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Old 07-08-11, 04:34 AM   #1096
Silent Steel
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Quote:
Originally Posted by tobmic View Post
Hey there I have a strange Bug.
- Is your SH5 patched to v1.2.0 ?
If not go to C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe
Launch it and you'll automatically get patched to 1.2.0

- Please tell how you've applied the 'Anti-Lag'

//
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Old 07-08-11, 05:26 AM   #1097
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I have another strange thing. While Submerged and I lock to a target with space and after some time the target unlocks I cant lock to the Target anymore when I hit space anymore. But when I go to Surface I can lock to the target again. (This happens When the Ship is moving away at a range of about 6k meters. I dont know perhaps this is normal ?)

Quote:
Originally Posted by Silent Steel View Post
- Is your SH5 patched to v1.2.0 ?
If not go to C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe
Launch it and you'll automatically get patched to 1.2.0

- Please tell how you've applied the 'Anti-Lag'

//
It is patched to 1.2
I also applied the gu.exe
This bug happens from time to time, especally when I load a savegame while I already have a Mission running.

Antilag:
RenderAheadLimit=2
FPSlimit=35
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Last edited by tobmic; 07-08-11 at 05:57 AM.
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Old 07-08-11, 06:16 AM   #1098
Silent Steel
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Quote:
Originally Posted by tobmic View Post
I have another strange bug. While Submerged and I lock to a target with space and after some time the target unlocks I cant lock to the Target anymore when I hit space anymore. But when I go to Surface I can lock to the target again.



It is patched to 1.2
I also applied the gu.exe
This bug happens from time to time, especally when I load a savegame while I already have a Mission running.

Antilag:
RenderAheadLimit=2
FPSlimit=35
To me it looks like a mod conflict somewhere.

Still - are you sure you put both the files;
antilag.cfg and
d3d9.dll
in C:\Ubisoft\Silent Hunter 5 (where your sh5.exe is)?

Then -

What happens if you disable all mods an then enable only the;

Magnum_Opus_v0_0_1 ?

1. Did you patch the Magnum_Opus_v0_0_1 to Patch 2?
2. Have you done any changes in; the Magnum_Opus_v0_0_1\data\Scripts\Menu\UserOptions.p y?
3. If you did any changes - were they done in the mod's UserOptions.py or in the patch's UserOptions.py??
4. Before or after paching?
5. If you did in the mod's (not the patch's) UserOptions.py - did you use the OptionsMigrater.exe before patching?


Then enable the;

NewUIs_TDC_6_6_0_ByTheDarkWraith

1. Have you done any changes in; theNewUIs_TDC_6_6_0_ByTheDarkWraith\data\Scripts\M enu\UserOptions.py?
2. If you did - did you use the OptionsMigrater.exe to migrate the settings in theMagnum_Opus_v0_0_1\data\Scripts\Menu\UserOption s.py to theNewUIs_TDC_6_6_0_ByTheDarkWraith\data\Scripts\M enu\UserOptions.py?

Just asking because the last enabled UserOptions.py will overwrite the previously enabled and you'll lose all the settings you did in the previous one.

Lots of questions but I think they will get us to the solution.

//


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Old 07-08-11, 06:39 AM   #1099
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Thank you for the Reply.

When I enable Antilag the 2 files are then located at the Main Folder of SH5. Antilag works fine I can see that when I press ctrl+F8 when I see the FPS ingame.

Magnum Opus is patched to Patch 2 and I have done no changes to the UserOptions.py .

But actually I made changes to the "TheDarkWraithUserOptions.py" file from NewUIs_TDC_6_6_6_0_ByTheDarkWraith.

But I havent used the "OptionsMigrater.exe"

Am I supposed to run the "OptionsMigrater.exe" before or after I enabled the mods ?

BTW Im curious when I Enable/Disable mods do I have to defrag my harddrive more often ?

Before I forget. I havent tested that Lock Target issue with Magnum Opus alone yet but I will do now.
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Last edited by tobmic; 07-08-11 at 06:53 AM.
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Old 07-08-11, 07:15 AM   #1100
Silent Steel
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Quote:
Originally Posted by tobmic View Post
Thank you for the Reply.

When I enable Antilag the 2 files are then located at the Main Folder of SH5. Antilag works fine I can see that when I press ctrl+F8 when I see the FPS ingame.

Magnum Opus is patched to Patch 2 and I have done no changes to the UserOptions.py .

But actually I made changes to the "TheDarkWraithUserOptions.py" file from NewUIs_TDC_6_6_6_0_ByTheDarkWraith.

But I havent used the "OptionsMigrater.exe"

Am I supposed to run the "OptionsMigrater.exe" before or after I enabled the mods ?

