SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-27-22, 04:32 AM | #121 |
Navy Seal
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For future update:
Reworked helmsman head and changed clothes: Added new guy near hydro station: Fixed second guy face and changed clothes: New cook better looking: And… added new crew also for type IX ! - helmsman in command room - helmsman in conning tower - guy near hydrophone Now I will see what I can do for type II … |
04-27-22, 05:53 AM | #122 |
The Analyst
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-29-22, 07:45 AM | #123 |
Navy Seal
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U-Boat destroyed by depth charges at 205 meters depth... of 5 escorts chasing me in Jan 43...
Was too optimist to attack this convoy when flat sea Those escorts are damn good in NYGM, they drop DC where i will go...good anticipation… no other mod have escorts like this! |
04-29-22, 08:57 AM | #124 | |
Ocean Warrior
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Quote:
You need to go deeper. A lot deeper. Get down to 250 or so meters and get their fast, go at one knot and you'll escape.
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 04-29-22 at 12:12 PM. |
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04-29-22, 12:11 PM | #125 |
Navy Seal
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Yes you are right … on other hand I’m trying to not cheat the game … I knew before this attack I should avoid it. The sea state was too flat! Very bad idea…
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04-29-22, 12:16 PM | #126 |
Ocean Warrior
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Actually iirc ace u-boat killer Donald Macintyre said asdic was not very effective in real calm seas so maybe don't consider it cheating the game.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
04-29-22, 01:28 PM | #127 |
Navy Seal
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04-29-22, 01:41 PM | #128 |
Ocean Warrior
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He (and others too iirc) never used them as he considered them archaic technology. Grab a copy of his "U-Boat Killer" book. Interesting stuff.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
04-29-22, 04:33 PM | #129 |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
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That seems a little silly tbh. The Germans made tests with hydrophones to check a U-Boat's noise emissions. It turned out a commander giving his orders in normal speaking voice could be heard from 2 nautical miles away (under ideal conditions i suppose) oO
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04-29-22, 05:09 PM | #130 |
Ocean Warrior
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Well, his/their record speaks for itself.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
04-30-22, 01:37 AM | #131 |
Navy Seal
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Anyway… I always used to observe from external camera the escorts behavior (essentially for tests & screen shots purposes) and watch where and when they drop DC. Can tell you I never saw such smart behavior in any other megamod
I don’t know how Stiebler made this radical smart escort change. It’s not the fact they know where you are after some pings (common to all megamods) but the anticipation of your path, dropping DC where you are AND where you are heading at same time ! On side note, I also had 5 (!) guys on my ass… others games always gave me 2 or 3… |
04-30-22, 04:10 AM | #132 | |
Ocean Warrior
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Quote:
Be sure to try his version of the late war Inshore Campaign too, good stuff ! And his books are must reads.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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04-30-22, 05:10 AM | #133 |
Navy Seal
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Next update in few days… I fixed few things such as type II interior + crew, DF Antennas (and the IID was bugged), others minors adjustments and plenty new skins for all escorts depending years (via Commander)
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04-30-22, 08:51 AM | #134 |
Sea Lord
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DD
Hello Fifi
I am delighted with the roadmap that you have planned.. I confirm that there is a real atmosphere of attack.. I can tell you that destroyers are very intelligent... my crew first spots a freighter from Denmark.. after being disappointed not to be able to shoot it down.. "funel smoke on the horizon" again I see two destroyers arriving by about 12 km I just took the time to watch for a few minutes.. when suddenly... they made the decision to go straight for me... the sea was choppy in 13ms clear weather around 4:00 p.m.... problem no bottom no more than 45 meters.. off the English coast... immediately I dive at maximum speed and try to get closer to the cargo ship so that its noise covers me. As well as his presence. Quickly reposition ready to attack.... These destroyers are coming straight at me....so he saw me from afar...immediately we behaved aggressively...I sank one....at the same now guess what...? the aviation that appears... they did not hesitate to attack me... even being not very far from the freighter. Then I avoid a few passes of grenades while suffering minor damage.. then.. I try to sink the last one... I have 2 torpedoes left then... an attack opening presents itself.. I attack... the first the torpedo went under the keel... the other one was worth it... he managed to avoid it... then he came back to make me pay for my mistake and I ended up at the bottom... Thank you for your work where we feel a real adventure.. thank you for "SH3_jimimadrid_Torpedos" which works very well for the moment.. after some patrol is some preliminary test.. See you soon, Kal Maximus U669 Last edited by Kal_Maximus_U669; 04-30-22 at 09:13 AM. |
04-30-22, 09:15 AM | #135 | |
Ocean Warrior
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Quote:
But it's still a good idea to use them for physical roadblocks against escorts.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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