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Old 03-04-23, 02:07 AM   #1141
Fifi
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Quote:
Originally Posted by Wolfstriked View Post
BTW,will the work your doing on zones fix the horribleness of getting a stern shot that destroys the propellers but ship keeps going?
That’s a good question.
90% of ships have correct propeller zone box (now 100%) but it seems they keep going on once destroyed.
I suspect a hard coded bug that I can’t fix right now…
Only way to stop ship for sure is to destroy engine room, so I will test later on replacing propeller box by engine room box…and see what happens
Maybe a turn around could help fixing this bug.

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Old 03-04-23, 03:41 AM   #1142
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Originally Posted by Fifi View Post
That’s a good question.
90% of ships have correct propeller zone box (now 100%) but it seems they keep going on once destroyed.
I suspect a hard coded bug that I can’t fix right now…
Only way to stop ship for sure is to destroy engine room, so I will test later on replacing propeller box by engine room box…and see what happens
Maybe a turn around could help fixing this bug.


Interesting! maybe just remove the propeller box zone and extending the engine room zone to cover the area.
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Old 03-04-23, 10:51 AM   #1143
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Quote:
Originally Posted by Fifi View Post
That’s a good question.
90% of ships have correct propeller zone box (now 100%) but it seems they keep going on once destroyed.
I suspect a hard coded bug that I can’t fix right now…
Only way to stop ship for sure is to destroy engine room, so I will test later on replacing propeller box by engine room box…and see what happens
Maybe a turn around could help fixing this bug.

Strange !

Every time I've destroyed the propeller of a ship, then there was no more smoke coming out of the funnel and the ship would eventually come to a halt.


I'm going to test again...
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Old 03-04-23, 11:26 AM   #1144
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Strange !

Every time I've destroyed the propeller of a ship, then there was no more smoke coming out of the funnel and the ship would eventually come to a halt.


I'm going to test again...
It does not happen all the time. It is certain ships that this is a issue with, I just never noted which ship(s) were involved. It has happened to me more than a handful of times over the years.
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Old 03-04-23, 12:48 PM   #1145
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Originally Posted by FUBAR295 View Post
It does not happen all the time. It is certain ships that this is a issue with, I just never noted which ship(s) were involved. It has happened to me more than a handful of times over the years.

Interesting as this coincides with Fifi's comment that the propeller zone was correct for 90% of ships.
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Old 03-04-23, 01:44 PM   #1146
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When I will have finish actual work (how many days I dunno) I will investigate this propeller problem from closer…
It could come from the propeller settings in zone Cfg file too, maybe not appropriate …

Actually I had to rebuild from scratch many of our destroyers zones box… again, had bad surprises when checking them.
Found ships without any fire boxes (VonDos) or not correct at all (mainly imported SH4 ships)… added many new boxes too, so all masts & lifeboats & funnels etc are now destructible.
280 ships to check and rebuild to my standards that a lot of work and time

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Old 03-04-23, 04:28 PM   #1147
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Quote:
Originally Posted by Fifi View Post
When I will have finish actual work (how many days I dunno) I will investigate this propeller problem from closer…
It could come from the propeller settings in zone Cfg file too, maybe not appropriate …

Actually I had to rebuild from scratch many of our destroyers zones box… again, had bad surprises when checking them.
Found ships without any fire boxes (VonDos) or not correct at all (mainly imported SH4 ships)… added many new boxes too, so all masts & lifeboats & funnels etc are now destructible.
280 ships to check and rebuild to my standards that a lot of work and time

Many thanks FiFi for all the hard work

Enjoying now your version 3.2.

Best regards.

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Old 03-04-23, 11:09 PM   #1148
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Is crew efficiency intentionally set this low when starting out in NYGME? Quite a few times my SO doesn't hear anything and we are being circled above by ships.Other times I go up on deck and see a ship 500m away and ask WO nearest visual contact and he replies no visual contacts.I noticed that the efficiency of these compartments is very low like 15%.


Watch video of George Haeder here where he is baffled by how good the AI of DD escorts are but angry about his SO Earlier in video he was ranting about being done and moving on! @ 1:50:00

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Old 03-05-23, 01:47 AM   #1149
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Is crew efficiency intentionally set this low when starting out in NYGME?
Yes, it was Stiebler desire, I never changed this part of game.
At start, you have the minimum, but after some time your crew will gain experience & grade with promotions and the efficiency should raise a bit
But I’ve never seen 100% efficiency in NYGM … and I like it this way.

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Old 03-05-23, 01:40 PM   #1150
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Its a nice idea done to extreme aka the evolution of the darker manual.

NYGM screams realism but I feel this part does not match well with the others.Maybe an option in JSGME for half efficiency that goes to full when you get your crew in better shape so it keeps a bit of NYGM idea intact but you start with a semi functioning crew....
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Old 03-06-23, 11:17 PM   #1151
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I have chased this ship 3 times already.It shows as a merchant on sonar and WE identifies ship as tugboat.
https://imgur.com/RcGVYOF


I saved and then drove at it to see if it behaves as merchant and it attacked.
https://i.imgur.com/7qcRVLL.png

Last edited by Wolfstriked; 03-07-23 at 12:27 AM.
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Old 03-07-23, 01:53 AM   #1152
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Quote:
Originally Posted by Wolfstriked View Post
I have chased this ship 3 times already.It shows as a merchant on sonar and WE identifies ship as tugboat.
https://imgur.com/RcGVYOF


I saved and then drove at it to see if it behaves as merchant and it attacked.
https://i.imgur.com/7qcRVLL.png
And?
Don’t rely on your AI crew only… plenty merchants will attack you if armed.

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Old 03-07-23, 03:28 AM   #1153
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And?
Don’t rely on your AI crew only… plenty merchants will attack you if armed.


I thought same thing.Adds a bit of uncertainty.
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Old 03-07-23, 11:06 AM   #1154
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Oh my god! When zones boxes are correct & at the right place, it’s an other game !!
For instance, finished the minelayer revision. When firing the 88mm deck gun at the mines on the ships deck… what a fireworks
Excellent !

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Old 03-07-23, 12:22 PM   #1155
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Enjoying your modding? Great!
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