BTW Im curious when I Enable/Disable mods do I have to defrag my harddrive more often ?


Good that you can see that the Antilag works


When you use the OptionsMigrater you always;
1. Disable the mod
2. Migrate the UserOptions.py
3. Enable the new one.

The OptionsMigrater is used to copy the settings you are using to either
- a new patch (before patching) for that version or
- to a completely new version of the mod.

This way you always keep your old settings in the new version.
If you should patch without using the OptionsMigrater you will lose all settings because the new UserOptions.py will overwrite the old one.
I's a good idea to always make a backup of your current UserOptions.py just in case...

Remember to read the changelog in the the new version's enclosed .txt file so you always is updated on new options that have been added to the UserOptions.py.
The options you did in the old one should be transferred to the new one if you use the OptionsMigrater and the possibly added new options are to be found further down in the file.

If you enable/disable mods shouldn't affect your hard drive so you don't have to defrag because of this.

//
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Old 07-08-11, 07:26 AM   #1101
tobmic
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Thank you for that.

Actually I tried playing with only MO enabled and I still have the Lock Target Issue.
On Periscope Depth when I use the Attack or Observation scope and have the Target locked and it is moving away over 6k Meters I loose the Lock and cant lock anymore while hitting space, but at Snorkel Depth or Surfaced I can lock to the Target again.

I wonder Do I have to use the Options Migrater for TheDarkWraithUserOptions.py from Magnum Opus when I modified the "TheDarkWraithUserOptions.py" from New Uis ?
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Last edited by tobmic; 07-08-11 at 08:50 AM.
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Old 07-08-11, 09:04 AM   #1102
Silent Steel
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Quote:
Originally Posted by tobmic View Post
Thank you for that.

Actually I tried playing with only MO enabled and I still have the Lock Target Issue.
On Periscope Depth when I use the Attack or Observation scope and have the Target locked and it is moving away over 6k Meters I loose the Lock and cant lock anymore while hitting space, but at Snorkel Depth or Surfaced I can lock to the Target again.

I wonder Do I have to use the Options Migrater for TheDarkWraithUserOptions.py from Magnum Opus when I modified the "TheDarkWraithUserOptions.py" from New Uis ?


What you are telling about the Lock Target I'm sorry to say that I can't help

No.
If you have modified the UserOptions.py for the NewUIs and enable the NewUIs after the MO you don't have to use the OptionsMigrater

//
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Old 07-08-11, 10:32 PM   #1103
Tackeart
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Odd problem

Autoplay isn't working with the SH5 disk, and when I try to run it, the window stops responding, and windows explorer stops responding, and I have to restart.

My specs:

Windows Vista Home Premium SP2 Laptop 64-Bit

AMD Turion X2 Dual-Core Mobile RM-70 2.00 GHz

The disc is clean and worked on my friend's Windows 7.

So, what happened?


- Tackeart, the one that got away

PS: The installation on my friend's was the first time it was installed.
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Old 07-11-11, 02:59 AM   #1104
tobmic
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Quote:
Originally Posted by Tackeart View Post
Autoplay isn't working with the SH5 disk, and when I try to run it, the window stops responding, and windows explorer stops responding, and I have to restart.

My specs:

Windows Vista Home Premium SP2 Laptop 64-Bit

AMD Turion X2 Dual-Core Mobile RM-70 2.00 GHz

The disc is clean and worked on my friend's Windows 7.

So, what happened?


- Tackeart, the one that got away

PS: The installation on my friend's was the first time it was installed.
Did you turn off Autoplay and opened the Disc Drive and run setup.exe ?


[QUOTE=tobmic;1699468]

About this bug I posted earlier. I have found out that its an out of memory problem caused by 32bit OS because it cant use all of my 4gb ram. Now with a 64bit OS I dont get this anymore.

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Old 07-12-11, 01:40 PM   #1105
Tackeart
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Default Nevermind!

Turns out the disc now works on my computer, and I'm installing right now.
Thanks for the help.

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Captain, that Dugdale guy is loose..
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Old 07-16-11, 12:39 AM   #1106
Pohjankyntö
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Default Crash to desktop when in hydro range of ship

http://freepixload.com/images/sh52011071.jpg

Ok... so I load the saved game.

Now when this (or some other) enemy boat gets near me, I get instant CTD every single time. And it happends immediatlely when that yellow circle reaches my u-boat.

Modules what I've been unable to disable to test if they are causing it are magnum opus and TDC newui. Rest of my mods I've tried to disable already and this thing still happens....

