SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-28-09, 06:05 PM | #1246 |
Lucky Jack
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Correct.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
06-30-09, 06:09 AM | #1247 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
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CTD repeatedly on contact
Hi
It is Jan 42 and I am on mission Hawaii to Japan to drop spy off. Heading West, halfway there I get a radar contact, warship. In a couple of minutes I get a CTD, just about when the unit would be visible. This happened repeatedly, whether I was surfaced or dove, regular time or speeded up. I turned North to avoid and crash didn't happen. I think the problem is the ship being contacted. |
06-30-09, 07:42 AM | #1248 | |
Lucky Jack
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Quote:
I asked Ducimus about this. Are you using RSRD by chance or just straight up TMO? Any other mods in the mix?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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06-30-09, 03:47 PM | #1249 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
How ever you need to ask for better location info than "halfway there" What mods do you have installed and in what order Last edited by lurker_hlb3; 06-30-09 at 05:49 PM. |
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07-02-09, 08:02 PM | #1250 |
Lucky Jack
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TRIGGER MARU IS IN THE PROCESS OF BEING IMPROVED AND UPGRADED! SOME VERY COOL THINGS ARE BEING CREATED BY DUCIMUS! STAY TUNED!
Partial list of changes: Quick list of changes: 1.) Interior - All dials clickable - vickers dive angle fix - panel lights - captains cabin and yoemans office 2.) User Interface - Crew management's go back to previous screen hotkey remapped to Interor aft camera, which is what im using in the captains cabin. I thought the watch, station and quarter bill in said office on clipboard was a nice touch. - Snorkel depth is now radar depth. Dive planes set to deep dive to go around 450 ft barrier has been removed. All subs in TMO will now have a clickable 600 ft depth gauge in the conning tower for functional reasons. (Gato interior will to, but i didnt include it in this prototype to reduce file size, use the one in the CR instead) 3.) Crew changes - officers randomly wear kahki shorts - CPO now dons the stock humphry bogart hat. Someone bitched to me about CPO's wearing officer covers.. FINE, now maybe that guy will zip it I should put an enlisted hat device on it, but im too lazy. - created a new graph for the yoeman - Hogans alley has been added. You'd swear between TMO and RFB having this, that theres some masonic conspiracy thing going on between the two mods. 4.) Guns guns guns - 3rd 20MM AA mount - reworked 40MM guns to shoot AA flak rounds - rebalanced shells on both. - threw in a new AA flag gun sound i borrowed from some BF2 mod. * Included modified Bungo pete mission ive been using to test crap on. Set your AA gun crew to fire at will and enjoy the show I think thats the gist of it. Doesn't sound like much, but it was alot of work doing it for all boats. 40MM for AA flak is very cool
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
07-02-09, 09:56 PM | #1251 | |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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1.8 on the way!
ohhhh.... how I want it!!!!
Quote:
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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07-02-09, 10:18 PM | #1252 |
Swabbie
Join Date: Jun 2007
Posts: 7
Downloads: 32
Uploads: 0
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Yeoman...
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07-03-09, 01:58 AM | #1253 |
Watch Officer
Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
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This sounds very cool indeed
Cant wait until its released Steve
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07-03-09, 02:59 AM | #1254 |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Trigger Maru is my favorite mod. Looking forward to 1.8
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07-03-09, 02:56 PM | #1255 |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Well done and thanks for your continued support of this great mod!
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
07-03-09, 07:31 PM | #1256 |
Commodore
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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I uninstalled SH4, hoping to make the AOB Fix work. Now I think I'll just wait until this version of TMO is released.
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07-03-09, 08:53 PM | #1257 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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me too
have him fill my requisition too... I must surely get it.
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
07-04-09, 05:07 AM | #1258 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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where do I line up the shadow target keel?
when setting range do I line up the shadow target's keel with the funnel of the target if it is a merchant? What if it is a carrier? What if it is a warship other than a carieer? I could not find instructions in the readme.
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07-04-09, 01:35 PM | #1259 | ||
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Quote:
Help me, You're me last hope!!! Could you ask Ducimus about possibility of next issue? Quote:
Please, help us - this bug makes our games unbalanced (surfaced and destroyed submarine is still attacked by escort - other players can attack more easy...) Please...
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07-04-09, 09:13 PM | #1260 | |
Seaman
Join Date: May 2009
Posts: 42
Downloads: 44
Uploads: 0
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Quote:
Is there any plan to tweak TMO's ship damage model? |
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