SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-06-20, 04:09 PM   #13441
Texas Red
Fastest Gun Around
 
Texas Red's Avatar
 
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
Default

I recieved the VIIC/41 in the last campaign chapter, The Final Year. It was fun to use, and I loved it.
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
— Colin Powell


I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP!
Texas Red is offline   Reply With Quote
Old 10-07-20, 07:05 AM   #13442
Thomsen42
Watch
 
Join Date: Jul 2020
Location: Germany, Cologne
Posts: 17
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by the beast View Post
I recieved the VIIC/41 in the last campaign chapter, The Final Year. It was fun to use, and I loved it.

Did you get the offer for the UFlak first?
Thomsen42 is offline   Reply With Quote
Old 10-13-20, 02:54 PM   #13443
f1terit
Swabbie
 
Join Date: Aug 2020
Posts: 6
Downloads: 20
Uploads: 0
Default Black Screen when trying to enter campaign?

Okay so, I have installed SH5 recently and am loving it, I recently decided to install TWoS (today), and have attempted to start a new campaign once in the menu,

I unlocked all campaigns and started one of the campaigns, and while doing it, the screen turned black and it shifted like color or something? (Remained black though), in the background there was sound playing, some of the instrumental music from Das Boot I'm assuming. I didn't move my mouse (hope not) and just stayed there, I tried it without and with running the game on administrator, sadly it still didn't work..

So when I exited the game, it shoved some display driver problem or something of sorts,

P.S I use windows 7, and the game isn't a steam version, I clicked yes to install the DirectC 9.0 or whatever it was. I don't have the updates installed

Another unusual thing, I have some files like FX and stuff in Historical Missions.
f1terit is offline   Reply With Quote
Old 10-13-20, 03:11 PM   #13444
Tonci87
Samurai Navy
 
Join Date: Jun 2012
Posts: 562
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by f1terit View Post
I don't have the updates installed
Your game needs to be on version 1.2 before you install TWOS. It will not work if your game is not patched to 1.2
Tonci87 is offline   Reply With Quote
Old 10-13-20, 03:11 PM   #13445
f1terit
Swabbie
 
Join Date: Aug 2020
Posts: 6
Downloads: 20
Uploads: 0
Default

How can I identify which version it is?

Installed folder path was Local Disk (C, Programs 86x, Silent Hunter 5 FYI.

[EDIT, VERSION IS 1.2]

By updates I meant the TWoS update thingy
f1terit is offline   Reply With Quote
Old 10-13-20, 03:46 PM   #13446
f1terit
Swabbie
 
Join Date: Aug 2020
Posts: 6
Downloads: 20
Uploads: 0
Default

New update, since I tried loading my game save, when TWoS wasnt installed, it said it stopped responding and Ihad to close the game, I don't know whats up with the game/mod. I think it might be my drivers.
f1terit is offline   Reply With Quote
Old 10-17-20, 05:11 PM   #13447
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

I think among the instructions or steps at the beginning of TWoS installation, one the instruction is do not install TWoS mod in the "Prograns Files(x86)" because this folder have write protection


Quote:
Originally Posted by f1terit View Post
How can I identify which version it is?

Installed folder path was Local Disk (C, Programs 86x, Silent Hunter 5 FYI.

[EDIT, VERSION IS 1.2]

By updates I meant the TWoS update thingy
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 10-18-20, 06:01 AM   #13448
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
Default

Time to be that annoying nerd again

There seems to be a mixup with Liberator naming, we have "B-24 Liberator" (originally Ubisoft's US Heavy Bomber) which appears to actually be hybrid of Liberator and PB4Y-2 Privateer, and "PB4Y-1 Privateer" which looks like PB4Y-1 Liberator instead:



Privateer probably shouldn't even be in game, as these planes were introduced into service too late for Battle of Atlantic, according to Wikipedia several Atlantic squadrons were issued the type in summer 1945. So, to be even more historically correct, I'd suggest renaming "Privateer" to "PB4Y-1 Liberator". This would leave two "Liberators" in game, one of which doesn't look like anything that ever flew, but Ubisoft's monstrosity can be easily remodeled to look a bit more correct:



...and then perhaps, with some retexturing, used for different B-24 variant than PB4Y-1, like Coastal Command or USAAF ones.

