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Old 08-27-22, 03:26 PM   #18
Davidtman
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Join Date: Mar 2022
Posts: 54
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Quote:
Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
If you are interested I made a slight modification to Royal NAvy Type 42 Destroyer. Shortly after the Falklands War the Royal Navy added additional anti-air defense to most of their ships. The Type 42 received two Phalanx CIWS located port and starboard of the exhaust stack. I moved the two boats further aft though the modernized Type 42 did not retain them (I think they look good the the Type 42).

Here is the mod to the Type 42 file:

//Missile Defense CIWS Guns and RADARs

ModelFile=ships/usn_cg_belknap/usn_cg_belknap
Material=ships/materials/usn_parts
Material=ships/usn_cg_belknap/usn_cg_belknap_mat
MeshRotation=0,-90,0
MeshPosition=-0.0790,0.128,-0.087
MeshCIWSGun=usn_cg_belknap_ciws
MeshRotation=0,90,0
MeshPosition=0.0790,0.128,-0.087
MeshCIWSGun=usn_cg_belknap_ciws
MeshRotation=0,-90,0
MeshPosition=-0.0925,0.147,-0.4846
MeshCIWSRADAR=FALSE
MeshRotation=0,90,0
MeshPosition=0.0925,0.147,-0.3455
MeshCIWSRADAR=FALSE

//Platform for CWIS
//Mk25 Sea Sparrow Missile Launchers
AssetBundle=bundles/parts/usn_parts.unity3d
ModelFile=assets/models/usn_parts_mk25.fbx
Material=assets/materials/usn_parts_mk25.mat

MeshScale=.8,.8,.8
//Port
MeshPosition=-0.072,0.128,-0.087
MeshRotation=180,-90,0
//Mesh=Traverse
Mesh=Base
//Mesh=Launcher

//Starboard
MeshPosition=0.072,0.128,-0.087
MeshRotation=180,90,0
//Mesh=Traverse
Mesh=Base
//Mesh=Launcher





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