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Old 04-06-08, 02:33 PM   #256
CaptainHaplo
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Ducimus - have you had a chance to look at/fix the issue of the disappearing NGAB (I think thats what it is). Every time I kill one it disappears as soon as it blows up/would give "she's going down" - no sink credit. I seem to recall you touched on this previously as a zone issue? I can confirm it as a "bug" - though not a major one. Thanks for the great work!
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Old 04-06-08, 02:37 PM   #257
JREX53
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Able72,

The problem might be because you installed the MyMenu mod.

You probably changed the association to the speed chart because of
the mod installation.

I am running the following mods:
REL_SH4-ver15_TriggerMaru_Overhaul
TMO_Enable_Uboat
TMO_ServicePack_1_Bravo
TMO_ServicePack_2
TMO_MainLoadScreenFIX_v1.4-1.5
RSRDC_TMOv15_V371
RSRDC_V371_Patch3
ASW_6.0b_TM_Overhauled_1.5
Pacific Environments 2

I have no problem getting to the speed chart
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Old 04-06-08, 02:50 PM   #258
Able72
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two questions, do you use a wide aspect ratio monitor?

and where did you find ASW_6.0b_TM_Overhauled_1.5 and what does it do?
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Old 04-07-08, 08:07 PM   #259
ekempey
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Having upgraded to 1.5, and only playing with the USN so far, I decided to try out the U-Boat campaign. I downloaded the most recent U-Boat Fix and have all of the latest service packs installed of TM. I just booted up a quick mission and noticed that the ROW "free camera" mod is no longer in use. I tried forum searching both here and Ubi's forums and can't find out for the life of me if it is just me, or the camera mod was deleted by the U-Boat fix in order for it to work?

Here are the Mods I have installed (in order):

REL_SH4-ver15_TriggerMaru_Overhaul
TMO_ServicePack_1_Bravo
TMO_ServicePack_2
RSRDC_TMOv15_V371
RSRDC_V371_Patch3
TMO_Enable_Uboat_ver2
Nisgeis' Range Ring and Bearing Line Mod

I hope this question has not been answered before, and if it has, I am very sorry to waste your time.
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Old 04-07-08, 08:24 PM   #260
thasaint
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it's not just you, you'll have to d/l yet another mod to have the free camera like the fleetboats...

don't remember who released the uboat camera mod, sry can't help ya more
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Old 04-07-08, 08:26 PM   #261
JREX53
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I have a Samsung 19" LCD, SyncMaster 940BF, running at a resolution of
1280x1024

ASW_6.0b_TM_Overhauled_1.5 is an Air Layer Mod by AkbarGulag & Donut.
You can get it at the following link:
http://www.subsim.com/radioroom/show...ighlight=layer
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Old 04-07-08, 08:46 PM   #262
ekempey
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Ok, thanks!
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Old 04-07-08, 10:36 PM   #263
Able72
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Quote:
Originally Posted by JREX53
I have a Samsung 19" LCD, SyncMaster 940BF, running at a resolution of
1280x1024

ASW_6.0b_TM_Overhauled_1.5 is an Air Layer Mod by AkbarGulag & Donut.
You can get it at the following link:
http://www.subsim.com/radioroom/show...ighlight=layer
I think its the lack of a widescreen monitor. Same thing happened when I tried the pull down map with no other add ons. Where can I find the 'default' location in the file for the pull down speed chart?

Anyone using this on a 4x3 monitor and able to see the speed charts?
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Last edited by Able72; 04-09-08 at 04:56 PM.
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Old 04-09-08, 04:57 PM   #264
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According to this thread: http://www.subsim.com/radioroom/show...=125650&page=7

Dr. Beast said that TMO had a command to allow you to have your Weapons Officer ID targets for you.

Is this true? If so, what is the command for this?
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Old 04-09-08, 06:11 PM   #265
tedhealy
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It's the last button or next to last when on the periscope tab.
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Old 04-09-08, 06:27 PM   #266
Able72
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Thanks, I just added that button to my custom made menu bar using Menu Maker.
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Old 04-09-08, 08:59 PM   #267
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Is there a list of when certain technology is available within the mod?

Just curious as to when things start becoming available at different ports.

Gracious.
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Old 04-10-08, 08:37 AM   #268
schurem
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Default frackin zero's are KILLING me

Hi all,

Is there a quick and dirty way to make the planes, and especially the zero's a little less deadly? I never manage to make it under quick enough, and even if i do, they seem to carry depth charges. This does not feel very realistic, and is most definately unfun imo.
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Old 04-10-08, 08:46 AM   #269
Able72
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You've seen Zero's? Where are you sailing?
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Old 04-10-08, 08:48 AM   #270
Q3ark
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Quote:
Originally Posted by schurem
Hi all,

Is there a quick and dirty way to make the planes, and especially the zero's a little less deadly? I never manage to make it under quick enough, and even if i do, they seem to carry depth charges. This does not feel very realistic, and is most definately unfun imo.
They can see you whilst you are at periscope depth (Ducimus's evil creation, the stock ai couldn't do this), and remember an air dropped bomb is going to penetrate the surface of the wter quite a ways before it goes off. If I pick up an aircraft on radar and it looks like it might be heading in my direction I always crash dive to at least 165 ft just to be safe.

As for tweaking the AI, I have no experiance with this so can't help there sorry.
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