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Old 07-05-22, 11:48 PM   #1426
Fifi
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Originally Posted by Bubblehead1980 View Post
U Flak Career...well that is interesting lol.


Trying it out
From memory it was WIP …
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Old 07-06-22, 01:39 AM   #1427
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Hey Fifi

Do you have intentions to keep updating OM Dark Waters? I've read your posts in the SH3 forum and love the addition of new ships you're doing there . And something DW really needs is updated models of ships (specially some of the escorts).
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Old 07-06-22, 01:41 AM   #1428
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I'm having a hard time following the instructions for the turm fix. I'd like to try this mod out, but if the game breaks every time there is a conning tower upgrade, thats going to be a problem. I'm having several interpretations of the instructions.


1. Copy the relevant data from the original aupu file into the dummy file. Then copy dummy file into UPCinitial folder (which is not in a save game folder at all)


2. Copy the relevant data from the dummy aupu file into a copy of the original aupu file. Then copy the copy of the original into UPCinitial folder.


3. Neither of these
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Old 07-06-22, 02:32 AM   #1429
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Originally Posted by JapLance View Post
Hey Fifi

Do you have intentions to keep updating OM Dark Waters? I've read your posts in the SH3 forum and love the addition of new ships you're doing there . And something DW really needs is updated models of ships (specially some of the escorts).
Hi, I’m sorry I don’t plan to update DW anymore for the moment …
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Old 07-06-22, 02:05 PM   #1430
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OK. Sad to read this, but I can understand. Thanks for the hard work .
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Old 07-06-22, 04:36 PM   #1431
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Originally Posted by ImBatman View Post
I'm having a hard time following the instructions for the turm fix. I'd like to try this mod out, but if the game breaks every time there is a conning tower upgrade, thats going to be a problem. I'm having several interpretations of the instructions.


1. Copy the relevant data from the original aupu file into the dummy file. Then copy dummy file into UPCinitial folder (which is not in a save game folder at all)


2. Copy the relevant data from the dummy aupu file into a copy of the original aupu file. Then copy the copy of the original into UPCinitial folder.


3. Neither of these
After digging around, it seems the step about the UPCinitial is causing the confusion. There is no such folder within the save folder. So now I'm interpreting as:

1. Copy relevant info from autosave aupu.
2. Overwrite corresponding info in the dummy save aupu with copied info in step 1.
3. Save modified dummy aupu
4. Replace autosave aupu with modified dummy aupu
5. ?
6. Profit!

Am i understanding this correctly? I've developed quite the headache trying to puzzle this out!
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Old 07-06-22, 07:28 PM   #1432
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Quote:
Originally Posted by Bubblehead1980 View Post
U Flak Career...well that is interesting lol.


Trying it out
Very dangerous. you go first.

actually, Fifi created that model because there were some who wanted to emulate the awful decision by the Kreigsmarine to fight it out on the surface.

he did a good job but the career is short and violent.
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Old 07-06-22, 08:10 PM   #1433
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Quote:
Originally Posted by JapLance View Post
Hey Fifi

Do you have intentions to keep updating OM Dark Waters? I've read your posts in the SH3 forum and love the addition of new ships you're doing there . And something DW really needs is updated models of ships (specially some of the escorts).

I am working on update for DW. Will take a while but adding a few things.
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Old 07-06-22, 08:18 PM   #1434
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Quote:
Originally Posted by KaleunMarco View Post
Very dangerous. you go first.

actually, Fifi created that model because there were some who wanted to emulate the awful decision by the Kreigsmarine to fight it out on the surface.

he did a good job but the career is short and violent.


I survived the first U Flak patrol. Located and escorted two U Boats into Brest Harbor, under heavy air attack. Shot down 7 aircraft over 96 hours in Bay of Biscay.

