SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-29-11, 03:51 PM | #421 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Since Rear was lynched, that leaves Ducimus in charge. That means no one in the interrogation cell, which means all potential werewolves loose and none are restrained.
Looks like Ducimus will be lynched, so that's OK as the next in line is... August! I can't seem to find the rules about overthrowing the camp authority... anyone got a link? By the way AVG and Takeda - nice investigation banter... but Ducimus has been absent since the game began, poor, poor,Vendor will get a complex.
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06-29-11, 04:00 PM | #422 |
Chief of the Boat
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For a minute you've got me confused...are you out of the game or running another one in parallel?
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06-29-11, 04:03 PM | #423 |
Helmsman
Join Date: Mar 2010
Posts: 102
Downloads: 22
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Yes Ducimus has been inactive for a while afaik and there seem to be less ww attacks so I assumed he was a ww
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Hauptmann Rear (Captain) |
06-29-11, 04:21 PM | #424 | |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Quote:
This game has the same features as last time that make it tough... werewolves have the players discussing the game and pointing out logic flaws and rules and the werewolves have the problem that guardians have been publicly named, which makes it jolly tricky to get them lynched! This time though it's slightly different as the guardians aren't immortal. EDIT: For example, I can't reveal what happened up at the nunnery. What happens at the nunnery, stays at the nunnery.
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06-29-11, 04:33 PM | #425 |
Chief
Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 177
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I'm really enjoying keeping up with the goings on.... I have absolutely no clue who is human and who isn't!
Have to say I'm looking forward to the next hunt, would liked to survive longer than I managed in this one lol |
06-29-11, 04:33 PM | #426 | |
Eternal Patrol
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Quote:
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06-29-11, 04:35 PM | #427 |
Born to Run Silent
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Yes, please be sure in commenting that you or anyone as an ex-player does not give away anything to the poor players still trying to cope.
The Talisman may be given to another player, the original holder must PM me well before night and cc the receipient. After it changes hands, the new owner may elect to keep it or give it away. In case of death by the owner of the talisman, there is a custordy chain but I ain't telling what it is.
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06-29-11, 04:42 PM | #428 |
The Old Man
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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To AVGWARHAWK just how did you mange to get of the beach and back to the castle which you thought that would be your doom(killingfields) am looseing track of this game (and im not even in it) somebody please explain please.
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06-29-11, 04:45 PM | #429 |
Navy Seal
Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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06-29-11, 04:52 PM | #430 | |
Lucky Jack
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I returned yesterday evening to see Rear buy the farm. After all, I did suggest his lynching! This was not acted out in game. Some things are naturally assumed after the narrator steps in with new facts and storyline. Some ad libbing goes on as well because of how Neal makes the game progress. Time differences in response. His interjected storyline. Things of that nature will skew what has transpired.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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06-29-11, 04:53 PM | #431 |
Lucky Jack
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Yes sir! A lot of fun with Tak and RP! Much fun this game is.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
06-29-11, 05:12 PM | #432 |
Rear Admiral
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I haven't been active because i can't keep up with the thread. Lynch me, please. You'd be doing me a favor. This last weekend just blew me out of the water. 5 or 6 pages to 23 or more pages. I got stuff to do, i can't keep up with that. So ever since then, my attention span has been VERY low.
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06-29-11, 05:21 PM | #433 | |
Lucky Jack
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Quote:
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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06-29-11, 05:41 PM | #434 | |
Chief of the Boat
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Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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06-29-11, 05:41 PM | #435 |
Chief of the Boat
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__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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