SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-04-19, 09:30 AM | #1 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 914
Downloads: 1359
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Anvart
By the way, it's the umpteenth time you come back to this topic, For example here http://www.subsim.com/radioroom/show...postcount=1233 We understand your point of view, you don't need to remember it us in Aeternum, I don't think anyone has called you into question / offended as you do.
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 04-04-19 at 09:45 AM. |
04-04-19, 08:55 AM | #2 | |
Hellas
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Quote:
But the theme is that you can't talk with these rude expressions for other members in public. Would you like it if other members start talking to you in the same style ?
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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12-29-20, 04:30 PM | #3 |
Swabbie
Join Date: Apr 2018
Posts: 8
Downloads: 78
Uploads: 0
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Thanks for your repplies.
There's any mod about colorless contacts showing tails? |
12-29-20, 06:38 PM | #5 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,300
Downloads: 442
Uploads: 0
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This mod produces little squares in black but does not have tails, so it can be a challenge in coming up with a good heading for the contact. It is the one I use in NYGM.
Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
12-29-20, 06:39 PM | #6 |
Ocean Warrior
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Ah, thanks Bob. I'm a fan of the assisted plotting mod default system in NYGM so don't know much about others.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
01-01-21, 10:40 AM | #7 |
Ocean Warrior
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Aircraft
Following pertain to a stock NYGM install with only the H.sie and Stiebler patched applied, various months in 1943 starting in July and later.
I've been curious about the aircraft behavior in NYGM so I've been doing some testing/observing. Interested if anyone else has seen/does see similar. Anyone else notice the Sunderlands being completely blind and worthless ? I've had them fly within a few hundred yards of my boat and never change course or attack. Finally did get one attack, did so only with guns. I know the aircraft in the game only use visual sighting to find a u-boat whether radar equipped or not but they were in easy visual range. The other aircraft have no problem finding my boat but there isn't much reason to dive to evade as they couldn't hit the broadside of a barn with their bombs/charges and many times they don't drop them anyway. I believe these are all scripted aircraft. Really like and impressed by the work Stiebler has done with aircraft in NYGM but would like to see them more of a threat/danger.
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 01-24-21 at 09:55 AM. |
01-01-21, 12:01 PM | #8 |
CTD - it's not just a job
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Have you run Hebe Vollmaus's mySH3-Tool on it yet John? He did a wonderful job on some of the tests that really help planes and ships. What s7rikeback and I found in the FotRSU mod with most of the instances of airplanes not attacking, was that their "Loadout" values did not match between the eqp file and the cfg files. There were even instances of planes using non-existent "equipment". You get those to match, and presto-change-oh! you have airplanes that attack - unless, of course, they are using an invalid "Visual" node... lol - which s7rikeback and CapnScurvy also found! There are still differences in airplanes, between the various models, but most of them now function as intended...
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01-24-21, 05:45 AM | #9 | |
Ocean Warrior
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"2. All the aircraft (scripted or spawned from a land-base) seem to be blind to the U-boat if it is not directly in their line of vision ahead as they fly close. As mentioned previously, the spawned aircraft are given a direct line of flight to the U-boat by the code before they are visible from the U-boat. This makes them deadly. The scripted aircraft can fly in a straight line past your U-boat without seeing it, even if it is close, unless the U-boat is by chance almost directly ahead of the flight of the aircraft." from here. Combine this limitation with the one causing an aircraft many times to not release its bombs/depth charges on the first pass (and being wildly inaccurate when it does) and one gets an aircraft "threat" that, isn't.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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11-26-21, 11:14 PM | #10 |
Watch
Join Date: Oct 2021
Posts: 26
Downloads: 23
Uploads: 1
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Stiebler4C_V16B1.7z
problem: CTD (crash to desktop )when start,,,or no UI menu when enter game Does anyone have a complete and dyed-in-the-wool solution? PS: no matter Stiebler4C_V16B1.7z or V16B1-Patch-Kit will lead to CTD or No Menu words. |
11-26-21, 11:40 PM | #11 | |
Ocean Warrior
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You've installed them incorrectly and/or have conflicting mods. They work flawlessly when installed correctly. Post your mod list.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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11-29-21, 08:49 AM | #12 |
Watch
Join Date: Oct 2021
Posts: 26
Downloads: 23
Uploads: 1
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yeah,,it is a SH3 coby of other big mod.Now it is ok.I use LSH3-2020-SP to install NYGM all mods.It is correct now.
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11-29-21, 08:53 AM | #13 |
Watch
Join Date: Oct 2021
Posts: 26
Downloads: 23
Uploads: 1
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what happened to the deckgun
Now ,,When I create a new carreer,,the deck gun will be destroyed at the beginning,,,could some one tell me the reason and how to sovle it
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11-29-21, 10:05 AM | #14 | |
Ocean Warrior
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You should only use the stock version of SH3 to install onto. Installing one megamod (NYGM) onto another (LSH) as you're doing will never work correctly.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-02-21, 03:13 PM | #15 |
Admiral
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Ahoy...
Interested, in giving NYGM a go... & would.., appreciate a up to date list of just what zip files/folders for it, that I need to grab so as to ensure I have the right ones, grabbed... Thanks. Don't need the link to where they are, just the up to date info on what zips to get ahold of... M. M. p.s. With that, recommendation on a WS mod for it, that can handle 16X9 rez... as well. Thanks.
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torpedos through hull |
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