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05-26-10, 11:53 PM | #106 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Odd, my A does not do that (at least not the entire time) in 8 knot winds, hardly goes decks awash until about 9-10 knot winds...
Do you know if any mods you are using effect wave heights, speed etc? I test with stock, try and test with just this mod installed. Time for more videos I think, because I do not see the same thing. 7 knots surfaced is quite slow, and just chugging through the waves, maybe can expect the decks awash now and again. Also, how are you determining your wind speed? I can not recreate these issues, as a matter of fact its rare as hell I get the submerged sign in swells and even rarer I cant open the hatch.... Pic here at full speed, with 8 knots winds. EDIT: Tried again, made sure I was doing 7 knots in the VIIA, with 8 knots winds, turned towards all points, stayed at 32x, have no problems with hatch or could I reproduce the same issue you are having. I have no ENV mods installed while testing, some sea parameter edits maybe effecting this.
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05-27-10, 04:21 AM | #107 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
Downloads: 60
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im getting the same...decks awash and cant open the hatch, ob scope underwater at PD...im thinking some conflict with another mod....though when installing it says no conflict
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05-27-10, 04:37 AM | #108 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
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heres some screens...installed with no conflict with my other mods...
By furbs9999 at 2010-05-27 at PD through obs scope.... By furbs9999 at 2010-05-27 then when coming back to surface from pd ...this is as far as it goes...and cant open the hatch... By furbs9999 at 2010-05-27 Last edited by furby; 05-27-10 at 04:48 AM. |
05-27-10, 05:19 AM | #109 |
Watch
Join Date: Mar 2010
Location: TAIWAN
Posts: 26
Downloads: 119
Uploads: 0
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I can confirm as well. With version 1.4 the boat is lower in the water. I am using environmental 2.0 and patch 2.1, however with your 1.3 spec things were normal. This is a 1.4 issue.
I can use periscope and open the hatch, just lower on the sea. Hope this helps. |
05-27-10, 05:41 AM | #110 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
Downloads: 60
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maybe you could let me know what file to change myself to raise the boat?
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05-27-10, 05:44 AM | #111 |
Ace of the deep .
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My type a rides fine
RemoveLogoIntroTheDarkWraith sobers no footstep sound mod Lite Campaign LC 1.2 MightyFine Crew Mod 1.2.1 Alt w beards No Surface Hydrophone v2 sobers hatch mod sobers multi color mod sobers silent hud SH5 NewUIs_TDC_2_7_0_ByTheDarkWraith Accurate German Flags Environment MOD_2.0_sobers edition No magic skills v1.5 U-boat Historical Specifications 1.4 The environment mod is a mixture of mods , notice the UHS is last . |
05-27-10, 05:50 AM | #112 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
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yep..its installed last with no conflicts...any ideas sober?
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05-27-10, 05:57 AM | #113 |
Ace of the deep .
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I remember now , i took the submarine folder out of the environment mod first , then i enabled it and then i enabled the UHS mod complete . So try taking the submarine folder out of W_Clears mod first .
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05-27-10, 06:05 AM | #114 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
Downloads: 60
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will give that a try...thanks
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05-27-10, 07:11 AM | #115 |
Gunner
Join Date: Mar 2010
Posts: 96
Downloads: 95
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works great with my tons of mods,be sure to enabled it at last.
many thx ddrgn!
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05-27-10, 07:14 AM | #116 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Well there you go, this mod is not compatible with Environment Mod (now we know).
You can make it compatible by deleting the submarine folder from the Environmental mod, as per Sober, thank you Sober. I bet this was the problem with the boats looking low the whole time. I never saw it like you fellas using W_Clears' mod.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 05-27-10 at 07:38 AM. |
05-27-10, 07:55 AM | #117 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
Downloads: 60
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still no joy for me same with and with out W-clears mod...also the same when only using this mod with no others....thinking maybe a reinstall.
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05-27-10, 08:08 AM | #118 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
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I've never used that Environmental mod.
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05-27-10, 08:14 AM | #119 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Can you post your mod list Kylania?
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05-27-10, 08:25 AM | #120 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Generic Mod Enabler - v2.4.0.145
[E:\Ubisoft\Silent Hunter 5\MODS] ConvoyInterceptPractice_by_kylania RemoveLogoIntroTheDarkWraith Accurate German Flags AilClouds 3.0 AilRain 1.0 AilWhiteInterior 1.0 AttackScopeWire1.0 BARF + increased flooding time Capthelms SH5 Audio Mod Church's SHV 1.01 Keyboard Commands v1.1 Damage assessment Danevangs PS 1.0 Common VIIC Shadow Maps Danevangs PS 1.0 VIIC-upg Alberich Dooms Decks for VIIABC 1.3 Enhanced FunelSmoke_by HanSolo78 Feared Hunters 2.0 Gisement ImprovedAtlanticWaves impurity blue Menu - Das Boot Alarm Theme MightyFine Crew Mod 1.2.1 Alt w beards More Powerful Torpedoes v1.0 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 NewUIs_TDC_2_8_0_ByTheDarkWraith NewUIs_TDC_2_8_0_ColoredShippingChart_by_reaper7 Old Style Explosions V1.1 Reboot's Hot Soup 1.0 SD_MapLocationNameFix_v1_1 SD_NewMapColors sobers no footstep sound mod Sub_Exhaust_1_0_2_byTheDarkWraith Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 MRP 1.3+OPCF light MRP 8x5 patch Gouldjg's Crew Management v1.2 U-boat Historical Specifications 1.4 The Improved Atlantic Waves mod just changes values in SeaParameters.cfg, mostly ScaleY and SeaSpeed at 8 kts wind. |
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