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Old 04-17-23, 05:53 PM   #1
Doolar
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Default Re and a request

took a break last nite , so I'm just getting started on another Type II patrol, this time with v3.8. I haven't finished my current patrol with v3.7, LOL. I'm gonna finish this patrol, for sure. So far so good. all looks good from here, nice job and thanx again.

Now for my request. I love Type II boats. As you know Sub-Skins for Type II's are scarce. I'm in search of Type II Skins compatable with NYGM Enh. 3.7 (TKSS18 U-Boats). If anyone has a cool Type II skin or 2 and wouldn't mind sharing, I would love to add them into my game.
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ONEALEX 1.53 ARB / NYGM Enhanced "Steel Coffin" v5.7 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI
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Old 04-18-23, 04:10 AM   #2
Fifi
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Quote:
Originally Posted by Doolar View Post
Now for my request. I love Type II boats. As you know Sub-Skins for Type II's are scarce. I'm in search of Type II Skins compatable with NYGM Enh. 3.7 (TKSS18 U-Boats). If anyone has a cool Type II skin or 2 and wouldn't mind sharing, I would love to add them into my game.
Maybe I’ll try to make one for type II… if I find enough time

My last patrol, I switched back to DGUI hardcore (the one provided in Standalone) and have to admit it is by far the best gui for my mod
Also I tested new torpedo impact fire column I made, and no more CTD even among convoys (with both ARB & DGUI)
So I will certainly release it as little add-on mod for you guys to test it…soon

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Old 04-18-23, 05:10 AM   #3
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Any pic of this famous fire column effect ?
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Old 04-18-23, 05:20 AM   #4
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Here you go:







The same a bit decreased for memory (without explosion sound & debris - just the normal hit sound)

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Old 04-18-23, 05:53 AM   #5
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Icon14

Thanks ! Looks cool.
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Old 04-18-23, 09:40 AM   #6
Kal_Maximus_U669
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Quote:
Originally Posted by Fifi View Post
Maybe I’ll try to make one for type II… if I find enough time

My last patrol, I switched back to DGUI hardcore (the one provided in Standalone) and have to admit it is by far the best gui for my mod
Also I tested new torpedo impact fire column I made, and no more CTD even among convoys (with both ARB & DGUI)
So I will certainly release it as little add-on mod for you guys to test it…soon

I am happy with these precisions.. it confirms my tests.. ARB remains an excellent job it still needs a little polishing and will be perfect I congratulate the designer..
I use Diegogut point barre.. I may change later when most of the work will be stable in order to see the memory that remains...

Last edited by Kal_Maximus_U669; 04-18-23 at 09:56 AM.
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Old 04-18-23, 11:22 AM   #7
Kal_Maximus_U669
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Default the column of fire

now comparison with the column of fire screen of version 3.8 beginning of career.. there clearly a difference... you are right to insist Fifi... we need it..
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Old 04-18-23, 03:32 PM   #8
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Default NYGM 3.8

Hey Fifi greetings...
I have no problem with this version ... I even use my personal mods without problem
several reloading no problem... the ships no longer blacken...
several ships shot down...screen of the column...burning oil...no black spot of oil on the surface...




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Old 04-19-23, 12:54 AM   #9
Wolfstriked
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Fifi,not sure if this goes against the hardcore aspect of NYGM but you might take a look at this mod that simply makes flags brighter.Just now I was doing some night attacks with it and its superb but it also fixes the issue I have that in broad daylight a flag is hard to see when the sun is at its back.A compromise is needed and off I went in search and a 2009 gem was found in a mod by Rubini and Diving duck(who found the emisive property) in flags.dat.



https://www.subsim.com/radioroom/sho...d.php?t=152479


https://i.postimg.cc/wBYJWhBK/SH3-Im...-44-40-451.jpg
https://i.postimg.cc/g017ttZz/SH3-Im...-49-51-831.jpg
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Old 04-19-23, 01:21 AM   #10
Fifi
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Here is new torpedo impact fire column: https://www.mediafire.com/file/c5w74...Column.7z/file

The effect is lighter than before, and should not give CTD when impact.
On my computer it is CTD free using both ARB & DGUI, even in convoys where it needs memory.

Activate it anytime on top of Stand Alone.
Let me know if you still have issue with it

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Old 04-19-23, 01:49 AM   #11
Fifi
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Quote:
Originally Posted by Wolfstriked View Post
Fifi,not sure if this goes against the hardcore aspect of NYGM but you might take a look at this mod that simply makes flags brighter.Just now I was doing some night attacks with it and its superb but it also fixes the issue I have that in broad daylight a flag is hard to see when the sun is at its back.A compromise is needed and off I went in search and a 2009 gem was found in a mod by Rubini and Diving duck(who found the emisive property) in flags.dat.



https://www.subsim.com/radioroom/sho...d.php?t=152479


https://i.postimg.cc/wBYJWhBK/SH3-Im...-44-40-451.jpg
https://i.postimg.cc/g017ttZz/SH3-Im...-49-51-831.jpg
I will not use the files you provided … main reason is they are more than double heavy than mine
Using others mods & mods & mods on top of mine, no surprise to get troubles at certain time …
Spending so much time to lighten files to avoid memory issues … quickly ruined

BUT… I can adjust my flag.dat & flagS.dat to get same result
Will do it for next update.
Keep in mind that in real, Kaleuns had great troubles to identify flags at night!

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