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Old 04-05-11, 05:40 AM   #1186
x_Ringo_x
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Default Thanx

Yes, I finally got it installed and I am blown away. The only wish I have is that some DDG's are controllable. I understand that with the VLS system might be hard to emulate but not impossible.
That would be cool as hell to be able to conrtrol a Arleigh Burke or even a Russian Udaloy or Kashin DDG. Sorry for Rambling but thank you again for the help. I did figure it out.
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Old 04-05-11, 07:49 AM   #1187
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The Udaloy IS playable
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Old 04-05-11, 02:54 PM   #1188
x_Ringo_x
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Yeah I found that out, but Other nations ships would also be cool to see. Does anyone know a site that had a lot of information on scripting for the game. Especially for what one way to do something with the script?
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Old 04-05-11, 04:01 PM   #1189
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Quote:
Originally Posted by x_Ringo_x View Post
Yeah I found that out, but Other nations ships would also be cool to see. Does anyone know a site that had a lot of information on scripting for the game. Especially for what one way to do something with the script?

I think if I'm not mistaken scripting is a matter of point and click in DW.
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Old 04-19-11, 10:17 AM   #1190
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Quote:
Originally Posted by Buck_O View Post
I'm scratching my head trying to figure out what the excel doc. " Shipwreck Employment guide" is for, in the RA Doc file?
It's the file that tells you how to target the SS-N-19 'Shipwreck' missile. It's only available on the Oscar class, and imo, its inclusion here is a bit mystifying, because you'd typically launch it from at least 50-100 miles off, well beyond the range at which most DW scenarioes take place. The actual instructions are in the RA manual.
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Old 04-29-11, 02:41 PM   #1191
Heinrich Liebe
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It is possible to build (modding) a Seawolf with VLS Tubes ?

I have testing with copy some files from Virginia to SSN21 Folder and modifying the Database, but not VLS Tubes in my Seawolf

Ok, seawolf with VLS it's not realistic, but cool

Sorry for my bad english

Lars
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Old 04-30-11, 02:25 PM   #1192
dd149
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Default New update is out

Version 1.32 is out on RA team site:
http://crazyivan.nextmail.ru/Update_...30_04_2011.rar
Fantastic job from RA team, again a lot of improvements.
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Old 05-02-11, 12:15 AM   #1193
sertore
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Quote:
Originally Posted by dd149 View Post
Version 1.32 is out on RA team site:
http://crazyivan.nextmail.ru/Update_...30_04_2011.rar
Fantastic job from RA team, again a lot of improvements.
Yeah, good job but at the moment Lada and a few other platforms do not work properly: fix on the way, just a little more time to wait.
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Old 05-10-11, 04:29 PM   #1194
oscar19681
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I want to have this mod , but i understand that you have to install it over e clean install of stock DW and since i bought via download and i have used all the credits to port it over to another machine i think i will not be able to obtain a new download without paying for it. Is there another way install it ? I do have an older version of this mod installed though. Also is there a changelog or maybe screenshots as to what was changed? I cant find any information on this.
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Old 05-11-11, 05:26 AM   #1195
oscar19681
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Quote:
Originally Posted by -GrayOwl- View Post
Version 1.3 DWX Add-on has been released.

Download Site:

http://www.redrodgers.com/forums/sho...61&postcount=1


Happy New Year, subsailors!
Where exactly is the download link?
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Old 05-11-11, 05:59 AM   #1196
Castout
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Download links have been retracted following some bug discovery.

They are working on it or at least they say so.

That or they were putting some classified stuffs like REAL world values of subsurface vehicle sound performance, by accident
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Old 05-14-11, 01:40 AM   #1197
Castout
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Quote:
Originally Posted by oscar19681 View Post
Where exactly is the download link?
If you cannot wait here's the previous version. It's jolly good so I don't see any problem playing with it.

http://ra-dwx.narod.ru/download.htm
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Old 05-14-11, 11:45 AM   #1198
LoBlo
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How about making the Ohio SSGN Playable? It would have a the same interface as the Ohio SSBG, but hold 154 tamahawks. The weapons capacity could be simulated by making the 12 VLS tubes reloadable with tomahawks with 1 second reload times.
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Old 05-16-11, 03:54 AM   #1199
Krabb
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This is not an easy task to make the VLS tubes reloadable. Let's wait what will say GrayOwl, but I am against this.
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Old 05-17-11, 07:37 AM   #1200
Delareon
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Is this 1.31c allready that fixed version somebody has talked about earlier?
Or is there still something that is should wait for?
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