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04-28-12, 02:01 AM | #1171 | |
Black Magic
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Waypoints work is on hold. I'm deep into SH5.exe again and it's supporting .act files. Think I just figured out how to remove the CO2 generation bug when snorkel is raised... |
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04-28-12, 05:25 PM | #1172 |
Stowaway
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If it is infact a standard GR2 file?
Export of the skeleton can be done through the SMD format. What Game are you messing with? |
04-29-12, 11:37 AM | #1173 | |
Mate
Join Date: Nov 2011
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Civ5. I tried to import their GR2 already and no luck. They have their own format but I can convert it to a standard GR2 through a tool that someone else did (and they no longer hae their code and moved on). All their tool allowed to do was switch the materials. I really need something that will let me export the GR2 to something I can import into blender and keep the skeleton and rigging. Not concerned about animations because I plan to use standard animations to move the model. I just need the skeleton and rigging! Thanks! |
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04-29-12, 09:59 PM | #1174 |
Stowaway
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04-29-12, 11:53 PM | #1175 |
Mate
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05-01-12, 03:23 PM | #1176 | |
The Old Man
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Has made a small summary and any help for the great work the TheDarkWraith. I tried it on two ways to import a test model (set) FIRST I USE !! 3Ds-Max 7.0 Expotron 3ds/max>gr2 http://gr2decode.altervista.org/files/expotron.zip Gr2 Mesh coverter gr2>3ds/max http://gr2decode.altervista.org/file...eshconv1_3.zip Plugin Import Skeletron http://vnfiles.ign.com/nwvault.ign.c...ugins2.3.0.rar --------------------------------------- Furst import Model as ( obj ) in Max 7.0 [IMG][/IMG] Then Exportit with Expotron 3ds/max>gr2 http://gr2decode.altervista.org/files/expotron.zip ....to... gr2_viewer..NO PROBLEM. then import as GR2 file in GR2EditorViewer (TheDarkWraith) this message !! [IMG][/IMG] ..HEADER FILE PROBLEM !! [IMG][/IMG] . . NEXT WAY !! ABAUT HEADER !! Export from Little Table from GR2EditorViewer (TheDarkWraith) as obj. Import as Obj to 3Ds Max7.0 and Merge two Models with one CT_Body_table.obj ( orginal file ) [IMG][/IMG] Hmmm ..many questions !!Vertax Data i think (UVW ) UV1Diffuse..Map or UVWs / and UV2 (AO) Ambiente Occlusion ?? Normal data i think Normal Map ( TGA /DDS ) [IMG][/IMG] Information !! If you elected to import the AO data then next youll be asked to select the AO OBJ file to import The importation of AO data ONLY affects the second texture coordinates. ----------------------------------------------------------------------- [IMG][/IMG] How exactly do I do it now ?? o.k ..next !! more leyers !! (maps ) back to max 7.0 bake Leyers !! [IMG][/IMG] I Bake same layers CT_Body_tableCompleteMap CT_Body_tableDiffuseMap CT_Body_tableNormalsMap CT_Body_tableSpecularMap and contain with uvw CT_Body_table1.uvw USE AUTOMATIC UNWRAP !! hope thats write !! [IMG][/IMG] end one UVW then export CT_Body_table1.obj ( thats Objekt (.obj ) file contains all 4Maps and one uvw (for all ) The Looks (left graphic) [IMG][/IMG] ore DDS file ( Looks so ) o.k NEW import in GR2EditorViewer (TheDarkWraith)--> CT_Body_table [IMG][/IMG] This message! Strained nothing! PLEASE HELP! Last edited by Tomi_099; 05-01-12 at 05:58 PM. |
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05-02-12, 01:50 PM | #1177 |
Sea Lord
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hey tomi. nice to see you are still around here!
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05-04-12, 05:54 AM | #1178 |
Watch
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I think to remember that TDW has limited his editor to SH5 GR2 files.
You Expotron gr2 converter probably ads an other magic byte in the header as those used in SH5. I guess that's the reason why you get the first error. For the rest I really don't know I just tested exporting files to .obj. |
05-04-12, 01:59 PM | #1179 |
Stowaway
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I think Expotron also exports verts and such as a granny_real16?
As such, TDW is only programming for real32's in such cases. It's not hard to convert from real16 to real32 and there may be a program out there to convert those older GR2 files. |
05-04-12, 05:23 PM | #1180 | |
Mate
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how is it that civ5 grannys are different than SH5's? Did they just add headers or something. Or even whats the difference between a SH5 GR2 and a regular GR2? |
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05-04-12, 05:42 PM | #1181 |
Black Magic
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Nope, I can handle real16's also I coded that in
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05-04-12, 05:45 PM | #1182 |
Black Magic
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That is a very loaded question/answer. The GR2 format is highly customizable - I can't stress HIGHLY enough. It's a great format when you know exactly what you're working with. With SH5 they gave every GR2 file a specific magic number. I look for this magic number. If a GR2 file does not contain this magic number it's rejected (currently) by the app. That's how I know that the file I'm working with falls within the assumptions and capabilities of the app
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05-04-12, 05:52 PM | #1183 | |
Mate
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Do standard GR2s not have this magic number or they have a different one? If they don't then I wonder if you could have an option to load a gr2 or and SH5gr2 the difference being one checks fr a magic number and the other doesn't. just hoping! |
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05-04-12, 06:56 PM | #1184 |
Black Magic
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Every GR2 file has a magic number assigned to them.
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05-04-12, 10:09 PM | #1185 |
The Old Man
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import --> .obj to GR2EditorViewer(TheDarkWraith)
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