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Old 03-11-11, 03:55 PM   #1321
Magic1111
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Quote:
Originally Posted by Church SUBSIM View Post
W_Clear,

Love your critical work to SHV and am more than pleased that you are releasing a new version. From all of us, thanks!

A quick question for you (or anyone that knows) ...

This mod alters the NSS_Uboat7x.sim files as part of the Submarine directory.

This is also altered by TDW's MO, New UI's and Depth Keeping mods.

Are the NSS_Uboat7c.sim files in Real Environment based off TDW's or are they based off stock? (In other words do they conflict with TDW's work?)

Thanks!
Yes, that´s exactly the point that we want to know !

Good question !
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Old 03-11-11, 04:02 PM   #1322
stoianm
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Quote:
Originally Posted by Magic1111 View Post
Yes, that´s exactly the point that we want to know !

Good question !
I do not know wich base he made but for sure they are not compatible with tdw mods
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Old 03-11-11, 04:06 PM   #1323
Magic1111
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Quote:
Originally Posted by stoianm View Post
I do not know wich base he made but for sure they are not compatible with tdw mods
Yes, I think so too ! I enable the MOD "Depth Keeping mods" from TDW AFTER this MOD !

You too ?
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Old 03-11-11, 04:08 PM   #1324
stoianm
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Quote:
Originally Posted by Magic1111 View Post
Yes, I think so too ! I enable the MOD "Depth Keeping mods" from TDW AFTER this MOD !

You too ?
We can not use this .sim of w_clear in the same time with tdw mods... you can use one or other... in your case you just overitted the w_clear .sim... it is like you not use it
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Old 03-11-11, 04:10 PM   #1325
Magic1111
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Quote:
Originally Posted by stoianm View Post
in your case you just overitted the w_clear .sim... it is like you not use it
Yes, I know, but for me at the moment the best solution ! I think it´s better to have the .sim files from TDW´s MOD, or ?
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Old 03-11-11, 04:11 PM   #1326
stoianm
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Quote:
Originally Posted by Magic1111 View Post
Yes, I know, but for me at the moment the best solution ! I think it´s better to have the .sim files from TDW´s MOD, or ?
yes ... for me sure... until the mod will be compatible with tdw mods i will use tdw .sim
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Old 03-11-11, 04:14 PM   #1327
Magic1111
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Quote:
Originally Posted by stoianm View Post
yes ... for me sure... until the mod will be compatible with tdw mods i will use tdw .sim
Okay, let us this do and see / report if that works !
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Old 03-11-11, 04:25 PM   #1328
Stevepine
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A really quick and easy Question here: should this mod replace all previous ENV mods by W clear?
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Old 03-11-11, 04:35 PM   #1329
Magic1111
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Quote:
Originally Posted by Stevepine View Post
A really quick and easy Question here: should this mod replace all previous ENV mods by W clear?
Yes, I think so ! It´s an new "Full-Version" !
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Old 03-11-11, 07:20 PM   #1330
pascal4541
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I do not encounter problems with the various mods of TheDarkWraith since this morning...
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Old 03-11-11, 07:21 PM   #1331
Stevepine
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HI there..... have just done a patrol with the new mod and some things are great - night is dark but changes with the moon light and is never too dark.

BUT

for a long time in the North sea to the east of England the sea was almost Black in colour...... during day time! Something not quite right there lol

Anyone else seen this yet lol ?

Also I sailed around ALL of Scotland and half of England and the wind never changed from 0 mps. hmmmm.....
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Old 03-11-11, 08:28 PM   #1332
W_clear
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Quote:
Originally Posted by Church SUBSIM View Post
W_Clear,

Love your critical work to SHV and am more than pleased that you are releasing a new version. From all of us, thanks!

A quick question for you (or anyone that knows) ...

This mod alters the NSS_Uboat7x.sim files as part of the Submarine directory.

This is also altered by TDW's MO, New UI's and Depth Keeping mods.

Are the NSS_Uboat7c.sim files in Real Environment based off TDW's or are they based off stock? (In other words do they conflict with TDW's work?)

Thanks!
You can delete NSS_Uboat7x.sim.
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Old 03-11-11, 08:29 PM   #1333
W_clear
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Quote:
Originally Posted by Stevepine View Post
A really quick and easy Question here: should this mod replace all previous ENV mods by W clear?
Yes。Of course,
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Old 03-12-11, 12:31 AM   #1334
Stormfly
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Hi W clear,

thanks for never get tired with your nice enviroment mods

...just wondering a bit why you still nerv your nice work by keeping those "InteractiveObjectHighlights" enabled (Lights.cfg)

...its the same with TDW`s diving dept ("D" key) setting @100 meters in sub`s cfg settings (i cant command dive using "D" key if below 100 meters)

every time i have to delete this casual gamer settings...

...i should better move on now
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Old 03-12-11, 01:23 AM   #1335
Obelix
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Quote:
Originally Posted by W_clear View Post
You can delete NSS_Uboat7x.sim.
I think this is not the best way. It is better to announce what settings to change in the *. sim and make the choice for TDW and MO.
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