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Old 11-11-08, 06:16 PM   #1291
lurker_hlb3
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Quote:
Originally Posted by Red Devil
This is the same throughout RSRD; remarkable lack of targets

I didn't build and "ARCADE" mod
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Old 11-12-08, 06:15 AM   #1292
Te Kaha
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Thanks Lurker.
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Old 11-20-08, 12:47 AM   #1293
Tar1973
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Hey

First i like to thank lurker_hlb3 for a very good and interesting campagin mod.

I love the historical part of this mod but I also want more contacts and targets.


Is there some easy way to increase number of targets/contacts in this mod?


Anyone have any tips?

Im very thankfull for any help

Tore
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Old 11-20-08, 03:03 AM   #1294
Kruger
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Yes, in my opinion, this mod is by far the one that makes the game most enjoyable. Thanks mate.

Tar, I don't know what to say. Do you really find the targets to be scarce in this mod ? I kinda like it like this, it makes me appreciate more a juicy tanker when a find one.

Last edited by Kruger; 11-20-08 at 03:06 AM.
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Old 11-20-08, 09:18 AM   #1295
Sardaukar67
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Quote:
Originally Posted by Tar1973
Hey

First i like to thank lurker_hlb3 for a very good and interesting campagin mod.

I love the historical part of this mod but I also want more contacts and targets.


Is there some easy way to increase number of targets/contacts in this mod?


Anyone have any tips?

Im very thankfull for any help

Tore
Download the map of Japanese shipping lanes and proceed on them. Outside lanes, traffic is way more scarse.

Map as JPG is here: http://hosted.filefront.com/lurkerhlb3 as

IJN_convoy.jpg

Last edited by Sardaukar67; 11-20-08 at 09:21 AM.
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Old 11-20-08, 09:19 AM   #1296
Tar1973
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Quote:
Originally Posted by Kruger
Yes, in my opinion, this mod is by far the one that makes the game most enjoyable. Thanks mate.

Tar, I don't know what to say. Do you really find the targets to be scarce in this mod ? I kinda like it like this, it makes me appreciate more a juicy tanker when a find one.
This is a personal preference. We have all different wishes and preferences when it comes to gaming and all other aspects of life. Since I have a limited amount of time to spend on gaming I must try to make the experience as best as possible.

For me this mod makes the ocean a little too lonely, and I want to have more contacts and targets to make the gaming experience better. “And don’t blame me for enjoying pizza better than burgers

So I want to repeat my earlier question:

Is there some "easy" way to increase number of targets/contacts for this mod? (easy, because im not an experienced modder/tweaker )

Is there a mod I can use to get more targets/contacts?
Is there some way to tweak lurkers mod so I get more targets/contacts?
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Old 11-20-08, 09:27 AM   #1297
Sardaukar67
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Quote:
Originally Posted by Tar1973
Quote:
Originally Posted by Kruger
Yes, in my opinion, this mod is by far the one that makes the game most enjoyable. Thanks mate.

Tar, I don't know what to say. Do you really find the targets to be scarce in this mod ? I kinda like it like this, it makes me appreciate more a juicy tanker when a find one.
This is a personal preference. We have all different wishes and preferences when it comes to gaming and all other aspects of life. Since I have a limited amount of time to spend on gaming I must try to make the experience as best as possible.

For me this mod makes the ocean a little too lonely, and I want to have more contacts and targets to make the gaming experience better. “And don’t blame me for enjoying pizza better than burgers

So I want to repeat my earlier question:

Is there some "easy" way to increase number of targets/contacts for this mod? (easy, because im not an experienced modder/tweaker )

Is there a mod I can use to get more targets/contacts?
Is there some way to tweak lurkers mod so I get more targets/contacts?
Just keep eye on Flash Traffic (often giving juicy targets) messages and as I edited above, download the map and proceed to shipping lane. There are lots of ships especially near "nodes" where shipping lanes meet. RSRDC sea traffic is based on historical task forces and convoys, so using historical references help. It's way more rewarding to get those ships without tweaking the mod and entirely possible by correct strategy.

Last edited by Sardaukar67; 11-20-08 at 09:28 AM.
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Old 11-20-08, 09:37 AM   #1298
DeepIron
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Quote:
Is there some "easy" way to increase number of targets/contacts for this mod?
Nope. It's taken Lurker a lot of time and effort to mod all the files involved in RSRDC (of which there are many) so there's no simple way to change it.

Basically, if you want more contacts, here are a few courses of action:
1. Learn where the major shipping lanes are located and try to hunt there. RSRDC uses a lot of historical information including shipping traffic patterns.
2. Lurk around harbors and entry points to harbors. There's generally a bit more traffic but that will depend on the year.
3. Install RFB or TMO and don't install RSRDC.
4. Play stock.


