SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-06-22, 05:12 PM | #1261 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-06-22, 08:56 PM | #1262 | |
XO
Join Date: Jul 2003
Location: Edmond, Oklahoma
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I wished S3Editor opened the file. Or better yet, which sound file in the mod is crashing it, which I think is what is happening. Though it might not be. Another CTD because of the sound.act file, and it is always just before a torpedo hits the target. 6 times in a row so far. Even reinstalled the game and mod fresh. May have to pause until a solution is found. This mod is awesome, but I can't for the life of me figure out why all of the crashes, when everything was hunky dory just last week and nothing had changed in my setup. If anyone has any suggestions, I'm all ears. Maybe a game setting, my refresh rate to fast or slow. I'm knocking myself out trying to solve this. Edit: It seems that my Steel Series software updated and added an audio program that is customizable. I wonder if that could be the problem with all of the CTD. Have to investigate. Edit #2: I disabled the new audio program and I think I solved the CTD when torpedos hit target, sank a DD. Now the old problem of CTD during a DC attack. Happened twice so far. Just wondering if the new DC sound file in the mod are causing it?
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) Last edited by Captain Wreckless; 10-09-22 at 06:14 PM. |
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10-09-22, 06:13 PM | #1263 |
XO
Join Date: Jul 2003
Location: Edmond, Oklahoma
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Tired of all the CTD (Sound.act) from either torpedo attacks or DC attacks. Reinstalled the game 4 times, but no luck.
Just can't figure out why it's happening all of a sudden. It's obviously a sound file but which one/s. I don't know where to start troubleshooting it. Apparently there is no program in this universe that will allow a person to open .act files. There are plenty that say they do, but that is BS!
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) Last edited by Captain Wreckless; 10-09-22 at 10:14 PM. |
10-10-22, 05:03 AM | #1264 |
Nub
Join Date: Jul 2022
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I like this mod. But how can I turn back the enemy boat's moving direction on map? I really want a little more easier game experience.
And anyone know why I my shortkeys SPACE or ENTER didn't fire the torpedo? Last edited by Subtime; 10-10-22 at 08:04 AM. |
10-10-22, 10:51 AM | #1265 | |
Argentinian Skipper
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Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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10-10-22, 04:22 PM | #1266 | |
XO
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Location: Edmond, Oklahoma
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Yes. It's one of the required mods. I think it has some other modifications included with it. I'll pull it and see what happens. CW
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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10-10-22, 10:32 PM | #1267 | |
Navy Seal
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No, not without replacing many files of the various vessels. TMO is meant to be a bit more challenging, one aspect is taking away god mode from the map. Controls were changed to avoid accidental firing of torpedoes. Cntrl+Enter will fire torpedoes. Make sure to open the tube first as auto open has been disabled to prevent delayed firings which cause misses. |
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10-11-22, 12:37 AM | #1268 | |
XO
Join Date: Jul 2003
Location: Edmond, Oklahoma
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Quote:
__________________
"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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10-11-22, 12:44 AM | #1269 |
XO
Join Date: Jul 2003
Location: Edmond, Oklahoma
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Does anyone know where the file is, if there is one, for all of the names for the crew? I seem to remember in SH3 there was a file that had tons of first and last names, that the game randomly chose.
I've seen some crazy names and want to see what there is. CW
__________________
"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
10-11-22, 08:43 AM | #1270 |
Nub
Join Date: Jul 2022
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Bubblehead1980,Captain Wreckless
Thank you for the reply. |
10-11-22, 10:55 AM | #1271 | |
CTD - it's not just a job
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10-11-22, 02:04 PM | #1272 | |
XO
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 401
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Thanks. Funny and familiar names in the CrewMembers.upc file. Austin Powers, Monty Python, John McClane, Dan Dare, Average Smith, Average John, Average Mike, Average Tudor, Average Me ,Average Jerry ,Average Grunt, Strange John, John J. John, Dave Matthews, Danish Dan, Axel VonBovi, Kurt Vonneguts
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"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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10-11-22, 04:07 PM | #1273 |
XO
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 401
Downloads: 530
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BH,
Trying to troubleshoot the CTD during DC attacks. In the sound directory of your EAX splash clang mod, there is this file DepthCharge_Bounce.wav, which I assume is the Clang. I do not see this file referenced anywhere in the sh.sdl file. Could this be part of the issue? I don't know how to add it to test, though. Just a thought. CW
__________________
"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
10-11-22, 05:17 PM | #1274 | |
Silent Hunter
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the names that get assigned to your crew at CareerStart and are used throughout your career are stored in the same folder but are named CrewMembersNames.UPC. mind how you go with that file. there are two sets of names that are used. i have not quite figured out why there are two sets. i have modified that file for the same reason you are doing it and i made both sets of names the same.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-12-22, 12:14 AM | #1275 | |
XO
Join Date: Jul 2003
Location: Edmond, Oklahoma
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I haven't modded the file and probably won't. I was just wanting to find it and take a look at it.
__________________
"Quando omni flunkus moritati" United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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