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01-26-09, 07:21 PM | #91 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
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01-26-09, 09:59 PM | #92 |
Loader
Join Date: Oct 2005
Posts: 83
Downloads: 24
Uploads: 0
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I read in some posts on previous pages 17/01/09 that the new release is due towards the end of the month, which is actually now, just wondering if anyone can back that up?
Is there another site that provides this kind of information? Captcav |
01-27-09, 05:35 AM | #93 | |
Helmsman
Join Date: Oct 2006
Posts: 107
Downloads: 13
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All here. |
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01-27-09, 05:45 AM | #94 | |
Helmsman
Join Date: Oct 2006
Posts: 107
Downloads: 13
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Quote:
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01-27-09, 07:30 AM | #95 | ||
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
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01-27-09, 03:36 PM | #96 |
Loader
Join Date: Oct 2005
Posts: 83
Downloads: 24
Uploads: 0
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Hey guys, is there anyway to turning the sukhoi forum into an English read?
Captcav |
01-27-09, 05:35 PM | #97 |
Planesman
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
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google translate
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01-27-09, 10:41 PM | #98 |
Loader
Join Date: Oct 2005
Posts: 83
Downloads: 24
Uploads: 0
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Aegis Launch
Hey all,
I've been modding around and have figured out a way to manipulate the existing FFG weapons control (and radar) panel to simulate an aegis launch. On the Perry FFG weapons control screen where it indicates incoming missiles or airbone & sea bound weapons or vessels, by assigning additional digital trackers and some light manipulation with my mouse i can select up to 16 incoming missiles just by clicking on them, this puts the contacts in brackets just like selecting a single track, then to prep for fire click on assign. Obviously this could be worked differently for the dev's in RA, but with a say, Tico assigning 16 radar contacts will effectively allow a 16 run launch of SAM's to intercept. I find this easy as it's one control screen to operate what on a real ship is manned by 30 personnel. I'm also working this from the radar platform too, this will automatically list all selected radar tracks in the weapons console, simply click on the first contact eg [0001] and shift+arrow down to [0016] and assign. Problem is, I dont have a Ageis cruiser or DDG to test this one, the Mk13 just will not allow me to develop it, even the Udaloy in the current RA is insufficient as it's just a perry in sheeps clothing. Captcav |
02-04-09, 02:27 AM | #99 | ||
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
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If you have Firefox or IE7/8, you can add the Babelfish Russian-English webpage translator to your search selection. Go here: http://mycroft.mozdev.org/search-eng...ml?category=57 and browse to "Babel Fish ru->en URL" click that, and then you can choose it in your search bar. Add any Russian link and hit enter to see it translated. As an added extra, go here: http://mycroft.mozdev.org/search-eng...ml?category=30 Scroll down to the last few starting with "S".
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02-05-09, 11:16 AM | #100 |
Sailor man
Join Date: Jun 2007
Location: Minsk, Belarus
Posts: 43
Downloads: 32
Uploads: 0
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New screenshots of Seawolf at http://redrodgers.com/forums/showpos...1&postcount=23 . what do you think about it? may be some mistakes? all your proposals adress to that forum. new delta also on that page, working on Song SS, Jin SS and some others))
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02-05-09, 12:57 PM | #101 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
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All I can say is that the seawolf is a gorgeous 3d model. |
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02-10-09, 12:34 PM | #102 |
Sailor man
Join Date: Jun 2007
Location: Minsk, Belarus
Posts: 43
Downloads: 32
Uploads: 0
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in new release of RA addon ssk 212 will be playable! new screen-shots awailable on (WIP 70%)
http://redrodgers.com/forums/showthr...6469#post96469 (main page of graphic changes) seawoolf 100% copleted. http://redrodgers.com/forums/showpos...1&postcount=31 ssn Sturgeon, LA flt I,II,III also completed http://redrodgers.com/forums/showpos...2&postcount=36 ssk Collins WIP, Harushio or Oyashio( i dont know exactly)))) WIP all submarines fully-functional (masts, dive planes moves, torpedo and roket tubes opens) diesel subs (only AIP-types) have towed-array! possible realese in march... |
02-10-09, 12:52 PM | #103 |
Ocean Warrior
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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That Seawolf model is gorgeous
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02-10-09, 11:08 PM | #104 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Here's a quick question about the models? Did the RA modders make the Virginia sub with a red or a gray color scheme? I remember seeing one of the Virginia models on the forum with a red ventral coating, but in the RL pictures shown of the Virginia class they have always been colored all black or with a grey ventral coating (not red). Which color scheme did the RA mod team choose?
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02-11-09, 04:30 AM | #105 | |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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