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Old 05-25-13, 12:46 PM   #10066
volodya61
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Quote:
Originally Posted by TheDarkWraith View Post
I added what you sent me in v7.4.0. If it's incorrect send me the files again
Both versions (7.4.0 and 7.4.1) contains these files - "Re-edited by Obelix 06/01/2012 @ 0340 GMT"
I sent you newer files edited by me..

NewUIs 7.4.0 + NewUIs 7.4.0 Real Navigation (RUS) - http://www.mediafire.com/download/7q...ation_(RUS).7z

Quote:
Originally Posted by TheDarkWraith View Post
v7.4.1 released. See post #1

v7.4.1 - fixed bug of depth scales not rendering when using the add-on mod Jimmimadrid's map tools
- inceased the number of user charts that user can define from 20 to 50
- fixed typo errors in names in TheDarkWraithUserOptions.py file (had no impact on gameplay or functionality)
- fixed bug of stock air and ship destroyed icons not displaying on map when a ship or aircraft is destroyed (still rewriting the destroyed marks code and DLL needed for it)
- fixed bug in TDWUserCharts.dll that could cause an exception to be thrown if a user chart was defined as not draggable
Thank you
What about this issue -

Quote:
Originally Posted by volodya61 View Post
Hi TDW

Always wanted to ask but forgot every time, now after a short break returned to the game and remembered
Is it possible to set impact detonators as default in the next version? Maybe via OptionsEditorFileViewer? Because now magnetic detonators are by default and so many torpedoes been lost by premature detonation in the rough seas..
Thank you
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Originally Posted by TheDarkWraith View Post
You want the magnetic detonators switched off as default? Should be fairly easy to do if that's what you're looking for. I could make a user option for it.
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Old 05-25-13, 01:11 PM   #10067
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TDW

I have a big request for you.. could you post these links in the first posts of NewUIs and GenericPatcher threads, because many new comers don't even know about these awesome tutorials and each time asks again.. and again.. and again..

How to use TDWs Option Editor (by Trevally) - http://www.subsim.com/radioroom/showthread.php?t=202346

How to use TDWs Patcher (by Trevally) - http://www.subsim.com/radioroom/showthread.php?t=197960
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Old 05-26-13, 04:31 AM   #10068
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Quote:
Originally Posted by volodya61 View Post
TDW

I have a big request for you.. could you post these links in the first posts of NewUIs and GenericPatcher threads, because many new comers don't even know about these awesome tutorials and each time asks again.. and again.. and again..

How to use TDWs Option Editor (by Trevally) - http://www.subsim.com/radioroom/showthread.php?t=202346

How to use TDWs Patcher (by Trevally) - http://www.subsim.com/radioroom/showthread.php?t=197960
done I think we'll need a new how to for the Generic Patcher because I totally changed how the app works starting with v1.0.100.0.
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Old 05-26-13, 05:42 AM   #10069
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Originally Posted by TheDarkWraith View Post
done I think we'll need a new how to for the Generic Patcher because I totally changed how the app works starting with v1.0.100.0.
Thank you

I think it will not take much time.. if Trevally would not mind..
What do you think, Trevally?
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Old 05-26-13, 07:57 AM   #10070
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Quote:
Originally Posted by volodya61 View Post
Thank you

I think it will not take much time.. if Trevally would not mind..
What do you think, Trevally?
Yes np

That is unless you want to make a new one Volodya - I am still using a version that is a few versions old now (still trying to fix OHII base v2.2)
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Old 05-26-13, 08:03 AM   #10071
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Quote:
Originally Posted by Trevally. View Post
Yes np

That is unless you want to make a new one Volodya - I am still using a version that is a few versions old now (still trying to fix OHII base v2.2)
Ah, OK

I will make new russian version in a few and you will update your tutorial as you can and have time for it
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Old 05-26-13, 11:51 AM   #10072
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v7.4.2 released. See post #1

v7.4.2 - fixed bug of the additional 30 user charts added in v7.4.1 not having their draggable position remembered
- added a new user option that specifies whether torpedo magnetic detonators are switched off (impact detonations only) at game start. Default value is False. Can be found under the TDC tab. (ImpactDetonationsOnlyAtGameStart)
- added revised menu.txt files by volodya61 for Russian language
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Old 05-26-13, 11:53 AM   #10073
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Quote:
Originally Posted by TheDarkWraith View Post
v7.4.2 released. See post #1

v7.4.2 - fixed bug of the additional 30 user charts added in v7.4.1 not having their draggable position remembered
- added a new user option that specifies whether torpedo magnetic detonators are switched off (impact detonations only) at game start. Default value is False. Can be found under the TDC tab. (ImpactDetonationsOnlyAtGameStart)
- added revised menu.txt files by volodya61 for Russian language
Well done

Thank you very much, sir
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Old 05-26-13, 02:19 PM   #10074
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Thank you very much, sir
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Old 05-26-13, 02:21 PM   #10075
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with the new TDW_Ui's i have this error



befor enable the patch i copy / past from mod folder to the patch folder that TDWFileUtils.dll and TDWUtils.dll but no results ....


Edit

With TDW 7.4.1 no problem at all

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Old 05-26-13, 05:11 PM   #10076
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Quote:
Originally Posted by TheDarkWraith View Post
- added a new user option that specifies whether torpedo magnetic detonators are switched off (impact detonations only) at game start. Default value is False. Can be found under the TDC tab. (ImpactDetonationsOnlyAtGameStart)
TDW, it works for Tube-I only.. all the other tubes (II-V) with magnetic detonators set by default..

EDIT: also, when torpedo reloaded magnetic detonator set by default
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Old 05-26-13, 05:59 PM   #10077
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Quote:
Originally Posted by volodya61 View Post
TDW, it works for Tube-I only.. all the other tubes (II-V) with magnetic detonators set by default..

EDIT: also, when torpedo reloaded magnetic detonator set by default
What a nasty one...Ok, let me dig into it
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Old 05-27-13, 01:28 PM   #10078
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any 1 know why on earth i have this errors with TDW 7_4_2 and with 7_4_1 nop

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Old 05-27-13, 01:32 PM   #10079
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Quote:
Originally Posted by Sjizzle View Post
any 1 know why on earth i have this errors with TDW 7_4_2 and with 7_4_1 nop
You are missing some DLLs of mine
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Old 05-27-13, 01:33 PM   #10080
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Time to revisit a feature some of you probably don't know even exists: Scope filters. Each scope station has the ability to set different filters for the scopes. You enable it by pressing the HUD button in the torpedo box:


Then for each entry place the mouse in the entry's value and use the mousewheel to change the value.
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