SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-28-13, 10:38 AM | #10126 |
Black Magic
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05-28-13, 10:46 AM | #10127 |
Ocean Warrior
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At the moment when the ship is transferred to the destroyed category..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-28-13, 11:02 AM | #10128 | |
Black Magic
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05-28-13, 11:38 AM | #10129 |
Black Magic
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v7.5.0 Test version 2 available here: http://www.mediafire.com/?pbjafcr5j7h7xwi
This test version is testing the new destroyed marks code. The mod will be able to show destroyed marks for land, sea, air, and submarine units. The destroyed mark will show the date the unit was killed, the unit's name (i.e. Liberty Cargo), whether it was enemy, neutral, or friendly, tonnage, latitude and longitude and some other items that aren't coming to me currently. In order to test this you need this test version and minimum v1.0.107.0 of my Generic Patcher with the new Destroyed Marks patch enabled for the SH5.exe. What you are testing: - game does not CTD when unit is destroyed - a proper destroyed mark is placed on the nav map (air, land, sea, or submarine) - destroyed marks are shown on the nav map when the unit is destroyed for both single missions and campaigns - for campaigns: when you load a campaign that had units destroyed the destroyed units are shown properly on the nav map (if you have never used my Generic Patcher then this will not work - you simply just need to run my Generic Patcher for this to be enabled) - when you mouse into the destroyed mark a box is shown with all the pertinent data for the destroyed unit - the destroyed mark is placed in the correct position on the nav map (exactly where the unit was destroyed) Your anti-virus software may complain about the TDWDestroyedMarks.dll. I have to read/write process memory for this to work and thus some anti-virus software will not like some of the code it sees in that file. Run the DbgView app found in \data\Applications before starting the game. If you encounter any errors/bugs please save the DbgView output and post it along with what the error/bug was. I've fixed all the errors reported so far and made the NavMap features window's whole left side draggable so those users with small screen resolutions can drag the window up/down. |
05-28-13, 11:55 AM | #10130 |
Ocean Warrior
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I'll do the first tests in an hour
OK
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-28-13, 12:14 PM | #10131 |
Ocean Warrior
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TDW, have you added new options to the OptionsEditor or not yet?
I ask because - should I set some new settings or not?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-28-13, 12:48 PM | #10132 |
Black Magic
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05-28-13, 01:12 PM | #10133 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Is it possible to add another new option to the OptionsEditor someday. Create an easy to read text output of all the keyboard shortcuts created in the ***.py files. Examples of text output requested, not factual examples. Automation X Periscope Depth Shift+P Left Independent Engine control I Right Independent Engine control Ctrl+I Surface R Magnetic Detector ( enable for selected tube) Alt+e Snorkel depth ; |
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05-28-13, 03:47 PM | #10134 |
Ocean Warrior
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Unfortunately, it's not working.. at least for me..
downed plane - three sinked merchants - As you can see - nothing.. What might cause it? XP or dX9 or..? debug - http://rghost.ru/46337365 EDIT: or am I really stupid and D marks were on nav map only? and I didn't even look at it..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-29-13 at 05:12 AM. |
05-28-13, 03:57 PM | #10135 |
Black Magic
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05-28-13, 04:01 PM | #10136 | |
Black Magic
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Quote:
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05-28-13, 04:01 PM | #10137 |
Ocean Warrior
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-28-13, 04:05 PM | #10138 |
Navy Seal
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Thanks TDW for your hard work on this while i was sleeping!
Gonna test new patcher + latest NewUIs and report back again. But previous version was running fine here, except i still don't know why i can't get DM remembered by game in campaign
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05-28-13, 04:39 PM | #10139 |
Black Magic
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05-28-13, 04:45 PM | #10140 | |
Navy Seal
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Quote:
PS: any idea why your posts look like this: That's really a pain
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Tags |
dbrn, favorite, new ui |
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