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Old 06-30-19, 08:47 AM   #12376
vdr1981
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Thank you very much Tonci87! I don't speek German but still, I also noticed that many radio events are somehow "out of sync" with in game dates. I couldn't do much about it and I even decided not to ask any native German for help because I was aware that this would be a really time consuming process.
Luckily, there are still people who care...
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Old 06-30-19, 08:50 AM   #12377
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Many thanks Tonci. I will try it now.

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Old 06-30-19, 08:51 AM   #12378
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Quote:
Originally Posted by boogieman335 View Post
I posted a small texture pack for TWOS in the downloads section and added a couple of screenies to pictures section if anyone is interested in checking them out.
The textures look great and are totally compatible with TWoS. Adopted in my installation.

Many thanks!

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Old 06-30-19, 04:54 PM   #12379
boogieman335
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Default Boogie's Refit for TWOS

Quote:
Originally Posted by fitzcarraldo View Post
The textures look great and are totally compatible with TWoS. Adopted in my installation.

Many thanks!

Fitzcarraldo
Thanks, I tried to keep the changes simple and not to cause any problems with vdr's fine work.
Some of them are very subtle like the engine room floor stains, and tweaking the shadow maps.
I am glad you are enjoying them.

On a side note since tonci87 did such a wonderful job of fixing some of those radio sound files it caused me to remember something I have been playing with. It is a file that uses HRTF sound to simulate
3d surround sound in headphones. I have a home recording studio as I am a musician by trade and sometimes upload sound files for use in games, soundtracks etc. , and I was playing around with it in several games
I have including SH5 and it works surprising well. It is a mod that someone posted for Skyrim game.It certainly makes those storms at sea immersive. Here is a link for anyone who wants to try it.

https://www.nexusmods.com/skyrim/mods/98346?tab=files

Last edited by boogieman335; 06-30-19 at 05:57 PM.
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Old 07-02-19, 10:38 AM   #12380
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Quote:
Originally Posted by boogieman335 View Post
Thanks, I tried to keep the changes simple and not to cause any problems with vdr's fine work.
Some of them are very subtle like the engine room floor stains, and tweaking the shadow maps.
I am glad you are enjoying them.

On a side note since tonci87 did such a wonderful job of fixing some of those radio sound files it caused me to remember something I have been playing with. It is a file that uses HRTF sound to simulate
3d surround sound in headphones. I have a home recording studio as I am a musician by trade and sometimes upload sound files for use in games, soundtracks etc. , and I was playing around with it in several games
I have including SH5 and it works surprising well. It is a mod that someone posted for Skyrim game.It certainly makes those storms at sea immersive. Here is a link for anyone who wants to try it.

https://www.nexusmods.com/skyrim/mods/98346?tab=files

That sounds interesting, do we just dump the files in the SH5 folder?
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Old 07-03-19, 12:14 AM   #12381
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Originally Posted by Tonci87 View Post
That sounds interesting, do we just dump the files in the SH5 folder?
Yep just put them in the SH5 folder and run the game like normal. You want notice any difference in speakers but the algorithm in the .dll that comes with it configures a doppler effect that simulates what you should hear in headphones as if you were there. Some games I tried it with
work better than others. And some scenarios worked better than others.

anyway just wanted to give a heads up about it since your working with the radio files reminded of it. I didn't mean to hijack vdr's TWoS thread. I just meant to announce my texture pack where people that play TWOS would see it. So I'll shut up now and let folks get back to discussing TWOS.
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Old 07-03-19, 01:47 AM   #12382
vdr1981
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Quote:
Originally Posted by boogieman335 View Post
Yep just put them in the SH5 folder and run the game like normal. You want notice any difference in speakers but the algorithm in the .dll that comes with it configures a doppler effect that simulates what you should hear in headphones as if you were there. Some games I tried it with
work better than others. And some scenarios worked better than others.

anyway just wanted to give a heads up about it since your working with the radio files reminded of it. I didn't mean to hijack vdr's TWoS thread. I just meant to announce my texture pack where people that play TWOS would see it. So I'll shut up now and let folks get back to discussing TWOS.
No problems boogieman335. Your post are very constructive and informative...Thank you for your ideas and have a nice day!
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Old 07-03-19, 12:57 PM   #12383
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No problems boogieman335. Your post are very constructive and informative...Thank you for your ideas and have a nice day!
Oh no Sir...….……..Thank You for TWOS ! And you have a nice day too.
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Old 07-12-19, 12:19 AM   #12384
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So, I'm happy to report to my fellow TWoS kaleunen that during my patrol in the North Atlantic immediately to the west of Britain, I successfully engaged and sunk a Nelson-class BB earning myself around another 33,500 tons and the 3rd warship target sunk during this patrol.

The engagement took about one hour and a half long including the time to set up for the intercept and do my TDC calculations using attack disc and RAOFB wheel. The battleship was one of two capital ships in the center of a fleet escorted by light-cruisers and destroyers - the other being an Illustrious-class CV.

