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Old 02-23-09, 02:42 PM   #1426
I'm goin' down
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Default Possible problem with RFB instructions re RSRDC

This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."
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Old 02-23-09, 06:10 PM   #1427
lurker_hlb3
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Default

Quote:
Originally Posted by I'm goin' down
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."


Where did you see this ?

Quote:
The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2
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Old 02-23-09, 06:33 PM   #1428
I'm goin' down
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Default

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by I'm goin' down
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."


Where did you see this ?

Quote:
The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2
It was posted in the main sticky in RFB, the first post by the RFB team.
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Old 02-23-09, 07:50 PM   #1429
lurker_hlb3
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Default

Quote:
Originally Posted by I'm goin' down
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by I'm goin' down
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."

Where did you see this ?

Quote:
The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2
It was posted in the main sticky in RFB, the first post by the RFB team.
There nothing listed there, also I have personnel never seen that "install" order in their thread, also my install instructions in the RSRDC readme are "not" recommendations, but the "correct" way of doing things.
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Old 02-23-09, 09:52 PM   #1430
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Default must be removed

They must have the removed the links to RSRDC downloads from RFB. I complained about the downloads on Sunday, before I figured out the RSRDC links were for different downloads. The problem for me began on Thursday at 1700 hrs., and I assume that you had the correct links posted prior to that time.
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Old 02-24-09, 12:33 PM   #1431
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Does this link take you to what you are looking for?

http://hosted.filefront.com/lurkerhlb3
__________________
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

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Old 02-24-09, 01:55 PM   #1432
I'm goin' down
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Default nope

Quote:
Originally Posted by Wilcke
Does this link take you to what you are looking for?

http://hosted.filefront.com/lurkerhlb3
sorry. no, it does not. Not to worry. I have a RFD and RSRDC combo that is working.
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Old 02-24-09, 03:35 PM   #1433
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Besides that the links in the usual place, the first post, are completely functional.
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Old 03-03-09, 02:42 PM   #1434
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@Lurker

TMO 170 BETA update is up!

http://hosted.filefront.com/Ducimus554/2375451 - any glaring issues with continuing to use RSRDC_TMOv163_V410 plus patch2??

V163 to v170BETA change log


1.)UI changes
*added Hud Mod for TMO by Cpt. America
- adjusted orders bar to reduce button truncation at lower resolutions.
* removed medal tool tips from medal case in career room. (the way the game appears to handle medal display, no matter what it will be incorrect unless you have all the medals awarded)


2.) Player sub changes
*added historical prop rotation mod by Cpt. America
*added radar warning reciever for fleetboats. This will first appear in 8/43.
* MS/9 and MS/32 Paint schemes are now selectable upgrade for all US boats except Tench and Narwhal.
* Damage model adjustments.
( The goal of these adjustments was to reduce or eliminate the player's boat being stranded by having all engines/motors destroyed. An occurance that was far too common)
- removed Parent/child relationship between some damage zones in the player subs.
- reduced engine and motor damage zones in width and placed them farther apart from each other.
*Changed max torpedo launch depth for Tambor, Gar, Gato, Balao, and Tench to 150 Feet.
*fixed missing creak sounds from S boat interior. (thank you vickers03 and Captain America for pointing it out to me)

3.) AI changes
* AI machine guns will now fire at the player from a range of 3000 meters (where as it used to be 1500 meters)
* reduced AP value of shells used by 25MM machine guns from 10, to 9.7. Player subs have AP value of 10. This gives the shells just enough penetration to do a reasonable amount of damage, but not overly excessive.


4.) Ship & model changes
* JP and GE, AI sub's had a damage zone adjusted so they sink quicker then before, and fixed map icon.

* created an auxillary gunboat that will appear as a corvette in the subhunter layers. This unit also doubles as a "q ship", is unmarked, and is equiped with four 25MM guns, 3 deck guns, and 4 Y guns.
*The following ships have had modified to equip 3 to 4 machine guns, 1 to 2 search lights, and 0 to 4 additional deck guns:
- Nagara
- Hakusika
- Akita
- Heito
- Zinbu
- Biyo
- Kinposan
- Tahihosan
- Kasagisan
- Nippon
- Buzyun
- Haruna
- Conte Verde liner
- Horai
- Kiturin
- Tyohei

* fixed sound issues with HogIsland cargo ship (it was totally lacking a DSD file)
* JP aircraft carriers. (to again, address aircraft spawning after carrier exited game bug)
- Further reduced Aircraft numbers. (2 to 3 planes each)
- changed aircraft type to Val and Kate only. (If you see either of these planes you know they came from a carrier which might or might not still exist.)

