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Old 05-01-17, 02:33 PM   #1216
keltos01
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Default New more immersive textures

New more immersive textures for the interior :

RL IJN submarine crew picture and book





RL IJN recruiting poster !





RL IJN book




the Enigma keyboard was changed too although that is not that visible ingame
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Old 05-22-17, 09:39 AM   #1217
Vatis1982
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Ahoy my friend.
Have you released any version of this?
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Old 05-22-17, 12:01 PM   #1218
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Not just yet. We keep running into little issues. Substituting Japanese submarines and tactics into a German Pacific Ocean campaign is definitely not as easy I hoped. They (the Japanese subs) covered basically from the Panama Canal Zone all the way around the world West by Africa and up to France. No easy task to just change the BigMap.dds and go doing missions, much less writing the missions and making them somewhat like what the Sensuikan commanders went through... Hopefully a "skinny" demo in a few weeks, dependent upon if keltos01 likes how things turn out. I still haven't figured out if we'll do one boat at a time all the way through the war, go back and do others, or do one base, all the boats, or one year at a time. We'll see. But we're still trying to get the "base" mod to function reliably. Bells and whistles will have to wait. We're close on that.
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Old 05-23-17, 04:30 AM   #1219
Vatis1982
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OK. I hope you succeed.
I will be your first downloder for sure.
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Old 05-27-17, 04:00 AM   #1220
keltos01
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Quote:
Originally Posted by Vatis1982 View Post
OK. I hope you succeed.
I will be your first downloder for sure.
good to know!
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Old 05-27-17, 05:30 AM   #1221
Kapitain Oliver Leinkraunt
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I will be the second to download it, but one question: is it possible in the mod to play with the to jap. auxiliary cruiser?
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Rapidi Ed Invisibili-the campaign (an italian mod for SH4)
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Old 05-27-17, 09:33 AM   #1222
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We don't have that installed in the mod, but if the mod uses certain German boats as its "base" (I'm brain-numb right now and can't remember which are still "alive" in the game), it should work. Once we get the campaign set and get a beta out, I might look at that as a possibility. Which particular Aux Cruiser mod are you wondering about? I have used the AsashioDDplayable mod from Peabody in a stripped-down version of the CMN mod, so hopefully, it wouldn't be too difficult to bring something like that in, but it will be much later before we get to the "extra" stuff like that. We have enough trouble with just getting what we have so far running correctly...
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Old 05-27-17, 12:41 PM   #1223
Kapitain Oliver Leinkraunt
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Thanks to know that perhaps will be some aux cruiser in the future mod; I really love them. However I was refering to the two classes that are in the Fall of the Rising Sun mod.
PS: sorry for my bad english
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Old 05-27-17, 02:28 PM   #1224
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I know which ones you are referring to. Do you happen to know if anyone has made a mod to make either of them playable?
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Old 05-29-17, 08:25 AM   #1225
Kapitain Oliver Leinkraunt
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In reality I know that exist two Playable aux cruiser mod: the Playable HK Atlantis from Mikhail, that use the original SH4 model and the Playable MS Pinguin from Nautilus42 that use the same model of FOTRS (but with no campaign and no AA guns).
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Old 05-29-17, 09:04 AM   #1226
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I'll look into those two then later. Thank you for pointing them out.
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Old 06-02-17, 07:00 PM   #1227
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just fixed the bow waves for all relevant boats.

wanna now do a new skin for the C3
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Old 06-16-17, 11:21 AM   #1228
Fritz Klum
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Looks great! I am so glad you guys are starting work on this mod again after such a long hiatus - I thought it was dead! I have always found Japanese Submarines interesting - when I was a little kid I used to pretend that I was a captain of a Japanese submarine during WWII, and I had all sorts of adventures. Now, with this mod, I can actually play these adventures in a game! Best of luck to you all with continuing work on this mod.
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Old 06-16-17, 11:33 AM   #1229
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Default welcome back!

Fritz Klum! after 5 years!
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Old 06-16-17, 11:52 AM   #1230
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Fritz, I hope the mod's idea of "play" is similar to what you imagined... We've got the old portions of the German U-Boats missions changed to a Japanese perspective, and now have to reduce their "frequency" (you don't want to spend the entire game in the Indian Ocean, do you??). Peabody had already finished with the traffic levels, so now what's left before a beta would be to build some more boat-specific mission files and incorporate them. We'll worry about "historical dates" for the equipment and fancy stuff later...
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