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Old 06-02-12, 07:02 PM   #1396
BIGREG
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Anyway Thank TheDarkWraight

Which would be fine too, is the possibility of adding materials to the meshes/subsets
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Old 06-02-12, 07:25 PM   #1397
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Quote:
Originally Posted by BIGREG View Post
Anyway Thank TheDarkWraight

Which would be fine too, is the possibility of adding materials to the meshes/subsets
What do you mean
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Old 06-02-12, 07:33 PM   #1398
BIGREG
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eg: for the table just one material "texture" and for the periscope base=5
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Old 06-02-12, 09:26 PM   #1399
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Quote:
Originally Posted by BIGREG View Post
eg: for the table just one material "texture" and for the periscope base=5
still don't understand
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Old 06-02-12, 09:50 PM   #1400
BIGREG
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Since we can not add new materials, with wings or 3dsmax
but just the possibility to use the materials present, with the exported object
example: For the table in the conning tower, I wanted to add a matchbox So I am forced to use the one and only material present, to texture the whole (table + matchbox)

I asked if you could not do something, for that in the editor

kind: menu meshes -> Mesh or subset selected -> Adding material
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Old 06-02-12, 11:21 PM   #1401
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Quote:
Originally Posted by BIGREG View Post
Since we can not add new materials, with wings or 3dsmax
but just the possibility to use the materials present, with the exported object
example: For the table in the conning tower, I wanted to add a matchbox So I am forced to use the one and only material present, to texture the whole (table + matchbox)

I asked if you could not do something, for that in the editor

kind: menu meshes -> Mesh or subset selected -> Adding material
ah, ok. What you are asking for is the ability to add new subsets to a mesh. Every subset has a material assigned to it thus this is the only way to do what you are wanting. The app currently does not have this ability. Maybe soon
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Old 06-03-12, 02:31 AM   #1402
CaliEs
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Quote:
Originally Posted by BIGREG View Post
A bit confusing this upside down view on the Grid-map of the Atlantic.
I would prefer to have a different map of something we have not seen yet in the type vii U-Boat.
For expl:
coastal waters of England, Bay of Biscaya, Gibraltar, Irish Sea, North Sea or Norwegian Sea.
or
coastal waters of Kiel, Wilhelmshafen, Lorient or Nazaire etc.
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Old 06-03-12, 04:24 AM   #1403
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Hi CaliEs

Do not worry , it's already done, but the images posted are made with an original file
But if you have maps, you can send them to me via PM
and I saw a mod for SH3 or SH4 which allows to change randomly the maps and other ...
I have the author's permission to use it (with the source code), but we must see if it is compatible with SH5
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Last edited by BIGREG; 06-03-12 at 05:47 AM.
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Old 06-03-12, 05:37 AM   #1404
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Here a Matchbox

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Old 06-03-12, 05:59 AM   #1405
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Quote:
Originally Posted by BIGREG View Post
Here a Matchbox
Great job BigReg
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Old 06-03-12, 06:11 AM   #1406
BIGREG
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Thank and i found i way to add objects already done in .OBJ format
and how to redo the 2 meshes (diffuse&AO) relatively quickly
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Old 06-03-12, 06:57 AM   #1408
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
Thank and i found i way to add objects already done in .OBJ format
and how to redo the 2 meshes (diffuse&AO) relatively quickly
Nice

Now for a challenge: add boxes and food in the hallways and in the kitchen

I'm putting together a plan of action for letting you add subsets to a mesh via the app
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Old 06-03-12, 07:37 AM   #1409
BIGREG
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Hi TDW

Quote:
Now for a challenge: add boxes and food in the hallways and in the kitchen
Yes, But it would be better if we could add the foods, as meshes, to control them through. SIM ( mesh+bone=Total control )

[QUOTEI'm putting together a plan of action for letting you add subsets to a mesh via the app ][/QUOTE]

Great
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