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Old 06-02-13, 08:06 AM   #10261
TheDarkWraith
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Quote:
Originally Posted by Bathrone View Post
Also on Volodyas problem, windows can be funny about NTFS access permissions. Theres multiple levels, its not just a matter of local group policy there can be hardcoded access control lists ACLs and there is a hierachy of order with domain admins overwriting local group policy and so forth

TDW you need to understand at what level your trying to confirm the file accss it isnt a simple as just a local machine access in a domain context
First off I have the same privilege level as the game because of how the DLLs are 'loaded' into the game. Second, I'm not trying to confirm any file access. I'm simply using an intrinsic function in .NET to see if a file exists (File.Exists). volodya61's problem makes absolutely no sense to me. He had it working and now it's not again. I didn't change anything in the DLL which would cause him to have errors again. I'm beginning to think his computer is possessed
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Old 06-02-13, 11:00 AM   #10262
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..volodya61's problem makes absolutely no sense to me. He had it working and now it's not again. I didn't change anything in the DLL which would cause him to have errors again. I'm beginning to think his computer is possessed
Has anybody tested it with the empty folders Users and SaveGames before game load and campaign start?

sometimes when several units were destroyed at the same time, there is only one DM for all.. all the other DMs appears after reload..
if on NavMap view when unit destroyed, DM not appears.. it appears after the switching views from NavMap to the scope and back..
no DMs for the German destroyed units..
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Old 06-02-13, 11:12 AM   #10263
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I'm wondering if the DMs are fully compatible with Real Nav. If the DM appears on the right position just after the unit is destroyed, as I know where I am relative to the destroyed unit, I get a very precise reconning....
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Old 06-02-13, 11:14 AM   #10264
TheDarkWraith
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Originally Posted by divingbluefrog View Post
I'm wondering if the DMs are fully compatible with Real Nav. If the DM appears on the right position just after the unit is destroyed, as I know where I am relative to the destroyed unit, I get a very precise reconning....
good point! I'll have to ensure they are shown with the error that your navigator currently has I'll do that in test version 5. Currently uploading test version 4
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Old 06-02-13, 11:33 AM   #10265
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NewUIs v7.5.0 test version 4 available here: http://www.subsim.com/radioroom/down...=4081&act=down

Same test conditions as before.

Added:
- ships and subs will have a message placed in messagebox when destroyed (WEPS: x sunk at position y etc.)
- radio messages for destroyed units active again
- crew sounds for radio messages (destroyed units) active again
- revised TDWRadioMessages.dll for new destroyed marks

Fixed:
- no more radio messages or crew sounds for destroyed aircraft
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Old 06-02-13, 02:38 PM   #10266
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I would appreciate when the DMarks & radio messages about sunken ships etc. shown up are optional. I dont use the AI Navigator to calculate my position. I calculate my position on my own (stellarium, true navigation) and i want to decide on my own what, where and when i will put marks on my map. It would be cheating when i miscalculated my position for whatever reason and suddenly marks shown up on different locations.
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Old 06-02-13, 02:54 PM   #10267
TheDarkWraith
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Quote:
Originally Posted by divingbluefrog View Post
I'm wondering if the DMs are fully compatible with Real Nav. If the DM appears on the right position just after the unit is destroyed, as I know where I am relative to the destroyed unit, I get a very precise reconning....
Quote:
Originally Posted by LemonA View Post
I would appreciate when the DMarks & radio messages about sunken ships etc. shown up are optional. I dont use the AI Navigator to calculate my position. I calculate my position on my own (stellarium, true navigation) and i want to decide on my own what, where and when i will put marks on my map. It would be cheating when i miscalculated my position for whatever reason and suddenly marks shown up on different locations.
test version 5 available here: http://www.subsim.com/radioroom/down...=4081&act=down

test version 5 adds:
- DMs are real nav aware. Thus whatever error exists between your current position and your actual position will be applied to the DMs position on the map.

In test version 6 I will add the code necessary for switching on/off DMs
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Old 06-02-13, 03:09 PM   #10268
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Originally Posted by TheDarkWraith View Post

In test version 6 I will add the code necessary for switching on/off DMs
I am excited about and looking forward to the new features ....
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Old 06-02-13, 03:47 PM   #10269
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Thanks TDW

I will download and install on my next bunker save
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Old 06-02-13, 04:12 PM   #10270
Fifi
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Originally Posted by TheDarkWraith View Post
Never seen the deck gun bug. Never seen the periscope view bug. The UZO sometimes tries to 'unzoom' but a simple roll of the mousewheel forward cures that.
Yes, UZO and periscope bug are cured with a simple roll of mouse wheel
Gun bug, i have to leave station and take it back again.
So it's coming from my side... But it's not a corrupted file as since very first NewUIs i used, it was the same. And with all others versions up to today!
Well no big deal, i can live with it anyway, as it's not that often

Quote:
Originally Posted by Volodya61
Has anybody tested it with the empty folders Users and SaveGames before game load and campaign start?

sometimes when several units were destroyed at the same time, there is only one DM for all.. all the other DMs appears after reload..
if on NavMap view when unit destroyed, DM not appears.. it appears after the switching views from NavMap to the scope and back..
no DMs for the German destroyed units..
Maybe time for a computer big clean up?
I had to do it lately because of weird things my PC was doing suddently
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Old 06-02-13, 05:13 PM   #10271
volodya61
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Originally Posted by Fifi View Post
Maybe time for a computer big clean up?
I had to do it lately because of weird things my PC was doing suddently
Fifi, I usually do it twice a week.. Auslogics BoostSpeed + CCleaner Professional.. my PC is clean as a tear..
Just new DLLs don't want to work with Cyrillic or XP..
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Old 06-02-13, 05:22 PM   #10272
Fifi
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Wow, twice a week!
Maybe i should do the same
But i don't have Ccleaner pro, only free version...should i really buy it, or there is other alternative?
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Old 06-02-13, 05:29 PM   #10273
volodya61
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Wow, twice a week!
Maybe i should do the same
But i don't have Ccleaner pro, only free version...should i really buy it, or there is other alternative?
You know, I haven't noticed a big difference between Pro and Free..
alternative? it's Internet.. everything is here
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Old 06-02-13, 06:17 PM   #10274
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TDW, is it OK or something wrong..?



Quote:
Originally Posted by volodya61 View Post
Dbg - http://rghost.ru/46445000
EDIT:
00002381 1398.29565430 [2764] TDWDestroyedMarks: Reset
00002382 1398.29956055 [2764] TDWDestroyedMarks: Save game index is 0
00002383 1398.34985352 [2764] TDWDestroyedMarks: Exception while retrieving same gave folder. Exception is Путь имеет недопустимую форму.
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Old 06-02-13, 09:32 PM   #10275
Fifi
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Thinking about my deck gun bug happening sometime, i think it's teleportation related, because i don't recall seeing this bug when i walk through deck and take the gun myself.
Just for information
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