Last edited by kapuhy; 10-18-20 at 06:39 AM.
kapuhy is offline   Reply With Quote
Old 10-19-20, 06:27 AM   #13449
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by kapuhy View Post
Time to be that annoying nerd again

There seems to be a mixup with Liberator naming, we have "B-24 Liberator" (originally Ubisoft's US Heavy Bomber) which appears to actually be hybrid of Liberator and PB4Y-2 Privateer, and "PB4Y-1 Privateer" which looks like PB4Y-1 Liberator instead:



Privateer probably shouldn't even be in game, as these planes were introduced into service too late for Battle of Atlantic, according to Wikipedia several Atlantic squadrons were issued the type in summer 1945. So, to be even more historically correct, I'd suggest renaming "Privateer" to "PB4Y-1 Liberator". This would leave two "Liberators" in game, one of which doesn't look like anything that ever flew, but Ubisoft's monstrosity can be easily remodeled to look a bit more correct:



...and then perhaps, with some retexturing, used for different B-24 variant than PB4Y-1, like Coastal Command or USAAF ones.
Thank you for bringing this up. I wasn't aware of this at all...
vdr1981 is offline   Reply With Quote
Old 10-21-20, 10:41 AM   #13450
flokost
Swabbie
 
Join Date: Jun 2011
Location: Athens, Greece
Posts: 5
Downloads: 137
Uploads: 0
Default

After enjoying playing the first mission with TWoS installed, I tried to take a peek at the menu editor tool. I have made the modding enable related changes in the /data/Cfg/main.cfg and switched the game to windowed mode. However, no joy, the [Yes/No] message box after launching the game is missing and along with it, the menu editor tool

The other tools (python scripting, terain editor, etc.) are available.

I am using the steam version of the game on windows 10 and have applied all changes according to the install instructions. No game play problems detected, at least so far.

Anyone has experienced this with the TWoS or missing something here ?
__________________

Last edited by flokost; 10-21-20 at 10:55 AM.
flokost is offline   Reply With Quote
Old 10-30-20, 08:40 AM   #13451
Demon777
Medic
 
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
Default

Maybe someone tested how many torpedoes are needed to sink a battleship in TWOS? at least 2 or 3 hits?
Demon777 is offline   Reply With Quote
Old 10-30-20, 10:05 AM   #13452
Texas Red
Fastest Gun Around
 
Texas Red's Avatar
 
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
Default

If you use the one ship, one torpedo mod then yes, maybe 2-3 shots. But without it, maybe 4-6.
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
— Colin Powell


I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP!
Texas Red is offline   Reply With Quote
Old 10-31-20, 02:43 AM   #13453
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Demon777 View Post
Maybe someone tested how many torpedoes are needed to sink a battleship in TWOS? at least 2 or 3 hits?
This is not predefined. It depends of many things like ship type, skill, hit location, type of damage zone destroyed ect...
vdr1981 is offline   Reply With Quote
Old 10-31-20, 05:06 AM   #13454
Hans Hansen
Loader
 
Join Date: Aug 2009
Posts: 89
Downloads: 216
Uploads: 0
Default Mix of DE/EN

Hey everyone,


I just installed TWOS 2.2.20 over a clean (patched) SH5 and it works basically.
But: There is a strange mix of german and english. Crew speaks german, slides and other texts are mostly german, but the menu and other parts like the message box are english.
I'd prefer it all german. What to do?
__________________
H.H.

Gute Jagd!
Hans Hansen is offline   Reply With Quote
Old 10-31-20, 05:30 AM   #13455
Tonci87
Samurai Navy
 
Join Date: Jun 2012
Posts: 562
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by Demon777 View Post
Maybe someone tested how many torpedoes are needed to sink a battleship in TWOS? at least 2 or 3 hits?
Sometimes it only takes one or two hits


I guess it depends a lot on the hit location.
In this example I think my first torp hit aft of the torpedo belt.
Tonci87 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.