SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-01-17, 02:33 PM | #1216 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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New more immersive textures
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05-22-17, 09:39 AM | #1217 |
Seaman
Join Date: May 2017
Location: Piraeus Greece
Posts: 34
Downloads: 27
Uploads: 0
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Ahoy my friend.
Have you released any version of this? |
05-22-17, 12:01 PM | #1218 |
CTD - it's not just a job
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Not just yet. We keep running into little issues. Substituting Japanese submarines and tactics into a German Pacific Ocean campaign is definitely not as easy I hoped. They (the Japanese subs) covered basically from the Panama Canal Zone all the way around the world West by Africa and up to France. No easy task to just change the BigMap.dds and go doing missions, much less writing the missions and making them somewhat like what the Sensuikan commanders went through... Hopefully a "skinny" demo in a few weeks, dependent upon if keltos01 likes how things turn out. I still haven't figured out if we'll do one boat at a time all the way through the war, go back and do others, or do one base, all the boats, or one year at a time. We'll see. But we're still trying to get the "base" mod to function reliably. Bells and whistles will have to wait. We're close on that.
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05-23-17, 04:30 AM | #1219 |
Seaman
Join Date: May 2017
Location: Piraeus Greece
Posts: 34
Downloads: 27
Uploads: 0
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OK. I hope you succeed.
I will be your first downloder for sure. |
05-27-17, 04:00 AM | #1220 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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good to know!
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05-27-17, 05:30 AM | #1221 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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I will be the second to download it, but one question: is it possible in the mod to play with the to jap. auxiliary cruiser?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
05-27-17, 09:33 AM | #1222 |
CTD - it's not just a job
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We don't have that installed in the mod, but if the mod uses certain German boats as its "base" (I'm brain-numb right now and can't remember which are still "alive" in the game), it should work. Once we get the campaign set and get a beta out, I might look at that as a possibility. Which particular Aux Cruiser mod are you wondering about? I have used the AsashioDDplayable mod from Peabody in a stripped-down version of the CMN mod, so hopefully, it wouldn't be too difficult to bring something like that in, but it will be much later before we get to the "extra" stuff like that. We have enough trouble with just getting what we have so far running correctly...
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05-27-17, 12:41 PM | #1223 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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Thanks to know that perhaps will be some aux cruiser in the future mod; I really love them. However I was refering to the two classes that are in the Fall of the Rising Sun mod.
PS: sorry for my bad english
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
05-27-17, 02:28 PM | #1224 |
CTD - it's not just a job
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I know which ones you are referring to. Do you happen to know if anyone has made a mod to make either of them playable?
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05-29-17, 08:25 AM | #1225 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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In reality I know that exist two Playable aux cruiser mod: the Playable HK Atlantis from Mikhail, that use the original SH4 model and the Playable MS Pinguin from Nautilus42 that use the same model of FOTRS (but with no campaign and no AA guns).
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
05-29-17, 09:04 AM | #1226 |
CTD - it's not just a job
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I'll look into those two then later. Thank you for pointing them out.
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06-02-17, 07:00 PM | #1227 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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just fixed the bow waves for all relevant boats.
wanna now do a new skin for the C3 |
06-16-17, 11:21 AM | #1228 |
Mate
Join Date: Apr 2011
Posts: 60
Downloads: 756
Uploads: 4
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Looks great! I am so glad you guys are starting work on this mod again after such a long hiatus - I thought it was dead! I have always found Japanese Submarines interesting - when I was a little kid I used to pretend that I was a captain of a Japanese submarine during WWII, and I had all sorts of adventures. Now, with this mod, I can actually play these adventures in a game! Best of luck to you all with continuing work on this mod.
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06-16-17, 11:33 AM | #1229 |
Gefallen Engel U-666
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welcome back!
Fritz Klum! after 5 years!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-16-17, 11:52 AM | #1230 |
CTD - it's not just a job
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Fritz, I hope the mod's idea of "play" is similar to what you imagined... We've got the old portions of the German U-Boats missions changed to a Japanese perspective, and now have to reduce their "frequency" (you don't want to spend the entire game in the Indian Ocean, do you??). Peabody had already finished with the traffic levels, so now what's left before a beta would be to build some more boat-specific mission files and incorporate them. We'll worry about "historical dates" for the equipment and fancy stuff later...
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