Pretty much unable to continue my game now. Anyone got idea what is causing this? (also check the image)
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Old 07-16-11, 01:06 AM   #1107
TheDarkWraith
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Default

Quote:
Originally Posted by Pohjankyntö View Post
http://freepixload.com/images/sh52011071.jpg

Ok... so I load the saved game.

Now when this (or some other) enemy boat gets near me, I get instant CTD every single time. And it happends immediatlely when that yellow circle reaches my u-boat.

Modules what I've been unable to disable to test if they are causing it are magnum opus and TDC newui. Rest of my mods I've tried to disable already and this thing still happens....

Pretty much unable to continue my game now. Anyone got idea what is causing this? (also check the image)
Can you send me the DbgView output? If you haven't enabled that app before launching the game you can find it at \data\Applications
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Old 07-16-11, 01:31 AM   #1108
Pohjankyntö
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Quote:
Originally Posted by TheDarkWraith View Post
Can you send me the DbgView output? If you haven't enabled that app before launching the game you can find it at \data\Applications
**** Saved game loaded - game started ****
[1500] Mousewheel event ChangeHeadingBarHeading added
[1460] Entities.cpp (83): Process Message:
[1460] Entities.cpp (114): OSI Ping
[1460] Entities.cpp (123): succeeded
[1500] Mousewheel event ChangeHeadingBarHeading removed
[1500] PageDefaultHud_KeyPressed: args was not handled
[1500] TC level changed to 1
[1500] TC level changed to 2
[1500] TC level changed to 4
[1500] TC level changed to 8
[1500] PageDefaultHud_KeyPressed: args was not handled
[1500] Page navigation map InitializeScript
[1500] Page navigation map StartGame
[1460] Entities.cpp (83): Process Message:
[1460] Entities.cpp (114): OSI Ping
[1460] Entities.cpp (123): succeeded
[1500] TC level changed to 16
[1500] TC level changed to 32
[1500] player's sub was detected by unit!
[1500] player's sub was detected by unit!
[1460] Entities.cpp (83): Process Message:
[1460] Entities.cpp (114): OSI Ping
[1460] Entities.cpp (123): succeeded
[1500] player's sub was detected by unit!
[1500] player's sub was detected by unit!
[1460] Entities.cpp (83): Process Message:
[1460] Entities.cpp (114): OSI Ping
[1460] Entities.cpp (123): succeeded
[1500] player's sub was detected by unit!
[1500] TC level changed to 16
[1500] TC level changed to 8
[1500] TC level changed to 4
[1500] TC level changed to 2
[1500] PageDefaultHud_KeyPressed: args was not handled
[1500] TC level changed to 0
****Game about to crash - paused just before ****
[1500] Mousewheel event ChangeHeadingBarHeading added
[1500] Mousewheel event ChangeHeadingBarHeading removed
[1500] PageDefaultHud_KeyPressed: args was not handled
[1500] TC level changed to 2
[1500] TC level changed to 4
[1460] Entities.cpp (83): Process Message:
[1460] Entities.cpp (114): OSI Ping
[1460] Entities.cpp (123): succeeded
[1500] TC level changed to 8
[1460] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
[3916] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected.
[2640] Game removed: AppID 48110 "", ProcID 1500
*** Game crashed to desktop ***

If this isn't enough, I can send full log.... alt tabbed and paused the game couple times there to add *** comments ***.
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Old 07-16-11, 07:02 AM   #1109
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Uninstalled all mods, reinstalled only Magnum opus 0.1 and the patch.

Found the cause...

Installing FX_Update_0_0_16_2_ByTheDarkWraith brings the bug back.

...and if it helps any - the ship what is causing the crash was some small french "escort ship".
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Old 07-16-11, 08:35 AM   #1110
thefarside
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I (unfortunately?) bought SH5 today, but after the loading screen for the first mission, the screen turns black and, after a while, if I press ESC, I see that it has crashed.

Anyone?


I tried setting the graphics to low, but no luck.

The crash report says:

Quote:
Problem signature:
Problem Event Name: BEX
Application Name: SH5.exe
Application Version: 1.2.0.0
Application Timestamp: 4bce9a96
Fault Module Name: MSVCR90.dll
Fault Module Version: 9.0.30729.4974
Fault Module Timestamp: 4b7a226f
Exception Offset: 0006ccb5
Exception Code: c0000417
Exception Data: 00000000
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1053
Additional Information 1: 8536
Additional Information 2: 85369f9db224dd29dbdfe89e744d3e3b
Additional Information 3: d62c
Additional Information 4: d62c78b2d49a5f0933fb9853b9c03b8f

Last edited by thefarside; 07-16-11 at 08:47 AM.
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