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Old 10-01-21, 06:04 AM   #1081
dex
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Default abot patrol grids

Quote:
Originally Posted by Onealex View Post
Have you tried the same scenarios in GWX 3.0?
Looks like it does not work...


I m going to area of East Africa sea like you said...I ll try that
Thanks
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Old 10-03-21, 02:29 PM   #1082
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Will try out this mod. Onealex, thx for your amazing work.
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Old 10-03-21, 03:16 PM   #1083
ivanov.ruslan
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Hi, noticed a damaged ship in the convoy. The year is 1942, if that matters
https://postimg.cc/Mc21hMCt

https://postimg.cc/7C3SDPD4
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Old 10-03-21, 03:30 PM   #1084
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Quote:
Originally Posted by ivanov.ruslan View Post
Hi, noticed a damaged ship in the convoy. The year is 1942, if that matters
https://postimg.cc/Mc21hMCt

https://postimg.cc/7C3SDPD4
Cool
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Old 10-05-21, 05:18 AM   #1085
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Default about Fw 200 condor

Hi OneAlex maybe this remarkable bomber can appear more often ingame...
In history Ww2 he is very assisting to Kriegsmarine,I think I saw him couple of times,early war 1940 above Irish sea when I was atacking big convoy
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Old 10-05-21, 05:28 AM   #1086
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Quote:
Originally Posted by dex View Post
Hi OneAlex maybe this remarkable bomber can appear more often ingame...
In history Ww2 he is very assisting to Kriegsmarine,I think I saw him couple of times,early war 1940 above Irish sea when I was atacking big convoy
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Old 10-05-21, 06:56 AM   #1087
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Default great video

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OneAlex too bad you miss 2 light cruisers...big chance for sunk,they are unprotected without escorts... I haven t that chance in 44 year ...maybe in storms,bad weathers
And ofcourse Condor atacking convoy like in my case...excelent

Last edited by dex; 10-05-21 at 07:06 AM.
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Old 10-05-21, 07:04 AM   #1088
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Quote:
Originally Posted by dex View Post
OneAlex too bad you miss 2 light cruisers...big chance for sunk,they are unprotected without escorts... I haven t that chance in 44 year ...maybe in storms,bad weathers
Yes but yesterday I have sunk Queen Elizabeth )
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Old 10-05-21, 07:26 AM   #1089
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Default great video

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Yes but yesterday I have sunk Queen Elizabeth )
Outstanding,very good catch I think 81000 tons...Isn t it
I also sunk her in mid Atlantic in early war
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Old 10-06-21, 09:02 PM   #1090
kyle9154
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Default Escort detection issues

Hey Alex, sorry to bother but i'm having some issues. I attacked a convoy at dusk in July 1940 with VIIB (early war) and sunk one tanker, damaged another but when the escorts started their attacking/searching for me with asdic I was already down to 150 meters at silent running at 1 knot (less then slow speed) yet they could pick me up and determine my exact position with ease. They could always pick me up even when I did hard knuckles at fast speed (to turn quickly and get away then I set to 1 knot speed after I clear them) while depth charges were going off to mask the sound and maneuvers to different depths, I even went down as deep as 185 meters and cruised at 0 and 1 knots and still they end up finding my exact position. I was followed for 12 hrs of game time even though they used all their depth charges but kept locating/following me through pinging and at any depth at any speed until i just said **** it and exited the game(they would follow me all the way to France if there was such a battery capacity, lol). Nothing I could do to trick them, even at 1 knot at silent running very deep you'd think you could eventually after all that blasting slip away in early war.

So my question is, is this normal for your compilation that the escorts are this OP(overpowered) or does it sound like my campaign is messed up someway and that type of behavior they're doing is not normal (shouldn't they break off after hrs from me being still and deep as a rock? and if this is normal then what file can I edit to make the escorts stop search after losing contact or stop searching and pinging after they've used up all their depth charges?

Update - It's like escorts are on god mode and I can be at any depth any speed won't make no difference, I went to 220 meters really close to crush depth and a crawl speed of less then 1 knot and still picking me up with ease.
I can't go any slower/quiter or deeper so how do I lose these buggers?
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Old 10-06-21, 11:52 PM   #1091
ivanov.ruslan
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Strangely, i managed to get out in 42nd of two destroyers in about 3-4 hours, even repaired in half the time indeed. By the end of the chase, the bombs were over and they just revolved around me. Definitely the uboat marker worked, otherwise it's unlikely ...
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Old 10-07-21, 02:27 AM   #1092
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Quote:
Originally Posted by kyle9154 View Post
Hey Alex, sorry to bother but i'm having some issues. I attacked a convoy at dusk in July 1940 with VIIB (early war) and sunk one tanker, damaged another but when the escorts started their attacking/searching for me with asdic I was already down to 150 meters at silent running at 1 knot (less then slow speed) yet they could pick me up and determine my exact position with ease. They could always pick me up even when I did hard knuckles at fast speed (to turn quickly and get away then I set to 1 knot speed after I clear them) while depth charges were going off to mask the sound and maneuvers to different depths, I even went down as deep as 185 meters and cruised at 0 and 1 knots and still they end up finding my exact position. I was followed for 12 hrs of game time even though they used all their depth charges but kept locating/following me through pinging and at any depth at any speed until i just said **** it and exited the game(they would follow me all the way to France if there was such a battery capacity, lol). Nothing I could do to trick them, even at 1 knot at silent running very deep you'd think you could eventually after all that blasting slip away in early war.

So my question is, is this normal for your compilation that the escorts are this OP(overpowered) or does it sound like my campaign is messed up someway and that type of behavior they're doing is not normal (shouldn't they break off after hrs from me being still and deep as a rock? and if this is normal then what file can I edit to make the escorts stop search after losing contact or stop searching and pinging after they've used up all their depth charges?

