SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-28-10, 10:09 AM | #106 | |
Seaman
Join Date: Aug 2006
Posts: 39
Downloads: 7
Uploads: 0
|
Quote:
I propose Pre-official-release PATCH content Request Topic on this forum. I really wanted to buy this game despite my dislike of DRM but what u said is just too much. I'm wondering if a further developpement of GWX is the way to go... UBI screwed that game period. |
|
02-28-10, 10:46 AM | #107 |
Weps
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
|
Maybe im being to optimistic here but maybe we should all wait until we actually have the game before writing it off, ya DRM sucks big time, but everything else half of the posts ive read in hear are of guys who have the game still trying to figure out how the new interface and such works.
Give it time im sure its not that bad and ya the modders will hopefully be able to add alittle more realism and eyecandy
__________________
The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system |
02-28-10, 11:01 AM | #108 | |
Seaman
Join Date: Aug 2006
Posts: 39
Downloads: 7
Uploads: 0
|
Quote:
BUT It's not to modders to complete a unfinished product, why i have to pay a full price for something that doesnt provide esential (to me) features, modders arent paid for that. They didnt add all we wanted - i know tech limits- but even took away (indeed,need more players feedback) some feature/graphics from previous sh. |
|
02-28-10, 11:03 AM | #109 |
Sea Lord
|
Hi!
Looks quite good so far... first users report only minor Bbugs/problems... and finaly we have the Kiel canal and realistic harbours!! nice dev-team!! |
02-28-10, 11:20 AM | #110 | |
Grey Wolf
|
Quote:
will be patched in or can be modded. |
|
02-28-10, 11:31 AM | #111 |
Swabbie
Join Date: Apr 2005
Location: Regensburg Germany
Posts: 9
Downloads: 5
Uploads: 0
|
some new pic´s here :
http://www.marinesims.de/wbb2/thread.php?threadid=11935 Boat in heavy weather... |
02-28-10, 12:19 PM | #112 |
Weps
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
|
Denson, i totally agree dont get me wrong its sad that we have to realy on modders to fix products, but nothing is going to change until we breach ubisofts doors and through flashbangs and fist to cuff emm. Until then thier like every other evil empire thier out for the $$$$ or dont have enough balls to demand a game be delayed until they fully produce.
Other than that i think the game is going to rock, and ya same cycle it wont be totally awesome until the genious modders we have here do thier magic Jonesy
__________________
The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system |
02-28-10, 12:39 PM | #113 | |
Ensign
Join Date: Mar 2001
Posts: 221
Downloads: 95
Uploads: 0
|
Quote:
I would not work neither in real life or in MP versus human controlled DD. I do not know a sigle case of such method being used by U-boats during the war. Unless you had GNAT torps, the best thing you could do was to try to get deep, instead remaining at periscope depth or shallow. Many people tried such methods while we played MP combats with SH II vs DC just to get their subs duly sunk. But be happy maybe the AI escorts in SH V are as dumb as the ones in SH III so you can try your "realistic methods"
__________________
Peace and freedom are not free. |
|
02-28-10, 12:59 PM | #114 | |
Ocean Warrior
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
Quote:
Sure, it's got the "Silent Hunter" brand name, but as you said, Ubisoft is manned by men and women who are in it for the money, just like you are in it for the money when you go to your own job. Simulators are not "in" right now in our fast-paced "Modern Warfare" society, and for all we know, it was either this or no game at all.
__________________
|
|
02-28-10, 01:03 PM | #115 | |
Seaman
Join Date: Aug 2006
Posts: 39
Downloads: 7
Uploads: 0
|
Quote:
I dont want to bitch the game, but why dev didn't left what was good in SH3 and 4? I'm sad that possibly modders will not have all the tools needed. I understand that UBI wants $$ back that they invested in the game, but i have to remind that SH5 is still based on old sh3 engine, so plenty of $$ saving. |
|
02-28-10, 01:09 PM | #116 | |
Seaman
Join Date: Aug 2006
Posts: 39
Downloads: 7
Uploads: 0
|
Quote:
My method is not historical, but there's a video on youtube showing how to sink a merchant based on hydrophone data, so no zig-zag. Back to subject i was complaigning that a feature that existed in SH3 (setting manually torp gyro) should be here in SH5 and it isn't. That not a progress but a step back. |
|
02-28-10, 01:53 PM | #117 |
Weps
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
|
I can assure you i dont do my job for the money, if that were the case id be going down a different road right now. But anyways back to the game i still bought it and will fully enjoy it, sometimes what game companies do just has no common sense attached to it, and in different lines of work that would get people killed.
Enough said Im still a fan
__________________
The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system |
02-28-10, 02:22 PM | #118 |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,812
Downloads: 344
Uploads: 0
|
current depth 148 meters (advanced depth/speed scale in lower left corner):
__________________
|
02-28-10, 02:42 PM | #119 |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,812
Downloads: 344
Uploads: 0
|
Before everyone starts frothing at the mouth, you can set gyro angle, but its done via the periscope. Where you aim, factoring in the rest of the solution, determines the Gyro angle.
In SH3, to get a solution on a TGT, you had to lock the periscope and frequently had to set gyro angles 1+ degrees towards the bow to make sure you hit. I actually prefer this system since you can lock a TGT for TDC purpose and input all the data pertaining to that TGT without having the periscope itself locked to the TGT. So you can lead the TGT as little or as much as you want, making it easier to target specific sections of the ship. Being able to manually set gyro angles would have been nice, but this system works well and hitting a TGT w. manual TDC/map updates off is as hard in this game as in SH3. Apart from that, you get the same data as in SH3. The only one I have not found so far is "depth under keel", forcing me to guesstimate based on the map. One major complain which I have is the manual which is as bad as the SH4 one. It is 35 pages and glosses over or does not explain many aspects of the game. I am also having problems with the stadimeter. When you read the range from the top mast as in SH4, the range is off and of course, the manual offers no explanation. If anyone has figured it out, I would appreciate the answer as well.
__________________
|
02-28-10, 02:54 PM | #120 | |
The Old Man
|
Quote:
Is there a way to input range manually without the stadimeter? |
|
|
|