Good Hunting!
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Old 11-20-08, 10:04 AM   #1299
Kruger
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Quote:
Originally Posted by Tar1973
Quote:
Originally Posted by Kruger
Yes, in my opinion, this mod is by far the one that makes the game most enjoyable. Thanks mate.

Tar, I don't know what to say. Do you really find the targets to be scarce in this mod ? I kinda like it like this, it makes me appreciate more a juicy tanker when a find one.
This is a personal preference. We have all different wishes and preferences when it comes to gaming and all other aspects of life. Since I have a limited amount of time to spend on gaming I must try to make the experience as best as possible.

For me this mod makes the ocean a little too lonely, and I want to have more contacts and targets to make the gaming experience better. “And don’t blame me for enjoying pizza better than burgers

So I want to repeat my earlier question:

Is there some "easy" way to increase number of targets/contacts for this mod? (easy, because im not an experienced modder/tweaker )

Is there a mod I can use to get more targets/contacts?
Is there some way to tweak lurkers mod so I get more targets/contacts?
I respect your opinion mate, of course . Everybody has it's own expectations and wishes.

I have been able to maintain an average of 20K tons per patrol (I play TMO + RSRDC), and my patrols usually last for 3 weeks-1 month.

I don't raid ports (it's not historically correct), but DeepIron has given some good advice.
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Old 11-25-08, 09:13 AM   #1300
GOZO
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Quote:
I have been able to maintain an average of 20K tons per patrol
Hey Kruger...

That is good results .

Stay with the lanes and you will get your targets. Or if in luck you stumble on a taskforce. Met one at the Bungo straits. Hit a BB that got away although damaged. Had to sneak away afterwards in order to survive. => No time to reload and the only "Cutie" I had was already used.

Good luck mate.


/OB
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Last edited by GOZO; 11-25-08 at 09:13 AM.
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Old 11-25-08, 01:02 PM   #1301
ancient46
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Default There are a lot of targets...

if you know where to look. There are maps that show the major shipping lanes throughout the war. If your Intel is being interpreted by your officers correctly you can hunt the supply lanes for the Japanese military operations during the war. With the detailed work lurker_hlb3 with the historical shipping records MOD, you will find targets that are supplying these operations. Invasions have staging areas, know where they are, wait in the proper place and RSRDC will reward you.

I usually start in Manila since there seem to be more targets early on from that location and you can get an S boat. I generally avoid capital ships and concentrate on merchants. On your first patrol stay south of the tip of Formosa. Later switch to the Celebes Sea area where several shipping lanes converge for a lot of targets. Also sitting in the shipping lanes out of Singapore is a good hunting ground.
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Old 11-26-08, 10:48 AM   #1302
hyperion2206
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@lurker_hlb3: Did you include the AI_Jap_Sub in your mod? If so I've got a question: Yesterday I've sunk a Japanese sub and the sinking showed up in my on board logbook. But when I looked at the map there was no "ship sunk" symbol and when I returned to port the game didn't count the sub either. Do you know why?
BTW: I love your mod, really great work!
P.S.
I use TMO 1.5.2 and the latest version RSRD
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Old 11-26-08, 11:11 AM   #1303
lurker_hlb3
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Quote:
Originally Posted by hyperion2206
@lurker_hlb3: Did you include the AI_Jap_Sub in your mod? If so I've got a question: Yesterday I've sunk a Japanese sub and the sinking showed up in my on board logbook. But when I looked at the map there was no "ship sunk" symbol and when I returned to port the game didn't count the sub either. Do you know why?
BTW: I love your mod, really great work!
P.S.
I use TMO 1.5.2 and the latest version RSRD
I did not include the AI_Jap_Sub. The only AI Sub is the German Type 9d2
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Old 11-26-08, 11:14 AM   #1304
hyperion2206
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by hyperion2206
@lurker_hlb3: Did you include the AI_Jap_Sub in your mod? If so I've got a question: Yesterday I've sunk a Japanese sub and the sinking showed up in my on board logbook. But when I looked at the map there was no "ship sunk" symbol and when I returned to port the game didn't count the sub either. Do you know why?
BTW: I love your mod, really great work!
P.S.
I use TMO 1.5.2 and the latest version RSRD
I did not include the AI_Jap_Sub. The only AI Sub is the German Type 9d2
Ok, thanks. Then I'll have to ask Ducimus.
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Old 11-26-08, 01:58 PM   #1305
lurker_hlb3
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Quote:
Originally Posted by hyperion2206
Ok, thanks. Then I'll have to ask Ducimus.
Ducimus doesn't work on TMO anymore.
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