SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-22-13, 01:35 AM   #10036
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Sjizzle View Post
work fine .... only 1 problem found u forgot the change the Name.
but it's not that hard to change it need to edit with notpad++ only
Thank you for testing Sjizzle

link at page #10046 updated with the fix suggested by you. I will post soon a full set of charts for use with DynEnv
gap is offline   Reply With Quote
Old 05-22-13, 02:34 AM   #10037
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,768
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
I will post soon a full set of charts for use with DynEnv
Cool!
I have already minefield map, RPM chart, Beaufort chart, and all the NewUIs 7.4 stock.
Fifi is offline   Reply With Quote
Old 05-22-13, 10:21 AM   #10038
pecos
Swabbie
 
Join Date: May 2013
Location: Milan
Posts: 7
Downloads: 34
Uploads: 0
Default Help!! with SH5 Mod NewUIs_TDC_7_4_0_ByTheDarkWraith'

Excuse me. I am a poor beginner...
Today I have downloaded the "NewUIs_TDC_7_4_0_ByTheDarkWraith" that seems an incredible mod but it does not function..... I have followed step by step instructions in the forum and the mod results enabled by JSGME but when i launch SH5 - in the usual way with my old icon- (i have 1.2 version and the game is running through UPLAY) the game is identical and there is no trace of the new mod .....
Help me!
Pecos

Last edited by pecos; 05-22-13 at 10:49 AM.
pecos is offline   Reply With Quote
Old 05-22-13, 01:27 PM   #10039
Macardigan
Engineer
 
Join Date: Mar 2012
Posts: 219
Downloads: 198
Uploads: 0
Default

Someone could make a mod that you install all possible tables and configured.
__________________
.
.
.
.
.
.
my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
.
Macardigan is offline   Reply With Quote
Old 05-22-13, 02:40 PM   #10040
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
Default

Quote:
Originally Posted by pecos View Post
Excuse me. I am a poor beginner...
Today I have downloaded the "NewUIs_TDC_7_4_0_ByTheDarkWraith" that seems an incredible mod but it does not function..... I have followed step by step instructions in the forum and the mod results enabled by JSGME but when i launch SH5 - in the usual way with my old icon- (i have 1.2 version and the game is running through UPLAY) the game is identical and there is no trace of the new mod .....
Help me!
Pecos
Did you start a new campaign? Disable NewUIs_TDC_7_4_0_ByTheDarkWraith mod now to figure out what went wrong.

For all future mods, read all support documentation first and open up folder structures first.

A good possibility of why it did not work is double mod folders. That is why you have to check the folder structure. NewUIs_TDC_7_4_0_ByTheDarkWraith has optional mods. Other modders due this, too.

Check the documentation or support folders for all readme.txts, too. Some authors may not have given a unique name to their readme.txt file and may be overwritten by a mod following it., should be called modname readme.txt for example.

JSGME help
http://www.subsim.com/radioroom/showthread.php?t=180046

http://www.subsim.com/radioroom/show...ighlight=jsgme

No good:
Your drive letter:\silent hunter 5\mods\modname\modname\data\

good:
Your drive letter:\silent hunter 5\mods\modname\data\

Now enable NewUIs_TDC_7_4_0_ByTheDarkWraith mod and see what happens.
Mikemike47 is offline   Reply With Quote
Old 05-23-13, 12:49 AM   #10041
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,768
Downloads: 456
Uploads: 0


Default

I'm having a new problem with latest 7.4 version (didn't have that with previous)

I'm running the identification by officer, and automatic SOAN opening at the right page when officer identify, activated in fileviewer. So far no problem in 7.1 version.
But with 7.4, when there is a convoy, and at the second identification (ie for an other boat) it's a crash to desktop.
First identification is fine though...
Each time is when i clic this button:

Any idea?

EDIt: it happens even on first identification now...
Re-installed NewUIs, and same issue. Going to try new career, and see...

Last edited by Fifi; 05-23-13 at 06:06 AM.
Fifi is offline   Reply With Quote
Old 05-23-13, 06:53 AM   #10042
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

1 question guys today when i loaded my mod list with TDW interface doesnt show my chart menu ... i press E or from tdw interface doesnet show me the chart menu only the recognition manual any1 have a solution ? when i tested gap chart worked and now when i reloaded the the mod list doesnt work ....

i don't have added any charts !!!

PS. i use sober mod list

Last edited by Sjizzle; 05-23-13 at 07:13 AM.
Sjizzle is offline   Reply With Quote
Old 05-23-13, 07:55 AM   #10043
pecos
Swabbie
 
Join Date: May 2013
Location: Milan
Posts: 7
Downloads: 34
Uploads: 0
Default NewUIs_TDC_7_4_0_ByTheDarkWraith doesn't work

Quote:
Originally Posted by Mikemike47 View Post
Did you start a new campaign? Disable NewUIs_TDC_7_4_0_ByTheDarkWraith mod now to figure out what went wrong.

