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Old 05-14-20, 12:44 PM   #1006
KaleunMarco
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Quote:
Originally Posted by Mios 4Me View Post
Thanks for the update! I haven't updated yet but didn't see this on the list of fixes/known issues for it, so...


Sibyl ships: multiple ships occupying the same space simultaneously. In this case, there are three ships tied up at one berth: a medium split freighter, an Ada Maru, and an unknown type whose symbol displays but whose name does not.


USS Tilefish, 3/22/44, Taipei harbor, patrolling north of Formosa for 10 days.


Is there a central repository for open issues? I've looked at the readmes and the known issues in the second post of this thread, but a Q&D search didn't turn up anything else.
yes, this is a known problem. it has happened before....and it will happen again.
look backwards at some of the posts from 2019 or 2018 and there are some interesting screen shots of different boats occupying the same space.

of course, if it happens today, they are in violation of universal law because they are not maintaining adequate social distancing of at least 6 feet.
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Old 05-14-20, 12:45 PM   #1007
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Thanks FOTRS Ultimate Team for your latest release! New mod loaded, preformed comparison check of SH4 game files, SH4 file in documents deleted and now diving into FotRS Ultimate Edition v1.1!

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Old 05-14-20, 01:08 PM   #1008
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FWIW, I have downloaded 100_FalloftheRisingSun_UltimateEdition_v1.1_EN.7z twice, but it does not have the md5 value in the File & Checksum List.pdf included.


Archive does not seem to be corrupt - it unpacked successfully. Perhaps something changed from the 4/26 edition?
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Old 05-14-20, 01:17 PM   #1009
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My first impression of the game, I always save approximately 150 nautical miles from my home base. During the transition to the spot where I save, I can always tell a lot of lag on the map because of the traffic. Never take the chance of going above the time compression of 64 until I am several nautical miles away from the angled anchor. On my first patrol out with this mod, I can see no drop in frames per second, the stopwatch didn't shutter as it did in the past because of the harbor traffic. I don't know if the lack of traffic is a result of the attack on Pearl Harbor or if some of the traffic was removed to make the game more stable. Everything is great so far and thanks to the team on their release the mod.
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Old 05-14-20, 01:45 PM   #1010
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Quote:
Originally Posted by WH4K View Post
FWIW, I have downloaded 100_FalloftheRisingSun_UltimateEdition_v1.1_EN.7z twice, but it does not have the md5 value in the File & Checksum List.pdf included.

Archive does not seem to be corrupt - it unpacked successfully. Perhaps something changed from the 4/26 edition?
Sorry WH4K,
We forgot to update that.
================================================== =======
14/05/2020 @ 19:40

100_FalloftheRisingSun_UltimateEdition_v1.1a_EN
Size = 1.41 GB

Current MD5 checksum value:
acb087157983e6de6b8413ac064810f5

================================================== =======
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Old 05-14-20, 05:44 PM   #1011
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Quote:
Originally Posted by Mios 4Me View Post
Thanks for the update! I haven't updated yet but didn't see this on the list of fixes/known issues for it, so...

Sibyl ships: multiple ships occupying the same space simultaneously. In this case, there are three ships tied up at one berth: a medium split freighter, an Ada Maru, and an unknown type whose symbol displays but whose name does not.

USS Tilefish, 3/22/44, Taipei harbor, patrolling north of Formosa for 10 days.

Is there a central repository for open issues? I've looked at the readmes and the known issues in the second post of this thread, but a Q&D search didn't turn up anything else.
"Central Repository" is on the first page, post #5 - if I'm remembering correctly, and what you describe is an old issue, resolved within a few days of the previous release. I cannot find the series of posts about it, but it is (in theory anyway) resolved. If you do see multiple spawns, as usual, let us know where and when you were, and we'll try to find it and FIX IT!!!... lol


Quote:
Originally Posted by KaleunMarco View Post
yes, this is a known problem. it has happened before....and it will happen again.
look backwards at some of the posts from 2019 or 2018 and there are some interesting screen shots of different boats occupying the same space.

of course, if it happens today, they are in violation of universal law because they are not maintaining adequate social distancing of at least 6 feet.
We will send the FotRSU enforcers after them!!!


Quote:
Originally Posted by WH4K View Post
FWIW, I have downloaded 100_FalloftheRisingSun_UltimateEdition_v1.1_EN.7z twice, but it does not have the md5 value in the File & Checksum List.pdf included.

Archive does not seem to be corrupt - it unpacked successfully. Perhaps something changed from the 4/26 edition?
"Fearless Leader" does not know how to make a valid link to the appropriate file. s7rikeback supplied the info, but it was not properly passed on... "Fearless Leader" apologizes profusely for the failure...


Quote:
Originally Posted by Larrywb57 View Post
My first impression of the game, I always save approximately 150 nautical miles from my home base. During the transition to the spot where I save, I can always tell a lot of lag on the map because of the traffic. Never take the chance of going above the time compression of 64 until I am several nautical miles away from the angled anchor. On my first patrol out with this mod, I can see no drop in frames per second, the stopwatch didn't shutter as it did in the past because of the harbor traffic. I don't know if the lack of traffic is a result of the attack on Pearl Harbor or if some of the traffic was removed to make the game more stable. Everything is great so far and thanks to the team on their release the mod.
No changes to traffic, other than for mod conformity. The better efficiency of the game is 99.5% directly attributable to s7rikeback and Jeff-Groves working tirelessly on eliminating ID conflicts. We can also thank our 'new', "not-so-secret" weapon, Hebe Vollmaus's mySH3-Tool, which he recently updated for certain SH4 files, and it found all sorts of unseen issues with the Loadouts on the airplanes and ships, such as a "space" character after a name, or a "bombss" for "bombs", etc. The kind of thing that the human misses quite easily and frequently, apparently... So the game runs much better now, even as compared to the previous version. Pay attention to your load times now, and if you go into the Museum, it loads in less than half the time it used to, but has more ships... Thank those fellows profusely, please! The previous version had a lot of "dead wood" removed, such as repeats of Library files and textures, that sort of thing, all thanks to s7rikeback and Jeff-Groves. Notice also that the mod is now smaller...

