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Old 02-01-09, 12:09 PM   #1096
pifer
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Hi Lurker, Thank you very much for this great mod.

Can you make a crew members archive for contract members with special abilities??? i really like this, is one option to use the renomw for that i fight. may be opcional in the support directory????

I have made a tried but... its a catastrophe.

One cuestion more, what are the diferences in the upgrades of the submarine of batteries and engines??? they dont have descripcion and my wisdom is very very limitated... i am a "novato" in the subs.

The mod is excepcional, you made a new game!!! thank you very much, i wait the new version with long teeths...

Sorry for my english

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Old 02-01-09, 04:16 PM   #1097
lurker_hlb3
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Quote:
Originally Posted by pifer
Hi Lurker, Thank you very much for this great mod.

Can you make a crew members archive for contract members with special abilities??? i really like this, is one option to use the renomw for that i fight. may be opcional in the support directory????

I have made a tried but... its a catastrophe.

One cuestion more, what are the diferences in the upgrades of the submarine of batteries and engines??? they dont have descripcion and my wisdom is very very limitated... i am a "novato" in the subs.

The mod is excepcional, you made a new game!!! thank you very much, i wait the new version with long teeths...

Sorry for my english


Quote:
Can you make a crew members archive for contract members with special abilities??? i really like this, is one option to use the renomw for that i fight. may be opcional in the support directory????

I have made a tried but... its a catastrophe.
adding additional special abilities have been disabled in OM


Quote:
One cuestion more, what are the diferences in the upgrades of the submarine of batteries and engines??? they dont have descripcion and my wisdom is very very limitated... i am a "novato" in the subs.

This is part of the Uboat Damage Mod and are currently are place holders for changes that will be added in OMv700. These engine and battery upgrades currently don't do anything.
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Old 02-02-09, 02:41 AM   #1098
Der Junker
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Default Uboat Missions?

Hi Fellas!

I am totally unfamiliar to OM, but want to check it out! My question: Is it running with Uboat Missions? Can I install that feature as well, or will OM run without UM? Which patch do I need?


Thank all of you
Der Junker

edit: Well, it works with UM. Another question: the power of german torps seem a bit to weak to me. Is there a chance to increase damage? How do I turn on the RadioStations?
And are there environment-mods for OM available?
Again thanks!

Last edited by Der Junker; 02-02-09 at 05:13 AM.
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Old 02-02-09, 07:35 AM   #1099
lurker_hlb3
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Quote:
Originally Posted by Der Junker
Hi Fellas!

I am totally unfamiliar to OM, but want to check it out! My question: Is it running with Uboat Missions? Can I install that feature as well, or will OM run without UM? Which patch do I need?


Thank all of you
Der Junker

edit: Well, it works with UM. Another question: the power of german torps seem a bit to weak to me. Is there a chance to increase damage? How do I turn on the RadioStations?
And are there environment-mods for OM available?
Again thanks!
Quote:
Another question: the power of german torps seem a bit to weak to me. Is there a chance to increase damage?
The torpedo's are "as designed"

Quote:
How do I turn on the RadioStations?
OM makes no changes to the RadioStations and since I have never used it, I can't answer your question.

Quote:
And are there environment-mods for OM available?
None that were made just for OM
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Old 02-02-09, 12:15 PM   #1100
Der Junker
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Thanks Lurker!

Hm, my question may have been "stupid" to you...

Last edited by Der Junker; 02-02-09 at 12:34 PM.
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Old 02-02-09, 06:10 PM   #1101
lurker_hlb3
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Quote:
Originally Posted by Der Junker
Thanks Lurker!

Hm, my question may have been "stupid" to you...
The only "stupid" question is the one "not asked"
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Old 02-02-09, 06:40 PM   #1102
Tronics
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How are ship nationalities generated?

I've ran across a few ships that had no flag at all, and I tend to run across an abundance of ships from Panama all over the North sectors of the AN grid.

Also I found a convoy that seems to have been duplicated, it passes through the east end of CJ and it has the HMS Warspite as the westerly escort vessel, the convoy heads N at about 6-8 kts. I first encountered it and sank the Warspite and some Oilers tankers, and then I reencountered the same convoy 5 days later further to the mid south end of CJ. The Warspite and the Oilers/Tankers have returned for round two it seems, I take it this is a bug of somesort?
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Old 02-02-09, 07:42 PM   #1103
lurker_hlb3
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Quote:
Originally Posted by Tronics
How are ship nationalities generated?

