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03-04-23, 02:07 AM | #1141 | |
Navy Seal
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90% of ships have correct propeller zone box (now 100%) but it seems they keep going on once destroyed. I suspect a hard coded bug that I can’t fix right now… Only way to stop ship for sure is to destroy engine room, so I will test later on replacing propeller box by engine room box…and see what happens Maybe a turn around could help fixing this bug.
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03-04-23, 03:41 AM | #1142 | |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Quote:
Interesting! maybe just remove the propeller box zone and extending the engine room zone to cover the area. |
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03-04-23, 10:51 AM | #1143 | |
Grey Wolf
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Strange ! Every time I've destroyed the propeller of a ship, then there was no more smoke coming out of the funnel and the ship would eventually come to a halt. I'm going to test again... |
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03-04-23, 11:26 AM | #1144 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
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It does not happen all the time. It is certain ships that this is a issue with, I just never noted which ship(s) were involved. It has happened to me more than a handful of times over the years.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
03-04-23, 12:48 PM | #1145 | |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Quote:
Interesting as this coincides with Fifi's comment that the propeller zone was correct for 90% of ships. |
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03-04-23, 01:44 PM | #1146 |
Navy Seal
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When I will have finish actual work (how many days I dunno) I will investigate this propeller problem from closer…
It could come from the propeller settings in zone Cfg file too, maybe not appropriate … Actually I had to rebuild from scratch many of our destroyers zones box… again, had bad surprises when checking them. Found ships without any fire boxes (VonDos) or not correct at all (mainly imported SH4 ships)… added many new boxes too, so all masts & lifeboats & funnels etc are now destructible. 280 ships to check and rebuild to my standards that a lot of work and time
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03-04-23, 04:28 PM | #1147 | |
Argentinian Skipper
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Enjoying now your version 3.2. Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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03-04-23, 11:09 PM | #1148 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Is crew efficiency intentionally set this low when starting out in NYGME? Quite a few times my SO doesn't hear anything and we are being circled above by ships.Other times I go up on deck and see a ship 500m away and ask WO nearest visual contact and he replies no visual contacts.I noticed that the efficiency of these compartments is very low like 15%.
Watch video of George Haeder here where he is baffled by how good the AI of DD escorts are but angry about his SO Earlier in video he was ranting about being done and moving on! @ 1:50:00 |
03-05-23, 01:47 AM | #1149 | |
Navy Seal
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At start, you have the minimum, but after some time your crew will gain experience & grade with promotions and the efficiency should raise a bit But I’ve never seen 100% efficiency in NYGM … and I like it this way.
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03-05-23, 01:40 PM | #1150 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Its a nice idea done to extreme aka the evolution of the darker manual.
NYGM screams realism but I feel this part does not match well with the others.Maybe an option in JSGME for half efficiency that goes to full when you get your crew in better shape so it keeps a bit of NYGM idea intact but you start with a semi functioning crew.... |
03-06-23, 11:17 PM | #1151 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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I have chased this ship 3 times already.It shows as a merchant on sonar and WE identifies ship as tugboat.
https://imgur.com/RcGVYOF I saved and then drove at it to see if it behaves as merchant and it attacked. https://i.imgur.com/7qcRVLL.png Last edited by Wolfstriked; 03-07-23 at 12:27 AM. |
03-07-23, 01:53 AM | #1152 | |
Navy Seal
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Don’t rely on your AI crew only… plenty merchants will attack you if armed.
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03-07-23, 03:28 AM | #1153 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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03-07-23, 11:06 AM | #1154 |
Navy Seal
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Oh my god! When zones boxes are correct & at the right place, it’s an other game !!
For instance, finished the minelayer revision. When firing the 88mm deck gun at the mines on the ships deck… what a fireworks Excellent !
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03-07-23, 12:22 PM | #1155 |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 753
Downloads: 122
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Enjoying your modding? Great!
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