This is by far the most excitement I've ever had from this mod, and would like to express my utmost gratitudes to those responsible for keeping this game going long after its expiration.

There is a question I'd like to ask however. Prior to engaging the battleship, I sent out contact reports via my radioman to the BdU notifying them of the location and direction of the fleet. To my knowledge, there were no other u-boats operating around the vicinity and neither did I see any Luftwaffe aircraft anywhere around. Yet to my amazement, apparently the Illustrious carrier and at least one other destroyer sunk after the Nelson class BB even though I visually confirmed all four of my torpedoes impacted on the one battleship.

Is there a possibility that my game may have gone unstable? I was genuinely curious as to how that happened, so I "cheated" and used my free-view camera to inspect the 3d models of the Illustrious and the destroyer while they were still surfaced and on fire, yet I did not see any torpedo holes or any signs of damage on them aside from the flames. Is there a bug that causes ships to explode when other ships in the convoy are struck? Have my game files gone corrupt? Just asking to hear if anyone else has come upon this problem, or if anyone can shine a light as to what might be going on?
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Old 07-12-19, 06:38 AM   #12385
vdr1981
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Quote:
Originally Posted by SatThuVoBui View Post
So, I'm happy to report to my fellow TWoS kaleunen that during my patrol in the North Atlantic immediately to the west of Britain, I successfully engaged and sunk a Nelson-class BB earning myself around another 33,500 tons and the 3rd warship target sunk during this patrol.

The engagement took about one hour and a half long including the time to set up for the intercept and do my TDC calculations using attack disc and RAOFB wheel. The battleship was one of two capital ships in the center of a fleet escorted by light-cruisers and destroyers - the other being an Illustrious-class CV.

This is by far the most excitement I've ever had from this mod, and would like to express my utmost gratitudes to those responsible for keeping this game going long after its expiration.

There is a question I'd like to ask however. Prior to engaging the battleship, I sent out contact reports via my radioman to the BdU notifying them of the location and direction of the fleet. To my knowledge, there were no other u-boats operating around the vicinity and neither did I see any Luftwaffe aircraft anywhere around. Yet to my amazement, apparently the Illustrious carrier and at least one other destroyer sunk after the Nelson class BB even though I visually confirmed all four of my torpedoes impacted on the one battleship.

Is there a possibility that my game may have gone unstable? I was genuinely curious as to how that happened, so I "cheated" and used my free-view camera to inspect the 3d models of the Illustrious and the destroyer while they were still surfaced and on fire, yet I did not see any torpedo holes or any signs of damage on them aside from the flames. Is there a bug that causes ships to explode when other ships in the convoy are struck? Have my game files gone corrupt? Just asking to hear if anyone else has come upon this problem, or if anyone can shine a light as to what might be going on?
Hi SatThuVoBui Thank you for your kind words! You are quite welcome!

Really strange indeed. Could be that the escaping CV collided with a destroyer which was speeding up to your approximate location. Do you have a game save ?

Do you use any non-TWoS mods maybe?
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Old 07-12-19, 10:05 AM   #12386
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Quote:
Originally Posted by boogieman335 View Post
I posted a small texture pack for TWOS in the downloads section and added a couple of screenies to pictures section if anyone is interested in checking them out.

Where? Which picture section? Pls post the link, thx!
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Old 07-12-19, 11:15 AM   #12387
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http://www.subsim.com/radioroom/down...o=file&id=5495
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Old 07-12-19, 04:07 PM   #12388
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Quote:
Originally Posted by vdr1981 View Post
Hi SatThuVoBui Thank you for your kind words! You are quite welcome!

Really strange indeed. Could be that the escaping CV collided with a destroyer which was speeding up to your approximate location. Do you have a game save ?

Do you use any non-TWoS mods maybe?
I do have save files, although apparently they aren't titled the same as they are in-game, so I can't tell which one corresponds to the the save *prior* to the engagement and which one is my "current" save.

As for additional mods, that would be a hard no. I am not running any mods except for TWoS as I understand that it's not intended to be used with any other mods aside from itself.
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Old 07-12-19, 09:17 PM   #12389
boogieman335
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Default Boogie's Refit for TWOS ver 1.2

Hi guys,
Just to let you know I just posted an updated version of my texture pack for TWOS. This one has the boat textures and uniform textures set up as separate mod folders. The uniforms are a little more period correct from the photos I have seen and have been completely reworked. The boat textures have some changes also to give a little more detail. Can be installed in bunker or out.
The pack is in the SH5 graphics section or here:


https://www.mediafire.com/file/rfgof...r_1.2.zip/file

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Old 07-12-19, 09:21 PM   #12390
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Originally Posted by excel4004 View Post
Where? Which picture section? Pls post the link, thx!
http://www.subsim.com/radioroom/album.php?albumid=1237

These are from the original pack. The new pack ver 1.2 has a few more details and separate and different uniforms.
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