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01-30-14, 10:06 AM | #106 |
Nub
Join Date: Dec 2013
Posts: 4
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i really dont think it as cheating
just wanted to emphasize that i like the realism trend |
01-30-14, 10:49 AM | #107 | |
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01-30-14, 10:51 AM | #108 |
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Re: underwater debate
I too think the underwater should be as in stock If external view is checked in options - the only way to view is through scope Perhaps a patch to overwrite this |
01-30-14, 12:49 PM | #109 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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More in general, the little problem of megamods, as opposed to enabling mods one by one, is that everyone got different ideas on what mods should be included and what not. easily done: replace Underwater.pfx with the one from DynEnv's main mod or from one of the Enhanced Visibility submods. IIRC Main mod = underwater a little more blurred than in stock game (but not as distorted/pixelated as per sober's underwater FX) Enhanced Visibility (medium) = stock effect Enhanced Visibility (high) = no underwater effect |
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01-30-14, 01:07 PM | #110 | |
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01-30-14, 01:23 PM | #111 | |
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Regarding personal preferences ... Yes, I could remove real navigation, underwater visibility mod or any other mod which makes SH more realistic or difficult to use, but in no time we would have list of 15+ optional patches which will pose serious problem for most of people.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-30-14, 01:31 PM | #112 | ||
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I just copied and pasted Gaps instructions into a readme for myself - perhaps just adding readme files or link to these hints from people who know and if users really want to change something - a little encouragement to open the files may be a good thing and lead to more modders I also have note from Serge and rad for when I play again |
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01-30-14, 02:10 PM | #113 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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01-30-14, 02:53 PM | #114 | |
Ace of the deep .
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Last edited by THE_MASK; 01-30-14 at 03:13 PM. |
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01-30-14, 03:40 PM | #115 |
Medic
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
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Guys, vdr keeping this Megamod up to date is a grand thing indeed..
Imho all these additional requests makes the Megamod unmanageable soon. As suggested above: an easy possible solution (which is stable with me so far): Simply activate in JSGME after Steel Wolves mod the FX option from DynEnv 2.9. Thats it, clear water again. I then activated Atlantic Green 1.1 ( http://www.subsim.com/radioroom/down...o=file&id=1728 ) with reduced gamma after that and very happy with result! Cheers, Trebb.
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Flying Dutchman |
01-30-14, 04:05 PM | #116 |
Watch
Join Date: Jan 2014
Posts: 21
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Thanks the answer Trevally. I catched up with him with about 0.5% fuel percentage!
Sorry about the question I thought it's just some kind of a bug because first there was a tanker with whom I could manage the refuel procedure. But it's all good now. Thanks to you! |
01-30-14, 04:33 PM | #117 | ||
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Discussion here can help people adjust their own game Quote:
perhaps someday I can get a XIV to add in place of that typeVII |
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01-30-14, 04:44 PM | #118 |
Watch
Join Date: Jan 2014
Posts: 21
Downloads: 16
Uploads: 0
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By the way I like watching my boat sailing from the underwater view too but I'm okay with this "realistic camera" either.
I can understand why others mentioned this camera thing. I think everybody who writes here appreciates your mod Vdr so don't take it personally. It is far the most stable and the best mod in my opinion. I like realistic things basically just I prefer the "clear" camera option because of the screenshots and the feeling what it can give me. I never use it for other inspections because it takes away the joy, but for underwater screenshots it's great. If that Sober's Dynenv is possible and stable can somebody report that please ? Because that would be quite good and it would give the option to everybody who likes to watch his own boat sailing. |
01-30-14, 06:12 PM | #120 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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In alternative, you can also open that file in notepad, and experiment with its one setting until you find your optimum, but beware: little increments/decrements have a great effect, and if memory serves me well putting the FX to 0 crashes the game. DynEnv's Enhanced visibility high uses a very low setting, but not 0.
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