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Old 04-27-22, 04:32 AM   #121
Fifi
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For future update:
Reworked helmsman head and changed clothes:



Added new guy near hydro station:



Fixed second guy face and changed clothes:



New cook better looking:



And… added new crew also for type IX !
- helmsman in command room
- helmsman in conning tower
- guy near hydrophone

Now I will see what I can do for type II …

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Old 04-27-22, 05:53 AM   #122
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Old 04-29-22, 07:45 AM   #123
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U-Boat destroyed by depth charges at 205 meters depth... of 5 escorts chasing me in Jan 43...
Was too optimist to attack this convoy when flat sea
Those escorts are damn good in NYGM, they drop DC where i will go...good anticipation… no other mod have escorts like this!



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Old 04-29-22, 08:57 AM   #124
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Quote:
Originally Posted by Fifi View Post
U-Boat destroyed by depth charges at 205 meters depth... of 5 escorts chasing me in Jan 43...
Was too optimist to attack this convoy when flat sea
Those escorts are damn good in NYGM, they drop DC where i will go...good anticipation… no other mod have escorts like this!

You need to go deeper. A lot deeper. Get down to 250 or so meters and get their fast, go at one knot and you'll escape.
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Old 04-29-22, 12:11 PM   #125
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Originally Posted by John Pancoast View Post
You need to go deeper. A lot deeper. Get down to 250 or so meters and get their fast, go at one knot and you'll escape.
Yes you are right … on other hand I’m trying to not cheat the game … I knew before this attack I should avoid it. The sea state was too flat! Very bad idea…
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Old 04-29-22, 12:16 PM   #126
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Yes you are right … on other hand I’m trying to not cheat the game … I knew before this attack I should avoid it. The sea state was too flat! Very bad idea…
Actually iirc ace u-boat killer Donald Macintyre said asdic was not very effective in real calm seas so maybe don't consider it cheating the game.
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Old 04-29-22, 01:28 PM   #127
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Actually iirc ace u-boat killer Donald Macintyre said asdic was not very effective in real calm seas so maybe don't consider it cheating the game.
Yes, but they have good hydrophone too
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Old 04-29-22, 01:41 PM   #128
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Yes, but they have good hydrophone too
He (and others too iirc) never used them as he considered them archaic technology. Grab a copy of his "U-Boat Killer" book. Interesting stuff.
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Old 04-29-22, 04:33 PM   #129
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Originally Posted by John Pancoast View Post
He (and others too iirc) never used them as he considered them archaic technology.
That seems a little silly tbh. The Germans made tests with hydrophones to check a U-Boat's noise emissions. It turned out a commander giving his orders in normal speaking voice could be heard from 2 nautical miles away (under ideal conditions i suppose) oO
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Old 04-29-22, 05:09 PM   #130
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That seems a little silly tbh. The Germans made tests with hydrophones to check a U-Boat's noise emissions. It turned out a commander giving his orders in normal speaking voice could be heard from 2 nautical miles away (under ideal conditions i suppose) oO
Well, his/their record speaks for itself.
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Old 04-30-22, 01:37 AM   #131
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Anyway… I always used to observe from external camera the escorts behavior (essentially for tests & screen shots purposes) and watch where and when they drop DC. Can tell you I never saw such smart behavior in any other megamod
I don’t know how Stiebler made this radical smart escort change.
It’s not the fact they know where you are after some pings (common to all megamods) but the anticipation of your path, dropping DC where you are AND where you are heading at same time !
On side note, I also had 5 (!) guys on my ass… others games always gave me 2 or 3…
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Old 04-30-22, 04:10 AM   #132
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Originally Posted by Fifi View Post
Anyway… I always used to observe from external camera the escorts behavior (essentially for tests & screen shots purposes) and watch where and when they drop DC. Can tell you I never saw such smart behavior in any other megamod
I don’t know how Stiebler made this radical smart escort change.
It’s not the fact they know where you are after some pings (common to all megamods) but the anticipation of your path, dropping DC where you are AND where you are heading at same time !
On side note, I also had 5 (!) guys on my ass… others games always gave me 2 or 3…

Be sure to try his version of the late war Inshore Campaign too, good stuff ! And his books are must reads.
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Old 04-30-22, 05:10 AM   #133
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Next update in few days… I fixed few things such as type II interior + crew, DF Antennas (and the IID was bugged), others minors adjustments and plenty new skins for all escorts depending years (via Commander)
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Old 04-30-22, 08:51 AM   #134
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Hello Fifi
I am delighted with the roadmap that you have planned..
I confirm that there is a real atmosphere of attack..
I can tell you that destroyers are very intelligent...
my crew first spots a freighter from Denmark.. after being disappointed not to be able to shoot it down.. "funel smoke on the horizon" again I see two destroyers arriving by about 12 km I just took the time to watch for a few minutes.. when suddenly... they made the decision to go straight for me... the sea was choppy in 13ms clear weather around 4:00 p.m....
problem no bottom no more than 45 meters.. off the English coast... immediately I dive at maximum speed and try to get closer to the cargo ship so that its noise covers me. As well as his presence. Quickly reposition ready to attack.... These destroyers are coming straight at me....so he saw me from afar...immediately we behaved aggressively...I sank one....at the same now guess what...? the aviation that appears... they did not hesitate to attack me... even being not very far from the freighter. Then I avoid a few passes of grenades while suffering minor damage.. then.. I try to sink the last one... I have 2 torpedoes left then... an attack opening presents itself.. I attack... the first the torpedo went under the keel... the other one was worth it... he managed to avoid it... then he came back to make me pay for my mistake and I ended up at the bottom...
Thank you for your work where we feel a real adventure.. thank you for "SH3_jimimadrid_Torpedos" which works very well for the moment.. after some patrol is some preliminary test..
See you soon, Kal Maximus U669

Last edited by Kal_Maximus_U669; 04-30-22 at 09:13 AM.
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Old 04-30-22, 09:15 AM   #135
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hello Fifi
Hello Fifi
I am delighted with the roadmap that you have planned..
I confirm that there is a real atmosphere of attack..
I can tell you that destroyers are very intelligent...
my crew first spots a freighter from Denmark.. after being disappointed not to be able to shoot it down.. "funel smoke on the horizon" again I see two destroyers arriving by about 12 km I just took the time to watch for a few minutes.. when suddenly... they made the decision to go straight for me... the sea was choppy in 13ms clear weather around 4:00 p.m....
problem no bottom no more than 45 meters.. off the English coast... immediately I dive at maximum speed and try to get closer to the cargo ship so that its noise covers me. As well as his presence. Quickly reposition ready to attack.... These destroyers are coming straight at me....so he saw me from afar...immediately we behaved aggressively...I sank one....at the same now guess what...? the aviation that appears... they did not hesitate to attack me... even being not very far from the freighter. Then I avoid a few passes of grenades while suffering minor damage.. then.. I try to sink the last one... I have 2 torpedoes left then... an attack opening presents itself.. I attack... the first the torpedo went under the keel... the other one was worth it... he managed to avoid it... then he came back to make me pay for my mistake and I ended up at the bottom...
Thank you for your work where we feel a real adventure.. thank you for "SH3_jimimadrid_Torpedos" which works very well for the moment.. after some patrol is some preliminary test..
See you soon, Kal Maximus U669
Shallow water attacks are asking to be sunk, also fwiw, cargo ship noise doesn't cover one's boat/isn't modeled in SH3.
But it's still a good idea to use them for physical roadblocks against escorts.
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