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Old 11-24-10, 09:19 AM   #121
TLAM Strike
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funny, I don't have it on my list. Is there an easy way to add it? or is it more trouble than its worth?
On the nav map right click on the contact and select classify, press 'B'. You should see it.



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Unknown would be if I didn't know what it was. But I know it is a double of a real contact.
If its a ambig contact on the TA drop it. No need for the Unknown symbol.



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I promise I will make missions for LWAMI once 3.11 has been released
I keep saying that about 3.10, but then I notice how much more awesome my mission would be with a new unit I just made...
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Old 11-24-10, 10:49 AM   #122
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I keep saying that about 3.10, but then I notice how much more awesome my mission would be with a new unit I just made...
I know the feeling. I when I originally started my China campaign, I was having the player tail a Shang out of Hainan. That just seems silly with the DB I'm working with now.
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Old 11-24-10, 10:56 AM   #123
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I know the feeling. I when I originally started my China campaign, I was having the player tail a Shang out of Hainan. That just seems silly with the DB I'm working with now.


Yea, I noticed your Spratly mission. I think that the PLAN task force needs a bigger anphib with it...

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Old 11-24-10, 12:55 PM   #124
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Hey, I've put a lot of work into those and I wanted to save them as much as the DB. Spratly was a PITA. Freedom of Nav is turning out to be one too. Surprisingly the Fleet Command radio calls were the easy part, I remember those being such a pain back when I first used them in Opposed Landing.

I'd love the model, not sure I'd go back and put it in Spratly though, would mess with the triggers.
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Old 11-25-10, 06:52 AM   #125
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Talking about Spratly Islands... due the poor land resolution of the sim: what about creating land masses? something like big, medium and small islands, so when creating a mission we can put them where we want, to create islands, bays, promontories...
Like icebergs, but with solid ground...
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Old 11-25-10, 09:50 AM   #126
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Talking about Spratly Islands... due the poor land resolution of the sim: what about creating land masses? something like big, medium and small islands, so when creating a mission we can put them where we want, to create islands, bays, promontories...
Like icebergs, but with solid ground...
I've thought about that. Both ML and I have just used the lighthouse to build small islands.

I'll do some research- get some reference pictures and some textures, it should be easy to build.

I should probably do one that has some military installations on it, like for an occupied island. Like an airstrip, Silkworm or SAM/AAA sites and a garrison.
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Old 11-25-10, 03:14 PM   #127
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A pity as I'm sure that DW has the ability to take higher resolution maps in the military version anyway.

A pity we can't unlock that.
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Old 11-25-10, 03:59 PM   #128
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A pity as I'm sure that DW has the ability to take higher resolution maps in the military version anyway.

A pity we can't unlock that.
I think Jamie back in the day that was more of a question of space. The next up terrain resolution was massive interms of HDD Space.

Update: China has AWACS in LWAMI...


... they also have fixed wing ASW... you have been warned...
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Old 11-25-10, 06:59 PM   #129
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One of our P-3s snapped this photo of an island in the South China Sea...



... currently we have no further intelligence on this developing situation...
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Old 11-26-10, 05:23 AM   #130
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Originally Posted by TLAM Strike View Post
One of our P-3s snapped this photo of an island in the South China Sea...



... currently we have no further intelligence on this developing situation...
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Hay dos tipos de buques: los submarinos... y los blancos.
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Old 11-26-10, 02:51 PM   #131
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... currently we have no further intelligence on this developing situation...
Yeah, but that's no problem as long as you have the coordinates
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Old 11-26-10, 11:10 PM   #132
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My Friday night project:
Ok you FFG drivers, if your are within 900 nms of a Chinese Air Base keep a close eye on that air search...


About time the PRC got its own strike aircraft. The Xian JH-7 "FLOUNDER". Armaments include up to four C-802 ASMs or Kh-31 ARMs, and Four PL-8/9 SRAAMs plus drop tanks. Max speed Mach 1.75. Number in service; about 80 (60 PLANAF/20 PLAAF).
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Old 11-27-10, 09:49 AM   #133
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I discovered a tiny CTD bug in 3.10: Try to select the Swiftsure (UK sub) in the USNI -> CTD.

Btw, was playing through the custom "With extreme prejudice" with Lwami 3.10 installed and boy oh boy I had the most incredible combat! I fought for several hours (realtime) with the 2 US subs in that mission and wow, this was so intense and exciting, your mod really made some changes to the AI performance.

Lost the mission, but it was one of the best fights I had in a game ever. I sank a whale, though
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Old 11-27-10, 10:21 AM   #134
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I discovered a tiny CTD bug in 3.10: Try to select the Swiftsure (UK sub) in the USNI -> CTD.
Yea, we know.

ML Posted a little manual fix a while back.

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I made a tiny mission for LWAMI 3.10, it is the beginning of a longer russian campaign I am working on atm http://www.megaupload.com/?d=1HSMKMUM
The file you are trying to access is temporarily unavailable.
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Old 11-28-10, 08:17 PM   #135
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Found this model on the internet, its taken quite a bit of work to make it accurate but its looking good...



Expect a FLT IIA version, and maybe more too.
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