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Old 09-10-08, 08:46 AM   #91
nirwana
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I corned the problem !

@ Stiebler

After dl the new file and used 7zip

I found the problem with CTRL-W. I used winrar before which is causing this bug. By using 7zip its solved. Recommend vista 64bit user to avoid winrar whenever possible. I have another issue in the F1 screen tanker/hostile in NYGM ships (swapped content) for a long time. Gonne check if thats the prob as well.

I startet the installion from scratch unzipping everything with 7zip and voila...all minor glitches and weird behavior but the F1 glitch :p evaporated. Gonne make a post about it.
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Old 09-10-08, 09:06 AM   #92
Hitman
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Quote:
can anyone explain me how to use it? I mean how to determine the range. I count the marks on the scope and then look into pdf file with funny tables. Lets say I want to sink the C2 from naval accademy.
kranz

the tables have in the leftmost vertical colum the scope marks heigth (10, 20, 30....), and then the horizontal one is for mast heigth (15, 16, 17...)

Let us say that your C2 cargo mast reaches the "50" mark in your observation scope at 1,5x zoom. Since the C2 has a 23 metres mast you would first go right to the column with the "23" at the bottom, and then go up until the 50 mark in the left column. That gives you a result of 460 metres.

Hope that helps
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Old 09-10-08, 09:31 AM   #93
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BTW I have some menu and load screens purposedly created for NYGM laying around, if there is interest in them let me know and I might upload them.

Example: Main menu:

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Old 09-10-08, 01:21 PM   #94
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The dude in the movie "Das Boot" who is likely the one in ure screen was the role model for the 20 years later created infamous Werner cartoon movies.
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Old 09-13-08, 04:26 AM   #95
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Quote:
Originally Posted by Uber Gruber
I think its about time I hopped from GWX back to NYGM. I liked the graphical enhancements of GWX but i've always felt more "immersed" using NYGM. Teddy's earlier research postings convinced me that he knew what he was talking about. Also, NYGMs "openess" is more in tune with my oppinion of what a community should be so hurrah to you guys.
Uber,
And we are happy to have you back
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Old 09-13-08, 08:12 AM   #96
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Quote:
Originally Posted by Stiebler
I am very pleased to announce that OneLifeCrisis has very kindly created a version of his horizon fix for NYGM 3.0.
OneLifeCrisis,
Thanks
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Old 09-13-08, 12:05 PM   #97
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Quote:
Originally Posted by Hitman
BTW I have some menu and load screens purposedly created for NYGM laying around, if there is interest in them let me know and I might upload them.
YES PLEASE, YES, IS INTEREST THERE !!!

Thank you very much.
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Old 09-19-08, 11:49 AM   #98
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Does anyone know if there is a version of the Longer Repair Times mod which is compatible with the latest NYGM? Maybe an older version of the LRT mod?
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Old 09-19-08, 04:02 PM   #99
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Something to fix ?

I have the max possible number of crew onboard and therefor most of the time crewmates in the "neutral" electric or diesel compartments. If there are more crewmembers in both compartments combined then the maximum in NYGM allowed slots per engine compartment and i issue any order which has anything to do with the depth the game fills upto 3 slots as well which are disabled by the smode. They are greyed out with a red void sign on top which doesnt prevent them getting tired if i dont move them out. It happens already with smode 2.5 and 3.0 installed only.

I have added extra installations with multish3 using downloads from different mirrors but all of them act in the same way.

I havnt noticed this til i replaced OLC2 special with hitmans optics mod and the default settings of NYGM regarding subs were restored.
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Old 09-27-08, 06:21 PM   #100
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Default Unsinkable ships?

Hello!
Recently been enjoying NYGM 3.0 for the past few weeks and have a couple of questions re the mod;
I have come across some ships which cannot be hit either by gunfire or torpedoes - in the latter case they go right through the hull without exploding. As an example I attacked a convoy of tankers earlier today, and I took some time to identify said ships for the purpose of sending this post....
1/ A `Medium Tanker`, with a white upper superstructure, black hull with brown keel. It had the letter `M` on the funnel, and the word `American` on the side of the hull with an american flag either side of it.
2/ `Large Tanker` with light grey upper superstructure, dark grey hull, brown keel. It has `Esso` on the funnel and the word `American` in black letters on the side of the hull with three US flag motifs visible at the bow, midships and stern.
3/ Another `Large Tanker`, identical to 2 but without the word `american` on the hull.

There is also another tanker - I think its a `large` type, which is an overall light grey in colour, texaco star on the funnel and three US flag motifs which also cannot be sunk.(Theres also a cargo ship with the same problem but I`ve yet to properly identify that one)

Anyone come across this problem at all? Is it a bug or something? Incidentally these ships are from the IAMBmerchantmod for NYGM 3.0.

Also during gameplay I have also noticed that on some occasions with an oncoming convoy in the distance, I have seen gunflashes on the horizon as if the escort ships are battling it out (against another sub?), and when I get nearer some of these escorts are burning and smoking,plus one or two of the merchants - but its usually the escorts..
I have also actually come across another submarine on one occasion (!) Its all very immersive and good to watch but I am just curious - are things like this scripted into NYGM? I only ask because I never saw anything like that in the stock game of SH3.

All in all a great mod.

Thanks

JC
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Old 09-28-08, 03:50 AM   #101
nirwana
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Initially i had some trouble with ghost ships of the extra ships mod as well. After reunpacking all mods with 7zip and not winrar those ghosting issues (and some others) were solved.

Regarding the burning ships if u receive a radio msg of a spotted convoy the chance is high that the report was originated from attacking AI subs. I myself never saw AI subs which tried to run they always fight the attacking escorts until they are busted.
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Old 10-04-08, 10:18 AM   #102
balto63
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Default Download problem

Any other site to download this mod ??
It's the 7th time I try with filefront but is stop after 15/20 minutes

Hi to all
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Old 10-04-08, 03:28 PM   #103
nirwana
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Try this one:

EDITED: Wrong link, have removed it to prevent confussions in users. Hitman

The standard filefront dl link has a serious speadbrake atm. I guess the bandwidth limit was reached.

Last edited by Hitman; 10-05-08 at 08:12 AM.
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Old 10-05-08, 06:26 AM   #104
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Default WARNING

THE ABOVE LINK FROM «NIRWANA» CONCERNS OTHER SUPERMOD: THE WAC 3.0 AND NOT THE NYGM 3.0
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Old 10-06-08, 02:17 AM   #105
balto63
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Quote:
Originally Posted by nirwana
Try this one:

EDITED: Wrong link, have removed it to prevent confussions in users. Hitman

The standard filefront dl link has a serious speadbrake atm. I guess the bandwidth limit was reached.
Ok
Thanks a lot for the info

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