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05-22-13, 01:35 AM | #10036 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
link at page #10046 updated with the fix suggested by you. I will post soon a full set of charts for use with DynEnv |
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05-22-13, 02:34 AM | #10037 |
Navy Seal
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Cool!
I have already minefield map, RPM chart, Beaufort chart, and all the NewUIs 7.4 stock.
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05-22-13, 10:21 AM | #10038 |
Swabbie
Join Date: May 2013
Location: Milan
Posts: 7
Downloads: 34
Uploads: 0
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Help!! with SH5 Mod NewUIs_TDC_7_4_0_ByTheDarkWraith'
Excuse me. I am a poor beginner...
Today I have downloaded the "NewUIs_TDC_7_4_0_ByTheDarkWraith" that seems an incredible mod but it does not function..... I have followed step by step instructions in the forum and the mod results enabled by JSGME but when i launch SH5 - in the usual way with my old icon- (i have 1.2 version and the game is running through UPLAY) the game is identical and there is no trace of the new mod ..... Help me! Pecos Last edited by pecos; 05-22-13 at 10:49 AM. |
05-22-13, 01:27 PM | #10039 |
Engineer
Join Date: Mar 2012
Posts: 219
Downloads: 198
Uploads: 0
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Someone could make a mod that you install all possible tables and configured.
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
05-22-13, 02:40 PM | #10040 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
For all future mods, read all support documentation first and open up folder structures first. A good possibility of why it did not work is double mod folders. That is why you have to check the folder structure. NewUIs_TDC_7_4_0_ByTheDarkWraith has optional mods. Other modders due this, too. Check the documentation or support folders for all readme.txts, too. Some authors may not have given a unique name to their readme.txt file and may be overwritten by a mod following it., should be called modname readme.txt for example. JSGME help http://www.subsim.com/radioroom/showthread.php?t=180046 http://www.subsim.com/radioroom/show...ighlight=jsgme No good: Your drive letter:\silent hunter 5\mods\modname\modname\data\ good: Your drive letter:\silent hunter 5\mods\modname\data\ Now enable NewUIs_TDC_7_4_0_ByTheDarkWraith mod and see what happens. |
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05-23-13, 12:49 AM | #10041 |
Navy Seal
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I'm having a new problem with latest 7.4 version (didn't have that with previous)
I'm running the identification by officer, and automatic SOAN opening at the right page when officer identify, activated in fileviewer. So far no problem in 7.1 version. But with 7.4, when there is a convoy, and at the second identification (ie for an other boat) it's a crash to desktop. First identification is fine though... Each time is when i clic this button: Any idea? EDIt: it happens even on first identification now... Re-installed NewUIs, and same issue. Going to try new career, and see...
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Last edited by Fifi; 05-23-13 at 06:06 AM. |
05-23-13, 06:53 AM | #10042 |
Count Dracula
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1 question guys today when i loaded my mod list with TDW interface doesnt show my chart menu ... i press E or from tdw interface doesnet show me the chart menu only the recognition manual any1 have a solution ? when i tested gap chart worked and now when i reloaded the the mod list doesnt work ....
i don't have added any charts !!! PS. i use sober mod list
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Last edited by Sjizzle; 05-23-13 at 07:13 AM. |
05-23-13, 07:55 AM | #10043 | |
Swabbie
Join Date: May 2013
Location: Milan
Posts: 7
Downloads: 34
Uploads: 0
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NewUIs_TDC_7_4_0_ByTheDarkWraith doesn't work
Quote:
Nothing to do.... When I'm playing (through uplay, launching game with the usual icon sh5, my version is 1.2) the mod simply does not exist! 1) I have put JSGME in the main folder of the game (c:\ubisoft\silent hunter) and it has created the folder MODS (not existing before) 2) In this folder I have imported the decompressed file of the mod, named MODS and which contains the mod and other 12 accessory mods. With JSGME i have enabled only the principal mod (as recomended by the author) 3) regarding your suggestion: i have no of this c:\silent hunter 5\mods\modname\data\ , in the directory "mods" i have only the 13 folders of the mods and a 1kb file of JSGME.... Help! I ask you another different question: when I'm playing campaign it's impossible to modify realism (set at 38% by default), this also if I make a new campaign and setting a different realism before starting mission or campaign. The problem is not present in historical mission. That's very disappointing! |
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05-23-13, 08:42 AM | #10044 | |
Ocean Warrior
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Quote:
If not 7zip, I suggest you to use 7zip to extract all the mods.. 2. You can change your difficulty settings whenever you want, but only in the bunker.. press Esc and change..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-23-13, 09:11 AM | #10045 |
Sparky
Join Date: Aug 2012
Posts: 157
Downloads: 343
Uploads: 3
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Do we still need this if we want to use R.E.M 1.2 ?
Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod This is not clear in first post as changelog doesn't indicate any change for R.E.M (and the link is down). |
05-23-13, 09:27 AM | #10046 | |
Ocean Warrior
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Quote:
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-23-13, 10:45 AM | #10047 |
Count Dracula
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nobody have a solution to my problem ?
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05-23-13, 11:44 AM | #10048 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
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05-23-13, 12:04 PM | #10049 |
Count Dracula
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ty gap
have a nice day Sjizzle
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05-23-13, 01:07 PM | #10050 | |
Swabbie
Join Date: May 2013
Location: Milan
Posts: 7
Downloads: 34
Uploads: 0
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Quote:
2 The other prloblem (realism), after dozen of attempts in the bunker, seeems solved. |
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Tags |
dbrn, favorite, new ui |
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