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05-22-09, 06:43 PM | #1306 |
Ace of the Deep
Join Date: Nov 2002
Location: No-good Missouri scum
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Good stuff but I'm having an issue:
Targets won't stay locked. Even up close. It happens even when I only have Monsun loaded in. Is the environment modded enough to throw things out of whack? Nevermind, I just noticed the issue listed. Is there an easy way to yank the sensor mods out so this doesn't happen as much?
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
05-22-09, 11:25 PM | #1307 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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No there is not. Try to conduct your attack from the north side of the target. If the target is between 090 clockwise 270 degrees true from your boat you have the best chance to maintain lock
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05-23-09, 01:17 AM | #1308 | |
Stowaway
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Quote:
a big part of it too is that filefront announced it was shutting down and many peoples files were deleted by filefront for unknown reasons. filefront was saved at the last second by new ownership but the damage was done. before they shut down strange things started happening like when all my files were deleted and they told me I did it which was BS then they said my files were inactive for too long again pure BS because they had 1000 downloads in 3 months and the least active was downloaded 43 times during that time. many filefront users experienced simular events with their accounts before the announced shut down date. many filefront users moved their files to other sites and many came here to SUBSIM for the reason we were already members. personally i cant think of a better sh4 forum anywhere anyway so joining here to get downloads often leads people to finding out other sites pale on comparison to what SUBSIM forums offer. |
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05-23-09, 07:46 AM | #1309 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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05-23-09, 03:04 PM | #1310 | |
Ace of the Deep
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Quote:
Is there any word on being able to get this fixed or perhaps a workaround of some kind in a future version? The mod is great but for this one major annoyance.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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05-23-09, 03:47 PM | #1311 |
Chief
Join Date: Jul 2003
Posts: 329
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hi,
Very excellent work, as per usual, Lurker, i'm just returning to ATO after bumming around in a US sub! 1 quick question though - I'm really interested in the VIID minelaying operations and have been sent to the coast of Panama, my question is: How are the Milkcows modelled, as i'll need the extra fuel - Does my boat already have extra fuel to "simulate" them or will they show up as a short term base in histroical locations?? Thanks in advance Kaleun |
05-23-09, 04:29 PM | #1312 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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05-23-09, 04:30 PM | #1313 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
You will get a message when Milkcows are on station and were. You will see a German port icon and you just sail to it and refuel/refit Last edited by lurker_hlb3; 05-24-09 at 08:01 AM. |
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05-24-09, 12:37 PM | #1314 |
Bilge Rat
Join Date: May 2009
Posts: 1
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I have 1 question
Why when i play in expert mode the game is like easy mode? I mean that when i lock a target automaticly they give the speed, bearing and distance. It´s normal in this mod? I would like to play in expert. THX |
05-24-09, 04:49 PM | #1315 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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Quote:
OM makes no changes in this area. You need to check your "realism" settings |
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05-25-09, 08:45 AM | #1316 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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In the office, click on the filing cabinet to the right of the map and set your game play preferences there. To play as an 'expert', you need to set TDC to manual.
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05-25-09, 09:02 PM | #1317 | |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
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Quote:
If automatic TDC took into account the skill of your crew to vary the time it takes to crunch the numbers and the accuracy of the firing solutions they produced.. I would be a happy man indeed. |
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05-29-09, 07:56 AM | #1318 |
Engineer
Join Date: Mar 2002
Location: BF79
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I guess that option would be _really_ cool, but I deeply doubt any modder can do that, my guess is that's hardcoded stuff... we can only hope (or request) from the manufacturers to think of this realism issue for their next releases...
When you get to this level of detail we are getting with this sim, a too exact AI is one of the biggest enemies for a realistic sensation when playing. Getting that "fuzzy" or "human" intelligence programmed is the real deal for this kind of simulation, of course once the foundations (physics, graph stuff, historic realism, etc) have been achieved. |
05-29-09, 05:11 PM | #1319 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
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I am having a problem with OpsMonsun where a day or two into my patrol I will get a sudden report of my Radio Room Bulkhead being destroyed. No combat, just traveling to patrol zones. This has happened about 5 times with both the IIB and VIIB.
I am of course running 1.5 and when it first happened I had OM + Patch first in JSGME, then a few graphics mods and Natural Sinking Physics. I then tried it with OM + Patch alone and same thing... Anyone else get this? |
05-29-09, 09:33 PM | #1320 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
1. from the readme on the first post of this thread WARNING I do not look at “very possible” mod that is out there. If you load a mod up, after RSRDC or OM and JSGME generates a “conflict” warning and you go ahead and loaded it anyway and RSRDC / OM no longer works correctly, “It is NOT my problem”, so don’t ask me to fix it, because I won’t. WARNING --------------------------------------------------- 2. Also from the first post of this thread: DO NOT install NSM4 with OM.; it will break the “ship damage model” Natural Sinking Physics is NSM4 ------------------------------------------------- 3. What date / what location did this happen I am having a problem with OpsMonsun where a day or two into my patrol I will get a sudden report of my Radio Room Bulkhead being destroyed. |
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