I've ran across a few ships that had no flag at all, and I tend to run across an abundance of ships from Panama all over the North sectors of the AN grid.

Also I found a convoy that seems to have been duplicated, it passes through the east end of CJ and it has the HMS Warspite as the westerly escort vessel, the convoy heads N at about 6-8 kts. I first encountered it and sank the Warspite and some Oilers tankers, and then I reencountered the same convoy 5 days later further to the mid south end of CJ. The Warspite and the Oilers/Tankers have returned for round two it seems, I take it this is a bug of somesort?

Quote:
I've ran across a few ships that had no flag at all
As designed. There are a number of ship tracks that use the "environment" flag which has no flag. I up to you to figure out if you want to engage the ship


Quote:
I tend to run across an abundance of ships from Panama all over the North sectors of the AN grid
Ships from Panama sail all over the world

Quote:
Also I found a convoy that seems to have been duplicated, it passes through the east end of CJ and it has the HMS Warspite as the westerly escort vessel, the convoy heads N at about 6-8 kts. I first encountered it and sank the Warspite and some Oilers tankers, and then I reencountered the same convoy 5 days later further to the mid south end of CJ. The Warspite and the Oilers/Tankers have returned for round two it seems, I take it this is a bug of somesort?
This is no bug. The Warspite is representing the "Queen Elizabeth class battleship" and the convoy you are seeing are the "HG" series convoys that sail from the Med
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Old 02-02-09, 08:08 PM   #1104
Paul Roberts
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Quote:
Originally Posted by lurker_hlb3
Quote:
I tend to run across an abundance of ships from Panama all over the North sectors of the AN grid
Ships from Panama sail all over the world
And this does not mean that the ships in question are manned by Panamanian nationals, right? Was it true in the 1940s (as now) that Panamanian registry was an easy way for a merchant ship's owners to evade various troublesome taxes and regulations?
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Old 02-02-09, 08:27 PM   #1105
lurker_hlb3
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Quote:
Originally Posted by Paul Roberts
Quote:
Originally Posted by lurker_hlb3
Quote:
I tend to run across an abundance of ships from Panama all over the North sectors of the AN grid
Ships from Panama sail all over the world
And this does not mean that the ships in question are manned by Panamanian nationals, right? Was it true in the 1940s (as now) that Panamanian registry was an easy way for a merchant ship's owners to evade various troublesome taxes and regulations?
A very true statement
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Old 02-03-09, 03:03 PM   #1106
pifer
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Quote:
Can you make a crew members archive for contract members with special abilities??? i really like this, is one option to use the renomw for that i fight. may be opcional in the support directory????

I have made a tried but... its a catastrophe.

adding additional special abilities have been disabled in OM

You refer to "buy" members with special abilities in harbor??? or add new special abilities???
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Old 02-03-09, 07:22 PM   #1107
pythos
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Default 30th flotilla bug

Came across a CTD bug. I think it is something to do with patch 2 for 6. Date Jan 2 1944, time, cannot determine, about 2300 to 2400, grid CL 45.

this is what I have running.
REL_TriggerMaru_Overhaul_152
TMO_SBoat_engine_Patch
RSRDC_TMOv15_V371
RSRDC_V371_Patch11
OpsMonsun_V600
OMV600_Patch2
Csengoi's EnemiesOfGermany
TMO_Enable_Uboat_V4

I tried this same area with patch 1a and encountered no problems. Tried two downloads of patch 2, both installs caused the CTD.
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Old 02-03-09, 07:40 PM   #1108
lurker_hlb3
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Default

Quote:
Originally Posted by pythos
Came across a CTD bug. I think it is something to do with patch 2 for 6. Date Jan 2 1944, time, cannot determine, about 2300 to 2400, grid CL 45.

this is what I have running.
REL_TriggerMaru_Overhaul_152
TMO_SBoat_engine_Patch
RSRDC_TMOv15_V371
RSRDC_V371_Patch11
OpsMonsun_V600
OMV600_Patch2
Csengoi's EnemiesOfGermany
TMO_Enable_Uboat_V4

I tried this same area with patch 1a and encountered no problems. Tried two downloads of patch 2, both installs caused the CTD.
Go to the first post an down load the "Hotfix" that was posted last friday
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Old 02-03-09, 09:40 PM   #1109
pythos
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ooops, shoulda checked that first. Sorry Lurker.
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Old 02-06-09, 11:46 AM   #1110
AGOSTINO
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One question:
Operation Monsun, is compatible with SH4 1.4 (without U-Boat Missons 1.5)??
Thanks in advance!!
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