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Old 03-23-24, 09:56 PM   #1471
J0313
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Thanks for the replies. Another question. Do I need the allied ship pack and the ships for TMO? I am of the mind that they were only for his earlier release of the TMO update.
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Old 03-26-24, 06:55 PM   #1472
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Quote:
Originally Posted by J0313 View Post
Thanks for the replies. Another question. Do I need the allied ship pack and the ships for TMO? I am of the mind that they were only for his earlier release of the TMO update.

This is from the V1.0 of the readme.


TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required)
NavMapmakeoverTMOupdatePatch (Required)
Allied Ship Pack TMO (Required, see Subsim downloads section under ships)
Ships for TMO (Required, see Subsim downloads section under ships)
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Old 05-06-24, 02:43 PM   #1473
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Default Frequent CTD - Not Sure Why?

So i've been trying this mod after playing Fall of the Rising Sun to see which I like better. Problem is, I have been struggling to get past one or two patrols due to the frequent CTDs. Honestly, I think I would prefer this one but I just can't seem to get it to work. Issues I seem to have include random crashes when I

-Speed up time compression
-Sink/attack certain types of ships or get attacked myself
-Loading previous saves

One odd glitch that I did notice was that when I was leaving Cavite, there were trucks driving around on the water as if it was pavement...not sure if that helps identify a common glitch or not. I reinstalled the game from scratch and only added the following mods:



Is it a problem with my load order? Are these common glitches? I did modify the executable with the 4gig patch. Any and all help much appreciated.
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Old 05-06-24, 03:24 PM   #1474
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Default Welcome back!

SubmarinerJoe!...back on the surface after 4 years' & 3 days' of 'silent running'!
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Old 05-06-24, 05:38 PM   #1475
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Do you have both mods going to the same save file I.E. SH4 in the "my documents"? If so delete the file SH4 in "my documents" it and try again, reboot your computer first before trying again. You'll lose your campaigns and configurations and all settings, so you'll have start fresh again. I'll assume you have Large Address Aware installed in your game folder? If Not you need to install that, it'll help with CTD's also.

Last edited by 1Patriotofmany; 05-06-24 at 05:48 PM.
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Old 05-06-24, 06:47 PM   #1476
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Quote:
One odd glitch that I did notice was that when I was leaving Cavite, there were trucks driving around on the water as if it was pavement...not sure if that helps identify a common glitch or not. I reinstalled the game from scratch and only added the following mods
That's a known glitch. It's just the Army getting bored and blowing up the tires so the trucks will float. Then they have a race. If you look around a bit, you can see spectators cheering them on.


CW

https://www.subsim.com/radioroom/showpost.php?p=2826301&postcount=1143
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Last edited by Captain Wreckless; 05-21-24 at 12:27 AM.
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Old 05-12-24, 05:19 PM   #1477
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Quote:
Originally Posted by SubmarinerJoe View Post
So i've been trying this mod after playing Fall of the Rising Sun to see which I like better. Problem is, I have been struggling to get past one or two patrols due to the frequent CTDs. Honestly, I think I would prefer this one but I just can't seem to get it to work. Issues I seem to have include random crashes when I

-Speed up time compression
-Sink/attack certain types of ships or get attacked myself
-Loading previous saves

One odd glitch that I did notice was that when I was leaving Cavite, there were trucks driving around on the water as if it was pavement...not sure if that helps identify a common glitch or not. I reinstalled the game from scratch and only added the following mods:



Is it a problem with my load order? Are these common glitches? I did modify the executable with the 4gig patch. Any and all help much appreciated.
Joe, there's a patch for the BH Update that you're missing, otherwise the order looks good. Here's what's working for me, obviously with some other additions:

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Old 05-13-24, 08:52 PM   #1478
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Thanks for all the suggestions. Unfortunately, even with a clean install and the above recommendations, i'm still getting frequent CTDs. As I said, mostly with adjusting the time compression (typically when increasing it). Not sure if that makes any common error of installation or known glitch more obvious. As I said though, mod seems fantastic, I just can't seem to get it to work on my end which leads me to believe it's likely a me problem since it seems to work for others.
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Old 05-21-24, 12:29 AM   #1479
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Quote:
Originally Posted by SubmarinerJoe View Post
Thanks for all the suggestions. Unfortunately, even with a clean install and the above recommendations, i'm still getting frequent CTDs. As I said, mostly with adjusting the time compression (typically when increasing it). Not sure if that makes any common error of installation or known glitch more obvious. As I said though, mod seems fantastic, I just can't seem to get it to work on my end which leads me to believe it's likely a me problem since it seems to work for others.

One thing also, do not go past 1024 on TC. That could cause a crash also.



CW
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VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 05-22-24, 12:21 PM   #1480
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Quote:
Originally Posted by SubmarinerJoe View Post
Thanks for all the suggestions. Unfortunately, even with a clean install and the above recommendations, i'm still getting frequent CTDs. As I said, mostly with adjusting the time compression (typically when increasing it). Not sure if that makes any common error of installation or known glitch more obvious. As I said though, mod seems fantastic, I just can't seem to get it to work on my end which leads me to believe it's likely a me problem since it seems to work for others.
If you have any programs running in the background or suddenly start running. that causes CTD's also. Never window out of the game either.
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Old 06-24-24, 05:11 PM   #1481
MAF12111994
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Default Manila range Overcome Cavity to end patrol

I have a problem with Pre-war career, Asian Fleet, port in Cavite Yard. When i come back to port i cannot end my patrol because the game recognize Cavite as Manila, and Manila it's not my homeport. Despite all my tries (i once overstepped on the sand to get inside of possible of Cavite Port) the port it's still overwhelmed by Manila's "Range". This basically makes all the Pre and Early war career in Asian Fleet unplayable due to this bug. Is there a way to change port in the save files?

Last edited by MAF12111994; 06-24-24 at 05:53 PM.
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Old 06-24-24, 08:47 PM   #1482
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Old 07-17-24, 06:03 PM   #1483
MAF12111994
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Default career unplayable in south east asia after Jan 1943 due to CTD

I played since early war campaign in Asiatic Fleet and now i am stucked because after the beginning of 1943 in almost all the area around Solomons, New Guinea, Borneo and philippines (around i mean also hundreds of mile into sea, very far from coasts) it's impossible to save without getting a ctd, even if i am alone with no contact around me. It simply crash and i honestly don't know if it's only here or even the rest of the pacific.

I started also a new save on beginning of 1943 with the pacific fleet and reached the same sea-zones to see if maybe was my career that was corrupted and nope, still crash. I attached my mod list/order if someone can help me. My sub is a Tambor class. Any help or clarification is appreciated, thanks.
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Old 07-18-24, 02:31 PM   #1484
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It looks like you have several major mods in your MODS folder. Do you empty the Save folder (C:\Users \UserName \Documents \SH4) when you change your mod configuration?
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Old 07-18-24, 02:41 PM   #1485
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Quote:
Originally Posted by MAF12111994 View Post
I attached my mod list/order if someone can help me. My sub is a Tambor class. Any help or clarification is appreciated, thanks.
there is an easier way to post your config: Launch JSGME, then click Tasks, then Export to Clipboard. then post here using ctrl+v.

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