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Old 11-02-13, 03:00 PM   #10861
vdr1981
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Originally Posted by Rongel View Post
Yes, I have the radioman intercepting messages at 100% but still nothing... Electric engines on surface is probably only in v.7.5. but still have it in the patcher, haven't activated it though. So is everything working for you?
Yes, nice cache Rongel...
There are no destroyed ship messages with v7.4.2, even with 100% intercept probability...

I'm pretty sure that this is not the case with v7.5.0...
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Old 11-03-13, 08:24 AM   #10862
oIMADMANIo
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Hoi,

really great mod. SHV feels so much smoother

uhm, one question. Any ideas why i can rise my obsScope 1m only?

ty for answer
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Old 11-03-13, 09:22 AM   #10863
vdr1981
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Originally Posted by oIMADMANIo View Post
Hoi,

really great mod. SHV feels so much smoother

uhm, one question. Any ideas why i can rise my obsScope 1m only?

ty for answer
Probably something is wrong with mods order, post your mod list...
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Old 11-03-13, 09:34 AM   #10864
oIMADMANIo
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playin until a few days and testing some differentt mods - so dont hit me for stupid loadorder ;D

DBSM Music
Morale Mod
NewUIs TDC 742
IRAI0039
IRAI0039InertiaDamage
IRAI0039Patch
TDW No Hydrophone On Surface No Aircraft Spotting
IO MapCourseLine normal pencil mod
ShapeTextureColor
FX Update0022
RealEnviroment
MightyFine Crew Mod 121
DBSM Speech
emtguf Periscope rework

change already the order or deactivate mods how MightyFine Crew Mod or emtguf Periscope rework but the problem isnt leavin ...

the thing is - go i on periscopedepht and click on the obsscope - it comes up to the 0m Mark and i cant rise it up higher - not with shortkey and also not with the buttons on the left ... must go on a depht of 11m to have a look through it ...

furthermore - i edit the useroptions.py for this line to
emtgufPeriscopeReworkEnabled = True

-> nothing

so i thought thats a "feature" of the mod ;D - found this post in the ubisoft forum

http://forums.ubi.com/showthread.php...through-Forums

"Also, be aware that the Twisty_periscope_thingie addon adds the really nice looking twisty loops around the periscopes, but it also drastically lowers the observation scope. So in some cases you might run into issues using it from lower depths. That's a limitation of the game itself, and probably one of the reasons they hid the feature."

so eithers this guy has the same crappy load order like me or the mod wants that so ... ???

Last edited by oIMADMANIo; 11-03-13 at 09:51 AM.
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Old 11-03-13, 09:58 AM   #10865
Rongel
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Originally Posted by vdr1981 View Post
Yes, nice cache Rongel...
There are no destroyed ship messages with v7.4.2, even with 100% intercept probability...

I'm pretty sure that this is not the case with v7.5.0...
Ok, good to know, I wont spend anymore time trying to get it work. Too bad, this feature worked great in previous versions, and don't want to use v7.5.0 yet, as I heard it is a somekind of test version.
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Old 11-03-13, 09:09 PM   #10866
Aktungbby
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Quote:
Originally Posted by oIMADMANIo View Post
Hoi,
And Welcome aboard HERR oIMADMANIo, formally, on the occasion of your second post at :ask away! Checkout Fifi's or Sober's mod list to start off and have alotta fun!
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Old 11-04-13, 05:53 AM   #10867
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Originally Posted by Aktungbby View Post
And Welcome aboard HERR oIMADMANIo, formally, on the occasion of your second post at :ask away! Checkout Fifi's or Sober's mod list to start off and have alotta fun!
Okay, thx. Take a look
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Old 11-06-13, 04:25 PM   #10868
THE_MASK
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Just trying out the SH3 interface for SH5 . Is there a better dials graphics mod somewhere ? 3 dials .
I found naights ww11 graphics mod in the new ui mod . I like it .

Last edited by THE_MASK; 11-06-13 at 04:55 PM.
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Old 11-06-13, 05:34 PM   #10869
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Originally Posted by sober View Post
Just trying out the SH3 interface for SH5 . Is there a better dials graphics mod somewhere ? 3 dials .
I found naights ww11 graphics mod in the new ui mod . I like it .
Sober, I've always used SH3 UI (from the beginning) and have always used Church's Compass Dials Mod v2.2.. Option 2 or 4
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Old 11-07-13, 05:43 PM   #10870
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Originally Posted by volodya61 View Post
Sober, I've always used SH3 UI (from the beginning) and have always used Church's Compass Dials Mod v2.2.. Option 2 or 4
Is there any way to enable speed request time delay with SH3 interface or is this SH5 UI feature only?

Last edited by vdr1981; 11-07-13 at 05:54 PM.
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Old 11-07-13, 07:19 PM   #10871
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Is there any way to enable speed request time delay with SH3 interface or is this SH5 UI feature only?
I'm afraid I didn't get you here.. what did you mean - speed request time delay?

These delays? -

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Old 11-07-13, 07:23 PM   #10872
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Quote:
Originally Posted by volodya61 View Post
I'm afraid I didn't get you here.. what did you mean - speed request time delay?

These delays? -

Yes...
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Old 11-07-13, 07:31 PM   #10873
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Hi,

Thank you for this mod !!

I have a small issue : I have enabled Real Nav mod but it's too complex for me!

So I have disabled this mod but now the navigation map is blank !!
Do you know how to retrieve the original map?

PS : If I re-activate the real nav mod, I able to see the map.

Thanks
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Old 11-07-13, 07:36 PM   #10874
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Originally Posted by vdr1981 View Post
Yes...
What's the difference what kind of graphical UI do you use? it doesn't matter.. OptionsFileEditorViewer manages global UI settings, no matter what graphical UI you use..
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Old 11-07-13, 07:37 PM   #10875
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Originally Posted by Tipiak View Post
Hi,

Thank you for this mod !!

I have a small issue : I have enabled Real Nav mod but it's too complex for me!

So I have disabled this mod but now the navigation map is blank !!
Do you know how to retrieve the original map?

PS : If I re-activate the real nav mod, I able to see the map.

Thanks
You should enable/disable mods only while in the bunker/port..
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