SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-24-10, 02:53 PM   #91
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

I hope nothing I have said was taken as rude, I did not mean it to be. As far as unloading it, no way, I can put up with a sub that looks a little bit low for the huge amount of other fixes this mod has. I am basically saying that it would be perfect if they rode higher. My real problem is also not just the look, but the difficulty of using the deck gun when your bow keeps dipping below the surface. And I am not about to use the 3rd person view when aiming.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-24-10, 02:56 PM   #92
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Quote:
Originally Posted by SteelViking View Post
I hope nothing I have said was taken as rude, I did not mean it to be. As far as unloading it, no way, I can put up with a sub that looks a little bit low for the huge amount of other fixes this mod has. I am basically saying that it would be perfect if they rode higher. My real problem is also not just the look, but the difficulty of using the deck gun when your bow keeps dipping below the surface. And I am not about to use the 3rd person view when aiming.
No worries, the players have spoken, I will certainly bring them boats up a bit in the revision.
ddrgn is offline   Reply With Quote
Old 05-24-10, 03:04 PM   #93
MattDizzle
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I think actually the back end is perfect, if you could only raise the bow a little bit. I think thats the problem. From the outside its perfect but i see just a little too much water over the bow in calm waters. Can you keep the height and just raise the nose a bit? Maybe shift the weight a little more to the back of the boat (Where the heavy diesel and electric engines are, and where the fuel would slosh backwards due to boat movement) Most boats tend to sit a little tail-low, especially on the move.
  Reply With Quote
Old 05-24-10, 03:27 PM   #94
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by MattDizzle View Post
I think actually the back end is perfect, if you could only raise the bow a little bit. I think thats the problem. From the outside its perfect but i see just a little too much water over the bow in calm waters. Can you keep the height and just raise the nose a bit? Maybe shift the weight a little more to the back of the boat (Where the heavy diesel and electric engines are, and where the fuel would slosh backwards due to boat movement) Most boats tend to sit a little tail-low, especially on the move.

I disagree. To fix this you would have to raise the whole boat not just the front.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 05-24-10, 03:30 PM   #95
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by oscar19681 View Post
I disagree. To fix this you would have to raise the whole boat not just the front.
I agree, something like this perhaps?

__________________

kylania is offline   Reply With Quote
Old 05-24-10, 03:33 PM   #96
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

These smiley faces show literally what I just did kylania.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-24-10, 05:49 PM   #97
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

looking forward to the new version!
furby is offline   Reply With Quote
Old 05-24-10, 08:12 PM   #98
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Quote:
Originally Posted by MattDizzle View Post
I think actually the back end is perfect, if you could only raise the bow a little bit. I think thats the problem. From the outside its perfect but i see just a little too much water over the bow in calm waters. Can you keep the height and just raise the nose a bit? Maybe shift the weight a little more to the back of the boat (Where the heavy diesel and electric engines are, and where the fuel would slosh backwards due to boat movement) Most boats tend to sit a little tail-low, especially on the move.
That was a persistant problem with SH4, all the boats sat at the wrong angle, so you could only get a compromise for draft.
Capt Jack Harkness is offline   Reply With Quote
Old 05-25-10, 02:37 PM   #99
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 417
Uploads: 0
Default

I've tried to enable this mod but there is a conflict between this mod and Environmental Mod 2.0 files. How to resolve this issue?
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Old 05-25-10, 03:05 PM   #100
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Jaxa, right now the environmental 2.1 mod is damaged, so you might want to wait on that one. I think the only conflict is the seaparameters.cfg, and imo ddrgn's version is better, so just overwrite the env mod's.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-26-10, 02:30 PM   #101
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 417
Uploads: 0
Default

There are conflicts between NSS_Uboat7.sim files from Environmental Mod and UHS mod. I'll wait for new release of Environmental Mod and check it. Thanks for advice SteelViking.
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Old 05-26-10, 02:54 PM   #102
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Just take out the sub files from env mod 2 before enabling . I have a mix of env mod 2 and envmodgold and my base wave mod . Plus i mixed some other mods in . Now i have a real nice environment soup mix . Enabling one after the other in jsgme is crap . I merge the dat files into one big environment mod .
THE_MASK is offline   Reply With Quote
Old 05-26-10, 05:26 PM   #103
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

Updated to 1.4
ddrgn is offline   Reply With Quote
Old 05-26-10, 07:26 PM   #104
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by ddrgn View Post
Updated to 1.4
Holy crap AWESOME I have been looking forward to this update, thanks ddrgn.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-26-10, 11:25 PM   #105
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Versions 1.4
Changed:
-Raised, draft and center of gravity on all boats
At least in the VIIA I'm still sailing at 6m, but it actually looks lower now. The stern deck is nearly always underwater and the bow deck has frequent washes.



Inside the boat you can definitely see the sway back and forth, which is awesome. really clearly rocking in the waves side to side, but not front to back.

Also after manually setting my depth to 20m, then rising to periscope depth, then calling a surface, my boat got stuck at 7m, and the hatch wouldn't open. Even after blowing ballast I was still stuck till a low wave hit and I finally got it opened. After that she remained at 6-ish meters deep.

All of this is with mild (wind speed 8) waves.
__________________

kylania is offline   Reply With Quote
Reply

Tags
favorite


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.