Update - It's like escorts are on god mode and I can be at any depth any speed won't make no difference, I went to 220 meters really close to crush depth and a crawl speed of less then 1 knot and still picking me up with ease.
I can't go any slower/quiter or deeper so how do I lose these buggers?
Hi. For successful escape from enemy escort ship I always do:
1 Silent running.
2 Speed 2 knots.
3 Dive to maximum possible depth
4 Maneuvering.
Additional facilities which decrese sonar/hydrophone effectivency:
1 Storm contitions.
2 Thermal layers.
3 Randomized sonar/hydrophon settings.

I can escape in 1942 so in 1940 there is no problem to do that. You can watch my videos to see the proove.
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Old 10-07-21, 02:49 AM   #1093
dex
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Default about evading escorts

Quote:
Originally Posted by kyle9154 View Post
Hey Alex, sorry to bother but i'm having some issues. I attacked a convoy at dusk in July 1940 with VIIB (early war) and sunk one tanker, damaged another but when the escorts started their attacking/searching for me with asdic I was already down to 150 meters at silent running at 1 knot (less then slow speed) yet they could pick me up and determine my exact position with ease. They could always pick me up even when I did hard knuckles at fast speed (to turn quickly and get away then I set to 1 knot speed after I clear them) while depth charges were going off to mask the sound and maneuvers to different depths, I even went down as deep as 185 meters and cruised at 0 and 1 knots and still they end up finding my exact position. I was followed for 12 hrs of game time even though they used all their depth charges but kept locating/following me through pinging and at any depth at any speed until i just said **** it and exited the game(they would follow me all the way to France if there was such a battery capacity, lol). Nothing I could do to trick them, even at 1 knot at silent running very deep you'd think you could eventually after all that blasting slip away in early war.

So my question is, is this normal for your compilation that the escorts are this OP(overpowered) or does it sound like my campaign is messed up someway and that type of behavior they're doing is not normal (shouldn't they break off after hrs from me being still and deep as a rock? and if this is normal then what file can I edit to make the escorts stop search after losing contact or stop searching and pinging after they've used up all their depth charges?

Update - It's like escorts are on god mode and I can be at any depth any speed won't make no difference, I went to 220 meters really close to crush depth and a crawl speed of less then 1 knot and still picking me up with ease.
I can't go any slower/quiter or deeper so how do I lose these buggers?
Believe me try to atack in bad weathers storms and you can see diference...Greetings...I managed to attack like that even in '44 year...sunk 2,3 big ship and then escape at bottom of the sea while escort circling around
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Old 10-07-21, 02:57 AM   #1094
John Pancoast
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Once submerged, try going under any escort(s) after you. I.e, if their course is 180, you go 0 or so.
The escorts in the game are very weak regardless of the year so you shouldn't have any problems avoiding them by using realistic tactics.
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Last edited by John Pancoast; 10-07-21 at 03:10 AM.
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Old 10-07-21, 05:00 AM   #1095
Mister_M
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Default

Quote:
Originally Posted by kyle9154 View Post
Hey Alex, sorry to bother but i'm having some issues. I attacked a convoy at dusk in July 1940 with VIIB (early war) and sunk one tanker, damaged another but when the escorts started their attacking/searching for me with asdic I was already down to 150 meters at silent running at 1 knot (less then slow speed) yet they could pick me up and determine my exact position with ease. They could always pick me up even when I did hard knuckles at fast speed (to turn quickly and get away then I set to 1 knot speed after I clear them) while depth charges were going off to mask the sound and maneuvers to different depths, I even went down as deep as 185 meters and cruised at 0 and 1 knots and still they end up finding my exact position. I was followed for 12 hrs of game time even though they used all their depth charges but kept locating/following me through pinging and at any depth at any speed until i just said **** it and exited the game(they would follow me all the way to France if there was such a battery capacity, lol). Nothing I could do to trick them, even at 1 knot at silent running very deep you'd think you could eventually after all that blasting slip away in early war.

So my question is, is this normal for your compilation that the escorts are this OP(overpowered) or does it sound like my campaign is messed up someway and that type of behavior they're doing is not normal (shouldn't they break off after hrs from me being still and deep as a rock? and if this is normal then what file can I edit to make the escorts stop search after losing contact or stop searching and pinging after they've used up all their depth charges?

Update - It's like escorts are on god mode and I can be at any depth any speed won't make no difference, I went to 220 meters really close to crush depth and a crawl speed of less then 1 knot and still picking me up with ease.
I can't go any slower/quiter or deeper so how do I lose these buggers?
Also, the profile that you show to the escorts is very important : the less surface area of your boat you are exposing to asdic pings, the more difficult it will be for them to locate you with precision. You should manoeuver in order that they are always in your 180°. Run at 1 knots, even during their first attack if they are already in your 180°. You should go flank speed only when you're sure that the DC launched have a chance to hit you. So, the key factor is to find the proper course for your evasion.

Also, never use the pre-determined speed (1) because it's too much noisy. You have to select the speed directly on your throtle dial (in the captain's view). Unfortunately, I don't remember what value to choose. Also, don't forget to be in silent running mod (which will suppress all unnecessary noises, like reloading torpedoes, pumps, crew voices, etc.).

Sound decoys can help you too, but it will be available later.

You also have to know that GWX settings are known to be very hard compared to the historic reality. So, maybe you could install a mod that changes these settings for a better experience.

And yes, SH3 is not realistic, whatever mod you will use. The AI is very dump and will never simulate a human behaviour. The AI will also determine very well your exact location (including your depth), which is just crazy, as if it could see you directly... So the best is probably to have too easy escorts instead of overpowered ones. Unfortunately, it seems that it's impossible to be in the middle of these two extremes...
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