SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 10-31-21, 09:19 AM   #316
SkulSS
Sailor man
 
Join Date: Nov 2013
Posts: 49
Downloads: 57
Uploads: 0


Default Release 2.33 fix3 (update 30.10.21)

Hi all!

Release 2.33 fix3 (update 30.10.21):

-Fix missile guidance to ground targets
-Fix cavitation pr.658M (Hotel-II)
-Fix cavitation SET-65, SS-N-21 «SAMPSON»
-Fix foam USN CG Leahu, DDG Kidd
-Fix the depth of search for torpedoes
-Rearmament of Victor-III, British submarines 1968
-Corrections guidance and warhead UMGT-1
-Correction of British torpedoes
-Corrections of noise of slow torpedoes
-Corrections of the interface in English
-Correction of damage on difficulty Elite, etc.

Download removed by moderator order -Admiral Prower



Last edited by Cy-Fox; 01-08-22 at 10:48 AM.
SkulSS is offline  
Old 11-01-21, 12:25 PM   #317
SpeedyPC
Officer
 
SpeedyPC's Avatar
 
Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
Downloads: 67
Uploads: 0
Default

G'day SkulSS


You bloody RIPPER!


However playing the submarine at normal speed with you're latest mod v2.33 fix3 is slower than the original Cold Water submarine at normal speed during the game, could you please fix this issue, thanks.


Have a great day
SpeedyPC is offline  
Old 11-01-21, 10:49 PM   #318
SpeedyPC
Officer
 
SpeedyPC's Avatar
 
Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
Downloads: 67
Uploads: 0
Default Relocate the stinger hud

G'day SkulSS,


I'm currently using you're latest Release 2.33 fix3 expic mod, please see attachment when using your mod, because, the stinger tab and this issue is from the d. Optional HUD - Line (3+1).


Thank you.

Click image below.

Last edited by SpeedyPC; 11-02-21 at 08:50 AM.
SpeedyPC is offline  
Old 11-05-21, 07:45 AM   #319
Delareon
Planesman
 
Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
Default

Im very very new to the Game (to be exact, i bought it 2 Hours ago ).
But i allready heard about the Mod.
Can someone explain me in a few sentences what this Mod is all about?
I see many Bug Fixes but no Description for an overall Goal or something like that.

Thanks
Delareon is offline  
Old 11-07-21, 12:48 PM   #320
NavyGuy570
Seaman
 
Join Date: Sep 2020
Posts: 38
Downloads: 6
Uploads: 0
Default

This mod is about stealing the work of others, claiming that work to be original to EpicMod, and when confronted, claim the victims of the theft are thrives themselves, with no evidence.
NavyGuy570 is offline  
Old 11-11-21, 05:41 PM   #321
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
Default

__________________
U-190 is offline  
Old 11-14-21, 08:04 PM   #322
SpeedyPC
Officer
 
SpeedyPC's Avatar
 
Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
Downloads: 67
Uploads: 0
Default Bug issue Australian Collins class SS submarine home port and naval patrol zone.

G'day Subsim,


In the latest Cold Waters Epic Mod 2.33 fix3 (update 30.10.21) the Australian Collins class SS submarine home port is not base in US Washington, their home port is mainly base in Perth, Queensland and Darwin.

Australian Collins class SS naval operation patrol is mainly around the Papua New Guinea, Indonesia, Malaysia and in the Philippines, they can travel to Gulf of Thailand, South China Sea and Philippines Sea, also they've done wargames naval mission patrol around the Yellow Sea and the Sea of Japan with South Korea and Japan many years back in the pass.

Because the Australian Collins class has never reached or done any naval patrol in the North and South of Atlantic, hopefully in the near future when the Australian received their first nurclear power submarines they'll be able to do any naval mission patrol anywhere around the world.

I would like to have our Australian warships and subs located to their original home port in Australia and not mainly base in US.


Thank you.
SpeedyPC is offline  
Old 11-14-21, 09:47 PM   #323
FoxtrotF
Swabbie
 
Join Date: Mar 2011
Posts: 5
Downloads: 19
Uploads: 0
Default

@steel shark you have time to put such amount of text, but unable even to decrease mod loading time? To confirm you can simply show mesh screenshots in QUADS, so everyone could see that unique of models.
FoxtrotF is offline  
Old 11-15-21, 04:28 PM   #324
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


date what ?

