SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-26-10, 11:53 PM   #106
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Odd, my A does not do that (at least not the entire time) in 8 knot winds, hardly goes decks awash until about 9-10 knot winds...

Do you know if any mods you are using effect wave heights, speed etc?

I test with stock, try and test with just this mod installed.

Time for more videos I think, because I do not see the same thing.

7 knots surfaced is quite slow, and just chugging through the waves, maybe can expect the decks awash now and again.

Also, how are you determining your wind speed?

I can not recreate these issues, as a matter of fact its rare as hell I get the submerged sign in swells and even rarer I cant open the hatch....

Pic here at full speed, with 8 knots winds.

EDIT: Tried again, made sure I was doing 7 knots in the VIIA, with 8 knots winds, turned towards all points, stayed at 32x, have no problems with hatch or could I reproduce the same issue you are having.

I have no ENV mods installed while testing, some sea parameter edits maybe effecting this.


ddrgn is offline   Reply With Quote
Old 05-27-10, 04:21 AM   #107
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

im getting the same...decks awash and cant open the hatch, ob scope underwater at PD...im thinking some conflict with another mod....though when installing it says no conflict
furby is offline   Reply With Quote
Old 05-27-10, 04:37 AM   #108
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

heres some screens...installed with no conflict with my other mods...


By furbs9999 at 2010-05-27

at PD through obs scope....


By furbs9999 at 2010-05-27

then when coming back to surface from pd ...this is as far as it goes...and cant open the hatch...


By furbs9999 at 2010-05-27

Last edited by furby; 05-27-10 at 04:48 AM.
furby is offline   Reply With Quote
Old 05-27-10, 05:19 AM   #109
Trublion
Watch
 
Join Date: Mar 2010
Location: TAIWAN
Posts: 26
Downloads: 119
Uploads: 0
Default

I can confirm as well. With version 1.4 the boat is lower in the water. I am using environmental 2.0 and patch 2.1, however with your 1.3 spec things were normal. This is a 1.4 issue.

I can use periscope and open the hatch, just lower on the sea.
Hope this helps.
Trublion is offline   Reply With Quote
Old 05-27-10, 05:41 AM   #110
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

maybe you could let me know what file to change myself to raise the boat?
furby is offline   Reply With Quote
Old 05-27-10, 05:44 AM   #111
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

My type a rides fine
RemoveLogoIntroTheDarkWraith
sobers no footstep sound mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
No Surface Hydrophone v2
sobers hatch mod
sobers multi color mod
sobers silent hud
SH5
NewUIs_TDC_2_7_0_ByTheDarkWraith
Accurate German Flags
Environment MOD_2.0_sobers edition
No magic skills v1.5
U-boat Historical Specifications 1.4
The environment mod is a mixture of mods , notice the UHS is last .
THE_MASK is offline   Reply With Quote
Old 05-27-10, 05:50 AM   #112
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

yep..its installed last with no conflicts...any ideas sober?
furby is offline   Reply With Quote
Old 05-27-10, 05:57 AM   #113
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

I remember now , i took the submarine folder out of the environment mod first , then i enabled it and then i enabled the UHS mod complete . So try taking the submarine folder out of W_Clears mod first .
THE_MASK is offline   Reply With Quote
Old 05-27-10, 06:05 AM   #114
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

will give that a try...thanks
furby is offline   Reply With Quote
Old 05-27-10, 07:11 AM   #115
zack
Gunner
 
Join Date: Mar 2010
Posts: 96
Downloads: 95
Uploads: 0
Default

works great with my tons of mods,be sure to enabled it at last.

many thx ddrgn!
zack is offline   Reply With Quote
Old 05-27-10, 07:14 AM   #116
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Well there you go, this mod is not compatible with Environment Mod (now we know).

You can make it compatible by deleting the submarine folder from the Environmental mod, as per Sober, thank you Sober.

I bet this was the problem with the boats looking low the whole time. I never saw it like you fellas using W_Clears' mod.

Last edited by ddrgn; 05-27-10 at 07:38 AM.
ddrgn is offline   Reply With Quote
Old 05-27-10, 07:55 AM   #117
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

still no joy for me same with and with out W-clears mod...also the same when only using this mod with no others....thinking maybe a reinstall.
furby is offline   Reply With Quote
Old 05-27-10, 08:08 AM   #118
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

I've never used that Environmental mod.
__________________

kylania is offline   Reply With Quote
Old 05-27-10, 08:14 AM   #119
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Can you post your mod list Kylania?
ddrgn is offline   Reply With Quote
Old 05-27-10, 08:25 AM   #120
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Generic Mod Enabler - v2.4.0.145
[E:\Ubisoft\Silent Hunter 5\MODS]

ConvoyInterceptPractice_by_kylania
RemoveLogoIntroTheDarkWraith
Accurate German Flags
AilClouds 3.0
AilRain 1.0
AilWhiteInterior 1.0
AttackScopeWire1.0
BARF + increased flooding time
Capthelms SH5 Audio Mod
Church's SHV 1.01 Keyboard Commands v1.1
Damage assessment
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-upg Alberich
Dooms Decks for VIIABC 1.3
Enhanced FunelSmoke_by HanSolo78
Feared Hunters 2.0
Gisement
ImprovedAtlanticWaves
impurity blue
Menu - Das Boot Alarm Theme
MightyFine Crew Mod 1.2.1 Alt w beards
More Powerful Torpedoes v1.0
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
NewUIs_TDC_2_8_0_ByTheDarkWraith
NewUIs_TDC_2_8_0_ColoredShippingChart_by_reaper7
Old Style Explosions V1.1
Reboot's Hot Soup 1.0
SD_MapLocationNameFix_v1_1
SD_NewMapColors
sobers no footstep sound mod
Sub_Exhaust_1_0_2_byTheDarkWraith
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
MRP 1.3+OPCF light
MRP 8x5 patch
Gouldjg's Crew Management v1.2
U-boat Historical Specifications 1.4

The Improved Atlantic Waves mod just changes values in SeaParameters.cfg, mostly ScaleY and SeaSpeed at 8 kts wind.
__________________

kylania is offline   Reply With Quote
Reply

Tags
favorite


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.