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Old 07-28-22, 12:12 AM   #1
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
where is this mod stored?NavMapmakeoverTMOupdatePatch (Required-Included)
it is not in the three zipped subfolders.
it has to be somewhere because i have seen no other posts on the subject, but i'll be Joe Rochefort's left boot if i can see it.



Right there, in there 01_Required mods folder.

NMMO Patch TMO Update V2.0
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Old 07-28-22, 11:44 AM   #2
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
Right there, in there 01_Required mods folder.

NMMO Patch TMO Update V2.0
thank you!
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Old 07-28-22, 07:04 PM   #3
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
No one has reported this issue previously.


March 1941? Do you mean March 1942? or did set things to start before June 1941?


Culprit may be the Clang Splash Dud mod. I had CTD in some circumstances that were solved after removing it and using the Splash Bang Clang used prior to V2.0.

Some undetermined issue with the "dud" splash associated with magnetic exploders when they try to premature, had a CTD when hit certain ships as well.

You will want to use the EAX_Clang_Splash. Use this link" https://www.subsim.com/radioroom/dow...o=file&id=6210

I have updated the install order ib the first post.
rebooted. re-installed. changed the mod order to match the suggested order.
took a CTD just as the Mk14 was about to contact the Shokaku.
madness.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 Trigger Maru Overhaul 2.5 UpdateBH V2.0
120 Nav Map Make-Over TMO Update 2.0
130 NMMO Patch TMO Update V2.0
135 EAX_Clang_Splash TMO V2.0
140 Radio Messages TMO Update 2.0
150 BBPearlHarbor Pre War TMO
160 Pre-PearlHarborPatch TMO Update V2.0
170 Subron50AddOn
210 AAtoDeckguns+Radio
220 DecoysTMO
330 SubPacMessages
400 Webster's 300' Underwater Visability for v1.5
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Old 07-28-22, 08:13 PM   #4
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by KaleunMarco View Post
rebooted. re-installed. changed the mod order to match the suggested order.
took a CTD just as the Mk14 was about to contact the Shokaku.
madness.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100 Trigger Maru Overhaul 2.5 UpdateBH V2.0
120 Nav Map Make-Over TMO Update 2.0
130 NMMO Patch TMO Update V2.0
135 EAX_Clang_Splash TMO V2.0
140 Radio Messages TMO Update 2.0
150 BBPearlHarbor Pre War TMO
160 Pre-PearlHarborPatch TMO Update V2.0
170 Subron50AddOn
210 AAtoDeckguns+Radio
220 DecoysTMO
330 SubPacMessages
400 Webster's 300' Underwater Visability for v1.5
Think mod 135 there... needs being replaced with the alternate one for that... the EAX Clang Splash (no dud) version.... as I recall, using that one there "135 EAX_Clang_Splash TMO V2.0" was an issue with the dud splach portion that caused CTD issues, as I recall... rightly.


Just can't seem to find that post off hand, that states that... from Bubblehead1980.








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Old 07-28-22, 10:56 PM   #5
KaleunMarco
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Quote:
Originally Posted by Mad Mardigan View Post
Think mod 135 there... needs being replaced with the alternate one for that... the EAX Clang Splash (no dud) version.... as I recall, using that one there "135 EAX_Clang_Splash TMO V2.0" was an issue with the dud splach portion that caused CTD issues, as I recall... rightly.

Just can't seem to find that post off hand, that states that... from Bubblehead1980.



M. M.
that's an interesting observation...because BH gave me the list/order of the mods.
no offense.
hopefully, BH will see the post and have some ideas. after further review, he may even suggest the same thing that you did.
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Old 07-29-22, 04:06 PM   #6
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Default Screen scroll

BH,

do you have an optional mod to stop the screen scroll when the mouse moves to the edge of the screen? if not, no problem, i'll make one for myself. i just didn't want to re-create if there was one available.

in my defense, i did search the thread, but found no reference. doesn't mean there wasn't one because the search engine is not the best.
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Old 11-09-22, 07:17 PM   #7
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Default Stop the Shouting

Is the Stop the Shouting mod compatible with TMO_BH?
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Old 11-10-22, 07:59 PM   #8
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Default TriggerMaru_Overhaul_2-5_UpdateBH ... Where is the file?

I'm trying to follow this instruction:

Mod order:

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required-Included)
NavMapmakeoverTMOupdatePatch (Required-Included)
EAX_Clang_Splash for TMO Update (use link here) https://www.subsim.com/radioroom/dow...o=file&id=6210
Any other Required mods or add ons.
Any Optional mods included with TMO and TMOupdate.

I downloaded the zip and uzipped, but I don't have "TriggerMaru_Overhaul_2-5_UpdateBH" I have a folder by that name except it has spaces instead of underscores and it's 3.7 GB and it crashes JSGME if I try to use it. (The other required folders are within it.) Can someone please help me find 'TriggerMaru_Overhaul_2-5_UpdateBH"

Thanks
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Old 11-10-22, 11:08 PM   #9
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Default Welcome aboard!

VinnyNorthWest! it's always good to have another 'Vinny' onboard!
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Old 11-12-22, 06:59 PM   #10
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Quote:
Originally Posted by VinnyNorthWest View Post
I'm trying to follow this instruction:

Mod order:

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required-Included)
NavMapmakeoverTMOupdatePatch (Required-Included)
EAX_Clang_Splash for TMO Update (use link here) https://www.subsim.com/radioroom/dow...o=file&id=6210
Any other Required mods or add ons.
Any Optional mods included with TMO and TMOupdate.