5.) Campaign changes
* JP Subhunter layers
- will now only spawn units designated as "corvettes".
- had all ship specific entries removed (there were a couple left). All entries should now be "generic".
- upped spawn probablity from 19 and 21% to 45%
* removed misleading radio messages that would encourage the player drop whatever he was doing and go on a wild goose chase.
* Deactivated Subron50 / Holy Loch, UK flotilla. It was confusing to players, and not enough campaign work done on it to make it an enjoyable option.
- deactivated by changing the availablty dates so it closes down before the war even begins.
- commented out appropriate entries in careerstart.upc
* Added JP Minelayers travelling around some large minefields. (Partially done, not complete)
* Added Flipper and his friends.
* Added A few huts featuring bikini's and grass skirts in pearl harbor.

6.) Graphical changes
* changed underwater rendering in the scene.dat to stats used by the previous EE mod by W_clear. The reason was so that the sub was visible in the event camera during a depth charge attack.
* Torpedo textrues by Cpt America
7.) crew changes
* CPO is back to wearing all dunguree's, but retains service cover.
* Removed "Yeaaahhh!" crew cheer every time a torpedo hits. Good idea at the time, but it got annoying.




Kaleun
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Old 03-03-09, 06:10 PM   #1435
lurker_hlb3
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Quote:
Originally Posted by Kaleun
@Lurker

TMO 170 BETA update is up!

Kaleun
You may continue to use the current version of RDRDC + Patch2 without a problem
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Old 03-11-09, 05:12 PM   #1436
Piggy
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Im thinking I may be having a problem.

Im using TMO with the 1.7 beta and RSRD, installed in the correct order.

My issue is Ive been sent to the same spot for 3 patrols now, east china sea, which according to FAQ sticky here might be a sign of a problem with the campaign files?

Ive also noticed a lot less radio traffic and background "flavour" messages that I thought RSRD adds? However, I did meet a nice US carrier task force leaving pearl on my way home last patrol, late march of 42. Not sure if thats a scripted force in RSRD?

Maybe its nothing, but Im not sure?
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Old 03-11-09, 05:29 PM   #1437
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Quote:
Originally Posted by Piggy
Im thinking I may be having a problem.

Im using TMO with the 1.7 beta and RSRD, installed in the correct order.

My issue is Ive been sent to the same spot for 3 patrols now, east china sea, which according to FAQ sticky here might be a sign of a problem with the campaign files?

Ive also noticed a lot less radio traffic and background "flavour" messages that I thought RSRD adds? However, I did meet a nice US carrier task force leaving pearl on my way home last patrol, late march of 42. Not sure if thats a scripted force in RSRD?

Maybe its nothing, but Im not sure?

What are the dates of the patrols

What were the patrol areas ( each mission will give a place & location )

What type of sub.

Quote:
My issue is Ive been sent to the same spot for 3 patrols now, east china sea
This info is just way to vague to even begin to trouble shoot.
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Old 03-11-09, 06:00 PM   #1438
Piggy
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Im not sure the exact dates (im at work right now) but it was the Dec 41 start out of pearl. So the first patrol started ~dec 8th? Lasted about 1 month and did the next one from mid Feb 42 to late march 42 (thats when I saw the US task force leaving pearl, well it was only 1 carrier with escorting DD's and a tanker). My third patrol is taking me back to the exact same spot, its mid april 42 now.

Its the east china sea, the star is in the exact same spot it has been for the first two, roughly NNW of Formosa, water depth in the area is ~400.

The only reason I mention this is because reading the mission FAQ sticky earlier it stated that being sent to the East China sea repeatedly could be a sign of a problem accessing the campaign files?

Like I said there might not be anythign wrong. What I'll do is end this patrol (my 3rd) and see if I get the same mission for my next one.
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Old 03-11-09, 07:01 PM   #1439
lurker_hlb3
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Quote:
Originally Posted by Piggy
Im not sure the exact dates (im at work right now) but it was the Dec 41 start out of pearl. So the first patrol started ~dec 8th? Lasted about 1 month and did the next one from mid Feb 42 to late march 42 (thats when I saw the US task force leaving pearl, well it was only 1 carrier with escorting DD's and a tanker). My third patrol is taking me back to the exact same spot, its mid april 42 now.

Its the east china sea, the star is in the exact same spot it has been for the first two, roughly NNW of Formosa, water depth in the area is ~400.

The only reason I mention this is because reading the mission FAQ sticky earlier it stated that being sent to the East China sea repeatedly could be a sign of a problem accessing the campaign files?

Like I said there might not be anythign wrong. What I'll do is end this patrol (my 3rd) and see if I get the same mission for my next one.
keep me informed, looking at the code there are a number of patrols for that area in the time frame you talk about, but I don't see any gross errors. You want to tell me what "type" of sub your using ?

Last edited by lurker_hlb3; 03-11-09 at 07:15 PM.
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Old 03-12-09, 09:37 AM   #1440
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It's mentioned in the readme that ducimus cut down on non-essential radio traffic.
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