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Old 11-04-14, 04:03 PM   #361
JerikTelorian
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Geoff, thanks for working on this title. It's really a fantastic little bit of software. I've always had a thing for games that give you lots of buttons/switches to manage, it's a really neat experience!

I've lurked the thread a bit but haven't caught the language you're using for this: are you writing it in C++, or something else?

Quote:
It did lead to the most emotional moment of the game though, as my sub was grounded just off the coast of California, and my two remaining crew members were getting ready to abandon the sub and swim to the shore.
Is there an ability to abandon a sub or is this a bit of fluff? All of my excursions have ended in the deep.
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Old 11-05-14, 06:26 AM   #362
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Quote:
Originally Posted by JerikTelorian View Post
Is there an ability to abandon a sub or is this a bit of fluff? All of my excursions have ended in the deep.
AFAIK this is a bit of imagination and artistic license. If there really is a way to abandon the sub, it's news to me!
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Old 11-05-14, 03:04 PM   #363
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Old 11-06-14, 07:46 AM   #364
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Old 11-06-14, 12:32 PM   #365
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Old 11-06-14, 01:40 PM   #366
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For some reason, it is confusing my post with wa2ddl's... But anyway, it's me!
(Edit): I posted something before, back a page. I discussed with Geoff the US bug. However, due to the anti-spam system flaring up for some reason, I had issues with my account, and my previous post was shown to be wa2ddl's. Anyway, I am back!)

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Old 11-06-14, 02:18 PM   #367
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Old 11-06-14, 05:45 PM   #368
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Old 11-08-14, 03:35 PM   #369
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Default Sub Commander not starting

I've downloaded and unpacked this promising game, but when I run subcommander_0_25.exe I just get a brief flash of a black window and nothing more.

Setting windowed = 0 in gameoptions.ini gives me a full screen of black, and a flash of some controls, but this too dies after a couple of seconds. I've also tried disabling OpenGL which had no effect at all.

I can't see any posts from people with any issues at all with this game, so I cannot imagine what might be the problem on my system.

I'm running Windows 7 x64 with an Nvidia GTX 760.

Does anyone have any ideas what may be the problem?

Update

I've just seen the "Crashes, Bugs and Troubleshooting" thread, which is where this post belongs. Could an admin move it for me please?
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Old 11-08-14, 07:56 PM   #370
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JerikTelorian, Tango589 it is a bit of artistic license. I would be a cool, albeit kinda useless feature.

TheGeoff, have you considered making the crewmen move out of a room if there is radiation in it? It's a little annoying when I send in an unprotected guy to assess the damage, and then he just sits around and absorbs enough radiation to turn into the hulk.
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Old 11-10-14, 10:31 AM   #371
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Quote:
Originally Posted by kritZ View Post
JerikTelorian, Tango589 it is a bit of artistic license. I would be a cool, albeit kinda useless feature.
I figured, but I've found several neat little features that I didn't expect so I wasn't going to put it past Geoff.

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Originally Posted by kritZ View Post
TheGeoff, have you considered making the crewmen move out of a room if there is radiation in it? It's a little annoying when I send in an unprotected guy to assess the damage, and then he just sits around and absorbs enough radiation to turn into the hulk.
Nobody is going to claim that these chaps don't know how to follow orders, that's for sure.

Also, many thanks for the warm welcome from everyone
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Old 11-10-14, 02:21 PM   #372
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Old 11-10-14, 06:49 PM   #373
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Once again RPS has nice things to say about this game. And many posters in the comments section agree!
http://www.rockpapershotgun.com/2014...sub-commander/

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Old 11-10-14, 08:58 PM   #374
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Quote:
Originally Posted by JerikTelorian View Post
Geoff, thanks for working on this title. It's really a fantastic little bit of software. I've always had a thing for games that give you lots of buttons/switches to manage, it's a really neat experience!

I've lurked the thread a bit but haven't caught the language you're using for this: are you writing it in C++, or something else?



Is there an ability to abandon a sub or is this a bit of fluff? All of my excursions have ended in the deep.
Thanks! Glad you like it. I'm a big fan of those kinds of games too, especially the DCS series.

Sub Commander is coded in BlitzPlus (http://www.blitzbasic.com/Products/blitzplus.php) although I eventually plan to port it to BlitzMax, which is much newer and will allow Mac/Linux compatibility and better graphics (including support for custom tilesets) among other things.

Quote:
Originally Posted by Borodin View Post
I've downloaded and unpacked this promising game, but when I run subcommander_0_25.exe I just get a brief flash of a black window and nothing more.

Setting windowed = 0 in gameoptions.ini gives me a full screen of black, and a flash of some controls, but this too dies after a couple of seconds. I've also tried disabling OpenGL which had no effect at all.

I can't see any posts from people with any issues at all with this game, so I cannot imagine what might be the problem on my system.

I'm running Windows 7 x64 with an Nvidia GTX 760.

Does anyone have any ideas what may be the problem?

Update

I've just seen the "Crashes, Bugs and Troubleshooting" thread, which is where this post belongs. Could an admin move it for me please?
That's very unusual The only possible solutions I can think of at the moment are adding the game to the DEP exclusion list and running it as an administrator. If that doesn't help, try downloading an older version of the game and see if that works - if it does, let me know and I can compare the two versions to see what could be causing the problem.

Quote:
Originally Posted by kritZ View Post
JerikTelorian, Tango589 it is a bit of artistic license. I would be a cool, albeit kinda useless feature.

TheGeoff, have you considered making the crewmen move out of a room if there is radiation in it? It's a little annoying when I send in an unprotected guy to assess the damage, and then he just sits around and absorbs enough radiation to turn into the hulk.
Yeah, I should probably make the crew avoid heavily irradiated compartments where possible. At the moment crew can't detect radiation levels at all, so they just act like it isn't there until they start shaking and vomiting - I've been thinking of adding a Geiger counter as a piece of equipment which allows the crew carrying it to sense and avoid radiation.

Quote:
Originally Posted by Myxale View Post
Once again RPG has nice things to say about this game. And many posters in the comments section agree!
http://www.rockpapershotgun.com/2014...sub-commander/

Awesome! I knew something must've happened when the download rate briefly went from about 10 people per day to ~700 people per day
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Old 11-11-14, 03:26 PM   #375
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Hi TheGeoff, I wanted to thank you for this awesome little game, its introduced me to submarine sims which im really liking so far. I also noticed some things:

- Internal Space in the reactor antechamber is spelled with a capital S while this is not the case in all the other rooms.

- Also, when you shut down the turbines, and you restart them, they are instantly back at their RPM, or is this because of the momentum they have?

- When I was sitting in the starting port at 30M depth i did not strike the seabed, but after a few minutes i suddenly started getting messages saying 'you struck the seabed' 'the sub lifted of the seabed'. These came really quickly after one another.

Also, suggestion, is there maybe a way to get a nice fade effect on the radar?
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