I'm nothing to do with epic mod their loading times are their problems

&

Dot Mod loads Fast far as i know

but i only contribute to that not a team member so not sure what you getting at


my Currently released stuff for DM & Em are add-ons not replacers so the mod still controls load times ect


my older projects i abandoned as i knew id not be able to release em to the quality i wanted and other real world matters took priority so i simply didn't have enough time


SO your comment i don't understand at all ?


Steel Shark
__________________
"History is Written by the Victors."
steel shark is offline  
Old 11-15-21, 08:33 PM   #325
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


bullhorn haa Quad thing

FoxtrotF you mistaking a post I've not made i remember now


my posts were only on subsim and were over 24 separate images under construction or consideration or modification


that quad image is made up of some of my separate posts and wasn't made by me but did use some of my images so no idea who made it


i stopped work on a few projects many months back due to family matters


so any other posts you have seen that are not subsim isn't done by me to be clear on this matter only other thing I've recently used is discord





Steel Shark
__________________
"History is Written by the Victors."
steel shark is offline  
Old 11-17-21, 07:55 PM   #326
dannavy85
Swabbie
 
Join Date: Nov 2021
Posts: 12
Downloads: 8
Uploads: 0
Default

Just saying, seeing some slav and Russian names mentioned here...as an American I hope we and the Russians never come to actual blows. As a retired Sailor in the USN I've always had a great respect for our Russian counterparts.
dannavy85 is offline  
Old 12-21-21, 09:45 PM   #327
Treetop64
Torpedoman
 
Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
Default

Recently DL'd Epic Mod 2.33. Been running some quick missions, mainly cold war era ASW.

Elite difficulty, 1:1 scale and time. Playing a Riga FF against cold war era US subs, either a Skipjack, Permit, or Sturgeon. I'm going along at flank speed 28 knots and yet somehow I'm still able to passively track a US sub - a Sturgeon most recently - that's idling along at 5 knots, below a layer, and at more than 15 kilometers away? He's too far away for active, even when I'm stationary.

These are the only kind of custom single missions I've run and the result has been the same every time. Reliable tracking of silent running US subs at impossible ranges, with the surface ship moving at speeds that should render it blind.

Also, forgot to mention; US subs are firing torpedoes seemingly at random, in any random direction, with the torps going in a snake pattern as soon as its fired.

Last edited by Treetop64; 12-22-21 at 12:26 PM.
Treetop64 is offline  
Old 12-31-21, 05:09 AM   #328
3rotor
Bilge Rat
 
Join Date: Jul 2012
Posts: 1
Downloads: 7
Uploads: 0
Default

does anyone have any old versions of epic mod hosted?

im trying to upgrade from 2.26 and have downloaded latest version of 2.33 r3 - the epicmod installer is not included nor when i copied the files that are included over it hasnt updated it
3rotor is offline  
Old 01-01-22, 07:54 PM   #329
Texas Red
Fastest Gun Around
 
Texas Red's Avatar
 
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,376
Downloads: 527
Uploads: 5
Default

Quote:
Originally Posted by Treetop64 View Post
Recently DL'd Epic Mod 2.33. Been running some quick missions, mainly cold war era ASW.

Elite difficulty, 1:1 scale and time. Playing a Riga FF against cold war era US subs, either a Skipjack, Permit, or Sturgeon. I'm going along at flank speed 28 knots and yet somehow I'm still able to passively track a US sub - a Sturgeon most recently - that's idling along at 5 knots, below a layer, and at more than 15 kilometers away? He's too far away for active, even when I'm stationary.

These are the only kind of custom single missions I've run and the result has been the same every time. Reliable tracking of silent running US subs at impossible ranges, with the surface ship moving at speeds that should render it blind.

Also, forgot to mention; US subs are firing torpedoes seemingly at random, in any random direction, with the torps going in a snake pattern as soon as its fired.
Proof that the mod is extremely biased and favors your opponent every single time.
Epic Mod has been stealing from Dot Mod on numerous occasions. Will the Subsim mods allow this blatant violation of Dot Mod's right to ownership to continue?
It is incredibly disheartening to see the moderators stand by while Epic continues to steal from Dot Mod. It is not fair to the creators of Dot Mod and the people who spent countless hours designing the brilliant features of Dot Mod. I sincerely hope that action is taken in the near future to prevent this from happening.
At the very least, the moderators could revoke Epic's "Best of 2020" award for obvious reasons.
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
— Colin Powell


I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP!
Texas Red is offline  
Old 01-01-22, 09:16 PM   #330
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,822
Downloads: 22
Uploads: 0


Default

3rotor! after a long silent run!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.