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Old 10-27-10, 06:02 AM   #1036
ACSoft
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Quote:
Originally Posted by TheDarkWraith View Post
Problem with 4.1:


this was taken with only 4.1 installed. Checked v4.0 and no problem
I investigated this problem and it come from mod file:

"data\Shaders\Wakes\ShipWakePS_SH5.fx"

As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME:

"ShipWakePS_SH5.fx.txt"

In mod 4.1 and 4.2 you have two files:

Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010)
and a new one: ShipWakePS_SH5.fx

Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help.

ACS
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Old 10-27-10, 06:31 AM   #1037
W_clear
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Quote:
Originally Posted by ACSoft View Post
I investigated this problem and it come from mod file:

"data\Shaders\Wakes\ShipWakePS_SH5.fx"

As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME:

"ShipWakePS_SH5.fx.txt"

In mod 4.1 and 4.2 you have two files:

Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010)
and a new one: ShipWakePS_SH5.fx

Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help.

ACS
This is a mistake, it will adjust in 4.3, please delete this filethanks!
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Old 10-27-10, 06:34 AM   #1038
THE_MASK
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Be kind and remember language barriers please .
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Old 10-27-10, 06:39 AM   #1039
W_clear
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Quote:
Originally Posted by sober View Post
Be kind and remember language barriers please .
Thanks Understand me。My English isvery poor .So I answer the question really tired, need GOOGLE translation, but basically to understand vague.
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Old 10-27-10, 06:41 AM   #1040
W_clear
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ACSoft理解,如果你会用中文问我问题,我一定会很详细的回答您。
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Old 10-27-10, 07:43 AM   #1041
ACSoft
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Quote:
Originally Posted by sober View Post
Be kind and remember language barriers please .
Sober,

I have just realized some minutes ago, that W_clear had a language barriers problem. It is now 2 weeks I tried to communicate in private with him, to offer my collaboration, in order to more improve climate zones. But I was disapointed to receive very short negative answer or no answer at all.

As W_clear do not mention his country in his profile, I had no clues to guess this problem. This is why I asked to him yesterday, by private message, if he has this language problem, because I stated to suspect this.

I just received his answer a few minutes ago, that he confirm now in chinese here.

To W_clear:

W_clear, I am very sorry you have difficulties with English language. I would have loved to collaborate with you, in order to help you to improve your beautiful work.

W_clear,我很抱歉你有英语的难点。我也喜爱与你一起合作,以帮助你提高你的美丽的工作。 -


ACS
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Old 10-27-10, 09:44 AM   #1042
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To all: use only simple / easy english and short sentences.
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Old 10-27-10, 11:16 AM   #1043
Zedi
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Simple and easy english: Thank You for this mod !

Also, thank you ACSoft for your patience and for correcting/helping on bugs, very much appreciated!
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Old 10-27-10, 04:10 PM   #1044
Ragtag
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Thanks W Clear. Great work
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Old 10-27-10, 04:18 PM   #1045
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W clear, I also want to thank you. Your work is simply amazing!
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Old 10-27-10, 04:20 PM   #1046
TheDarkWraith
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does v4.2 fix the wake problem?
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Old 10-27-10, 04:25 PM   #1047
ustahl
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Quote:
Originally Posted by TheDarkWraith View Post
does v4.2 fix the wake problem?
No, but the culprit seems to have been located.
It's probably the content in data\Shaders\Wakes.
Waiting for fix in 4.3.
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Old 10-27-10, 04:31 PM   #1048
Zedi
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As the man said:

Quote:
Originally Posted by ACSoft View Post
I investigated this problem and it come from mod file:

"data\Shaders\Wakes\ShipWakePS_SH5.fx"

As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME:

"ShipWakePS_SH5.fx.txt"

In mod 4.1 and 4.2 you have two files:

Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010)
and a new one: ShipWakePS_SH5.fx

Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help.

ACS
Quote:
Originally Posted by W_clear View Post
This is a mistake, it will adjust in 4.3, please delete this filethanks!
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Old 10-27-10, 10:13 PM   #1049
W_clear
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Quote:
Originally Posted by TheDarkWraith View Post
does v4.2 fix the wake problem?
Hi Mr TDW
This is a mistake.
I wanted to solve the problem of white foam. Wake and foam is to use the same parameters。But no solution, I really hope you can help me,Wake and environmental impact of the bubble are very strong, this has led to a bubble of infection when you set the other colors。

I do not know can you understand my Chinese English?

Last edited by W_clear; 10-28-10 at 01:13 AM.
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Old 10-28-10, 02:58 AM   #1050
PL_Andrev
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This is a screen found on SUBSIM:


Is possible to decrease a shadow effect at bad weather?
Now the shadow looks like in a sunny day, but this is storm...
Storm -> no sun shafts / no sun light -> no shadow
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