Quote:
Originally Posted by s7rikeback View Post
Sorry WH4K,
We forgot to update that.
================================================== =======
14/05/2020 @ 19:40

100_FalloftheRisingSun_UltimateEdition_v1.1a_EN
Size = 1.41 GB

Current MD5 checksum value:
acb087157983e6de6b8413ac064810f5

================================================== =======
Ahh... assuming all of the blame for this over-sight, are you?...
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Old 05-14-20, 09:28 PM   #1012
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Quote:
Originally Posted by s7rikeback View Post
Sorry WH4K,
We forgot to update that.
================================================== =======
14/05/2020 @ 19:40

100_FalloftheRisingSun_UltimateEdition_v1.1a_EN
Size = 1.41 GB

Current MD5 checksum value:
acb087157983e6de6b8413ac064810f5

================================================== =======
Thank you for taking the hit, s7rikeback! I owe you one! maybe two or three?...
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Old 05-14-20, 09:42 PM   #1013
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Quote:
Originally Posted by propbeanie View Post
"Central Repository" is on the first page, post #5 - if I'm remembering correctly, and what you describe is an old issue, resolved within a few days of the previous release. I cannot find the series of posts about it, but it is (in theory anyway) resolved. If you do see multiple spawns, as usual, let us know where and when you were, and we'll try to find it and FIX IT!!!... lol
It also occurred on the previous patrol (agent insertion on Honshu, Feb 1944, Ishinomaki harbor). I observed it on radar but didn't investigate.

In the Taipei case, it was a medium freighter and two Ada Marus in a six pointed star formation. On the other side of the harbor, a ship shared a berth with an unidentified sunken unit.
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Old 05-15-20, 04:02 AM   #1014
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Default Playing v1.1

I love leaving Pearl Harbor early war at sunrise instead of mid-day. Playing Tambor Class out of Pearl Dec. 9 1941 departure 0600! Well done!
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Old 05-15-20, 07:18 AM   #1015
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Quote:
Originally Posted by Mios 4Me View Post
It also occurred on the previous patrol (agent insertion on Honshu, Feb 1944, Ishinomaki harbor). I observed it on radar but didn't investigate.

In the Taipei case, it was a medium freighter and two Ada Marus in a six pointed star formation. On the other side of the harbor, a ship shared a berth with an unidentified sunken unit.
What I am getting at is that it was discovered back in February, not very long after the release of v1.004, and was corrected (we hope). The 'fix' is in this version 1.1 - so in theory, you should not see it occur when you get the new version activated... We "searched" through the files with new criteria to find those kinds of "repeats", but of course, we are never 100% certain of having stomped something out, much less of not having caused a new issue. That is the problem with "bugs", you find one and get rid of it, it's buddies scurry for cover, only to be found two days after the new release...


Quote:
Originally Posted by Front Runner View Post
I love leaving Pearl Harbor early war at sunrise instead of mid-day. Playing Tambor Class out of Pearl Dec. 9 1941 departure 0600! Well done!
It really should be the 10th, but we'll 'fix' that with an add-in later.. Have fun! See how the "clock" treats you also! Good to have you back onboard!
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Old 05-15-20, 11:59 AM   #1016
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Thank you for taking the hit, s7rikeback! I owe you one! maybe two or three?...
With a heavy heart yes...
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Old 05-15-20, 05:06 PM   #1017
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Reduced loading times? Yes please!


MultiSH4 merely keeps the savegame files separate, between associated mods, correct?
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Old 05-15-20, 05:21 PM   #1018
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SHO Re: Fall of te Rising Sun...

Quote:
Originally Posted by WH4K View Post
Reduced loading times? Yes please!


MultiSH4 merely keeps the save game files separate, between associated mods, correct?
As I know of it, yes, this is what the multiSH4 does, is separate the game saves, accordingly to the mod 'flavor' as it were, that you go with.. and not going into the save folder associated with the unmodded copy of SH4 that you have, in order to set up the mega mod, you use.

Hope this answer helps...

Mad Mardigan

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Old 05-15-20, 08:37 PM   #1019
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Still playing (but not for long) with 1.004a. Currently at Truk Island after a long fruitless patrol, but hey guys, an aircraft carrier anchored in port, oh oh

Difficult situation to put me in firing position because of shallow waters and heavy escorts nearby, but I will attempt something, let's see if I'll go swimming


Cheers,
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Old 05-15-20, 10:37 PM   #1020
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Default Fuel consumption failure

Have checked posts #5 and #996 but see nothing related.

Balao class out of Midway en route to supply dump in the Luzon Strait, April 1944. Fuel level stays at 99%, despite the Limited Fuel boxes being checked in the base and main menus. This happened on the previous patrol, 10 days to Taipei and China coast. Currently still on v1.004a.

Also encountered a TF with two Wasp class carriers on the Luzon patrol. I realize this may have been dealt with in the upgrade, but it's not clear.
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