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05-01-08, 08:46 PM | #121 | |
Admiral
Join Date: Aug 2003
Location: Michigan, USA
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05-01-08, 08:59 PM | #122 | ||
Samurai Navy
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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-AKD |
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05-01-08, 09:26 PM | #123 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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05-01-08, 09:27 PM | #124 |
Swabbie
Join Date: Apr 2005
Posts: 11
Downloads: 20
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No i do not have TMO,
only have stock 1.5 with OM, OM patch3 and some sound mods. Um what about the ending compression resulting in damaged U Boat?? Is this a bug or suppose to be like this?? |
05-01-08, 09:30 PM | #125 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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05-02-08, 10:01 AM | #126 | |||
The Old Man
Join Date: Jan 2007
Posts: 1,441
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I now wait for darkness and race to get into deep water. Oh, I run OM on its own dedicated install. Third patrol now, really nice. Oh, did I hear a Drum Beat?
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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05-02-08, 12:51 PM | #127 |
Swabbie
Join Date: Apr 2005
Posts: 11
Downloads: 20
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well the damage happens like this:
I'm 50M below water, Sunderland continuously strafe my exact location, but I suffer no damage b/c im pretty deep. I turn on 64X TC to skip all this until the sun sets. When going back to 1X, boat suffers damanges maybe i should not use TC and wait the 6 hours real time for the sun to set?? |
05-02-08, 05:39 PM | #128 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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How many times has this happen. What date? what location? |
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05-02-08, 06:27 PM | #129 |
Rear Admiral
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RE: submerged visual detection by aircraft.
In the case of allied aircover, (which i believe was superior to japanese aircover in terms of radar and number of aircraft present to patrol) you may consider changing the minsurface factor on the air visual nodes from -2.2 (and i think -3.0), to a lesser value. This will shrink the radius that submerged detection is possible. Perhaps -2.0? Just an idea. As an aside, i also believe enviormental mods will play a larger role in visual detection radius through their wave settings. Calmer waters (lesser/flatter waves) could mean better visual detection, regardless of whats in the sim.cfg. So one could conceiveably balance visual sensors for one scene.dat, only to have them unbalanced in another scene.dat with different wave settings. Just an unsubstantiated hunch on my part. |
05-02-08, 07:34 PM | #130 | ||
Swabbie
Join Date: Apr 2005
Posts: 11
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This happens during the beginning of the first mission with the earliest campaign start date. I finally made out of the Lorient area and able to enable 4096 compression. After a bit, my radar detects signals. It is the sunderland plane. I slow to 1x and dive to 50m. Somehow im spotted by the Sunderland plane and it keeps strafing me over and over again... But i receive no damage since im 50M below water. I get tired of waiting so I use 64X TC to let time pass. The plane attacked me during the day time, So i want to use TC to skip to night time, when I assume the plane would leave, so I can surface and recharge and continue on. I would not like to run the game for 6 hours real time just to end the plane encounter. So when I get to night time, I end TC by going back to 1x TC This is when my boat suddenly get ~36 hull damage, several bulk heads damaged, heavy flooding, etc. I have tried this first mission of the earliest campaign 3 times. Each time the plane is able to find me; I do exactly the same actions, and each time I ended up with ship damage and flooding after immediately after I end TC (the hull damage is different each time, but I always get bulk head damaged and flooding). hope this clarifies and thanks! |
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05-03-08, 07:28 AM | #131 | |||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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05-03-08, 01:57 PM | #132 | ||||
Swabbie
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05-03-08, 02:11 PM | #133 | |||||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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05-04-08, 09:14 PM | #134 |
Nub
Join Date: May 2008
Posts: 4
Downloads: 6
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Hi all
Hi Lurker first of all thx for this mod and thx for give always your best in your projects.Well since this is my first post, altrough I'm a costant reader of the board,I will make only one for now.I wonder if its normal that my damage team have only two crew members?
Thx again |
05-04-08, 10:48 PM | #135 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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