I downloaded the zip and uzipped, but I don't have "TriggerMaru_Overhaul_2-5_UpdateBH" I have a folder by that name except it has spaces instead of underscores and it's 3.7 GB and it crashes JSGME if I try to use it. (The other required folders are within it.) Can someone please help me find 'TriggerMaru_Overhaul_2-5_UpdateBH"

Thanks

When you unzip the file, you get this folder: TMO Update BH V2.0.

Double click this folder and you will see another folder: Trigger Maru Overhaul 2.5 UpdateBH V2.0. This is the mod folder itself. Double click and you will see the following folders: AddOnMods, data, and support. The AddOnMods folder has some more required and optional mods, data folder is the mod and support folder has the documentation for the mod. Cut or copy the AddOnMods folder and paste it somewhere and then you can open it and look at the other mods that you need or might want to use.

Right click the Trigger Maru Overhaul 2.5 UpdateBH V2.0 folder and either cut or copy, your choice, and paste it in the JSGME mods folder. This is the mod itself. Look through the AddOnMods folder and do the same thing with the mods you want to use.

Open the support folder and be sure to read them as it explains how to install the mod, the order in which to install, and explains what's in the individual mods.

Once you get all the ones you want into the JSGME mod folder, just activate them and have fun.

Hope I made this clear enough to understand.


CW
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Old 11-13-22, 02:48 AM   #11
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Can anyone tell me where the setting for the stop watch is? I want to move the default popup position when I hit the "X" key. Right now it pops up way to the right of my screen where only a small portion is visible and I have to drag it out. I just want it to pop up a little further left of the right edge.

I found several references to the Chrono in the menu_1024_768.ini file, but I'm not sure which one is the watch itself and how to change the default popup position to the left.

If I go to my default laptop resolution, I can't even see it because it appears off screen.


Thanks.


CW


P.S.

I found a thread on deconstructing the menu 1024 768 ini file, but I'm finding it confusing and everything I've tried hasn't worked, because I'm not sure of what I'm doing.


P.P.S

I might have found the answer.



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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)

Last edited by Captain Wreckless; 11-13-22 at 03:34 AM.
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Old 11-18-22, 09:38 PM   #12
Captain Wreckless
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Default

Quote:
Originally Posted by Captain Wreckless View Post
Can anyone tell me where the setting for the stop watch is? I want to move the default popup position when I hit the "X" key. Right now it pops up way to the right of my screen where only a small portion is visible and I have to drag it out. I just want it to pop up a little further left of the right edge.

I found several references to the Chrono in the menu_1024_768.ini file, but I'm not sure which one is the watch itself and how to change the default popup position to the left.

If I go to my default laptop resolution, I can't even see it because it appears off screen.


Thanks.


CW


P.S.

I found a thread on deconstructing the menu 1024 768 ini file, but I'm finding it confusing and everything I've tried hasn't worked, because I'm not sure of what I'm doing.


P.P.S

I might have found the answer.


Fixed it by changing it back to the vanilla settings that will work no matter what resolution is used.
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Old 11-22-22, 02:35 AM   #13
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Thought I had the sound.act CTD fixed. Big fat NOPE! Guess I'll just remove the EAX Clang Splash Dud mod for now. Personally I never hear the Dud sound and have never had a DC bounce off my hull.


CW
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Old 11-13-22, 08:29 AM   #14
VinnyNorthWest
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Default Thanks

Quote:
Originally Posted by Captain Wreckless View Post
When you unzip the file, you get this folder: TMO Update BH V2.0.

Double click this folder and you will see another folder: Trigger Maru Overhaul 2.5 UpdateBH V2.0. This is the mod folder itself. Double click and you will see the following folders: AddOnMods, data, and support. The AddOnMods folder has some more required and optional mods, data folder is the mod and support folder has the documentation for the mod. Cut or copy the AddOnMods folder and paste it somewhere and then you can open it and look at the other mods that you need or might want to use.

Right click the Trigger Maru Overhaul 2.5 UpdateBH V2.0 folder and either cut or copy, your choice, and paste it in the JSGME mods folder. This is the mod itself. Look through the AddOnMods folder and do the same thing with the mods you want to use.

Open the support folder and be sure to read them as it explains how to install the mod, the order in which to install, and explains what's in the individual mods.

Once you get all the ones you want into the JSGME mod folder, just activate them and have fun.

Hope I made this clear enough to understand.


CW
Thanks, that's just what I needed.
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Old 11-12-22, 04:25 PM   #15
KaleunMarco
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Default Sound for decoys

what are the arrangements for the sound generated by deploying decoys?
by that i mean what is the pointer in Sh.sdl?
i am receiving a consistent CTD whenever i deploy decoys and since the boat(Gato) rates having decoys i suspect that the CTD is from the sound.
that and the fact that after i give the order, i hear the first couple of sounds like a vacuum seal popping and then...CTD.

+++

p.s. torpedoed, some ships. hung around and in a few days more targets showed up.
set up a great solution on three ships, starboard AOB from 90 to 120 degrees , fired, couple of minutes later, the event camera pops up and.....CTD.
madness.
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Last edited by KaleunMarco; 11-13-22 at 11:52 AM.
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