_V715A
OMv705_to_V712
OMEGU_v210_Hotfix2
OMEGU_v210
OMEGU_v200_Patch1
OMEGU_v200
OM_V712_Hotfix1

What order do these need to be installed in? and am i missing any files i need? Thanks..


OM V705
OMv705_to_V715
OMv715 Patch 1
OMEGU v210
OMEGU v210 Hotfix 2
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Old 09-28-09, 03:49 AM   #1679
renthewog
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Okay did a fresh install of SH4 and installed in that correct order..thanks Lurker!
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Old 09-28-09, 06:19 AM   #1680
Kromus
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Just a quick question, will these mods work with Ops_Monsun and OMEGU without any problems?

RUIM v1.0 for SH4 v1.5
RUIM enlisted Ranks addon
RUIM awards add-on

Thank you.
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