However, I can see how it will become tough. November 1943 is next "patrol"
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Old 07-06-22, 08:27 PM   #1435
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Quote:
Originally Posted by KaleunMarco View Post
Very dangerous. you go first.

actually, Fifi created that model because there were some who wanted to emulate the awful decision by the Kreigsmarine to fight it out on the surface.

he did a good job but the career is short and violent.
Booo-oooh-ah-ha-ha-ha-ha-haaa....

Zee airplanes, zay are like flies, are zay not?... Ja!


As to what you are trying ImBatman, I do not remember it being real complicated, but it seems to me that it is the data in the Save folder, but that it must be the proper latest numbered Save folder set (ie "00000001" etc), and it might have to be duplicated in a 2nd numbered folder with the same date/time stamp. I do not remember the exact location, but I thought it was the ActiveUserPlayerUnits.upc file under the numbered folders that had to be altered with the proper entries from the \UPCDataGE \UPCUnitsData \UnitParts#SubName.upc file in the mod's Data folder... don't take my word for it though, the EEPROM in this device is rapidly losing its charge. In fact, the system battery might be quite low...

KM or some of the others might remember, but can you decline a "Re-Fit" for a turm "upgrade", or is it foisted upon you without authority?...
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Old 07-07-22, 12:16 AM   #1436
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Originally Posted by Bubblehead1980 View Post
I am working on update for DW. Will take a while but adding a few things.
That’s good news !
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Old 07-07-22, 04:05 PM   #1437
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Started career in Dec 1941 with a Type IXB to see how "Drumbeat" is in DW.


Off New York area...nice amount of unescorted and mostly unarmed traffic. Based on what read some skippers did, sit on bottom during day, surface at night. Interesting, can sit on bottom in DW, no damage. Just dive with no speed and let boat float and just before settling on bottom, hit the A key to level planes, boat will lightly settle onto sea floor.
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Old 07-07-22, 08:14 PM   #1438
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Default Black Sea Bug

Herr Kaleuns,

be advised that there is an unexpected logic error in the Black Sea Flotilla home ported in Contanza, Romania.

when you reach the end of the life of the port in August 1944, you should be ordered to scuttle your boat and retire. instead, you are given a Type XXIII, still based in Contanza and when you shove off on your next mission, SH4 takes a CTD.

if you reach this point, definitely refuse the boat upgrade and end your career.

i'll have to take a look at the logic again and try and figure out what we mis-calculated.

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Old 07-07-22, 10:34 PM   #1439
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Just wrapped up first "Drumbeat" patrol December 25, 1941- February 27, 1942.


Patrolled off New York and down to Outer Banks of North Carolina. Sunk eight ships for 51,054 tons. Six merchants, two tankers.


No surface ASW patrols encountered, even when just a few KM off shore. Only one Ventura patrol aircraft spotted, did not spot me.

Interesting enough, did have two merchants attempt to ram me when got too close at night.

Also, had a merchant respond to area after torpedoed another merchant. While waiting for it to sink, second merchant arrived in area, fired star shells and searched for my boat. Armed with deck guns fired at me, but submerged and attacked, sinking it.


Following what many Kaleuns did when off east coast during this time, submerged during daylight, rested on sea floor, surfaced at night to hunt. Exception being when a contact came near, detected by sound, would close for submerged attack in daylight. Sunk a large tanker off entrance to Chesapeake Bay.


Hopefully will be bit more of a challenge next patrol which has me off Jacksonville, FL area.
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Old 07-07-22, 10:35 PM   #1440
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Quote:
Originally Posted by KaleunMarco View Post
Herr Kaleuns,

be advised that there is an unexpected logic error in the Black Sea Flotilla home ported in Contanza, Romania.

when you reach the end of the life of the port in August 1944, you should be ordered to scuttle your boat and retire. instead, you are given a Type XXIII, still based in Contanza and when you shove off on your next mission, SH4 takes a CTD.

if you reach this point, definitely refuse the boat upgrade and end your career.

i'll have to take a look at the logic again and try and figure out what we mis-calculated.


Thanks for the headsup


I have not explored that portion of the mod yet.
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