For all future mods, read all support documentation first and open up folder structures first.

A good possibility of why it did not work is double mod folders. That is why you have to check the folder structure. NewUIs_TDC_7_4_0_ByTheDarkWraith has optional mods. Other modders due this, too.

Check the documentation or support folders for all readme.txts, too. Some authors may not have given a unique name to their readme.txt file and may be overwritten by a mod following it., should be called modname readme.txt for example.

JSGME help
http://www.subsim.com/radioroom/showthread.php?t=180046

http://www.subsim.com/radioroom/show...ighlight=jsgme

No good:
Your drive letter:\silent hunter 5\mods\modname\modname\data\

good:
Your drive letter:\silent hunter 5\mods\modname\data\

Now enable NewUIs_TDC_7_4_0_ByTheDarkWraith mod and see what happens.
Dear friend, thank you very much for time you are giving me!
Nothing to do.... When I'm playing (through uplay, launching game with the usual icon sh5, my version is 1.2) the mod simply does not exist!
1) I have put JSGME in the main folder of the game (c:\ubisoft\silent hunter) and it has created the folder MODS (not existing before) 2) In this folder I have imported the decompressed file of the mod, named MODS and which contains the mod and other 12 accessory mods. With JSGME i have enabled only the principal mod (as recomended by the author) 3) regarding your suggestion: i have no of this c:\silent hunter 5\mods\modname\data\ , in the directory "mods" i have only the 13 folders of the mods and a 1kb file of JSGME.... Help!
I ask you another different question: when I'm playing campaign it's impossible to modify realism (set at 38% by default), this also if I make a new campaign and setting a different realism before starting mission or campaign. The problem is not present in historical mission. That's very disappointing!
pecos is offline   Reply With Quote
Old 05-23-13, 08:42 AM   #10044
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by pecos View Post
Dear friend, thank you very much for time you are giving me!
Nothing to do.... When I'm playing (through uplay, launching game with the usual icon sh5, my version is 1.2) the mod simply does not exist!
1) I have put JSGME in the main folder of the game (c:\ubisoft\silent hunter) and it has created the folder MODS (not existing before) 2) In this folder I have imported the decompressed file of the mod, named MODS and which contains the mod and other 12 accessory mods. With JSGME i have enabled only the principal mod (as recomended by the author) 3) regarding your suggestion: i have no of this c:\silent hunter 5\mods\modname\data\ , in the directory "mods" i have only the 13 folders of the mods and a 1kb file of JSGME.... Help!
I ask you another different question: when I'm playing campaign it's impossible to modify realism (set at 38% by default), this also if I make a new campaign and setting a different realism before starting mission or campaign. The problem is not present in historical mission. That's very disappointing!
1. What tool have you used to extract files?
If not 7zip, I suggest you to use 7zip to extract all the mods..

2. You can change your difficulty settings whenever you want, but only in the bunker.. press Esc and change..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-23-13, 09:11 AM   #10045
Choum
Sparky
 
Join Date: Aug 2012
Posts: 157
Downloads: 343
Uploads: 3
Default

Do we still need this if we want to use R.E.M 1.2 ?

Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod


This is not clear in first post as changelog doesn't indicate any change for R.E.M (and the link is down).
Choum is offline   Reply With Quote
Old 05-23-13, 09:27 AM   #10046
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Choum View Post
Do we still need this if we want to use R.E.M 1.2 ?

Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod
If you want to use R.E.M, all what you need you can find here - http://www.subsim.com/radioroom/down...o=file&id=4002
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-23-13, 10:45 AM   #10047
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

nobody have a solution to my problem ?
Sjizzle is offline   Reply With Quote
Old 05-23-13, 11:44 AM   #10048
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Sjizzle View Post
1 question guys today when i loaded my mod list with TDW interface doesnt show my chart menu ... i press E or from tdw interface doesnet show me the chart menu only the recognition manual any1 have a solution ? when i tested gap chart worked and now when i reloaded the the mod list doesnt work ....

i don't have added any charts !!!

PS. i use sober mod list
Try deleting all the Page*_Draggables.TDW files in SH5 main folder
gap is offline   Reply With Quote
Old 05-23-13, 12:04 PM   #10049
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Try deleting all the Page*_Draggables.TDW files in SH5 main folder
ty gap
have a nice day Sjizzle
Sjizzle is offline   Reply With Quote
Old 05-23-13, 01:07 PM   #10050
pecos
Swabbie
 
Join Date: May 2013
Location: Milan
Posts: 7
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by volodya61 View Post
1. What tool have you used to extract files?
If not 7zip, I suggest you to use 7zip to extract all the mods..

2. You can change your difficulty settings whenever you want, but only in the bunker.. press Esc and change..
Thank you too volodya61. 1 Yes, I have used 7zip and unfortunately this is not the problem...
2 The other prloblem (realism), after dozen of attempts in the bunker, seeems solved.
pecos is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.