SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-29-14, 01:15 PM | #976 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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Quote:
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09-29-14, 04:51 PM | #977 |
Bosun
Join Date: Sep 2011
Posts: 64
Downloads: 173
Uploads: 0
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Hi,
Someone have this problem with the tonnage with mission ? http://www.subsim.com/radioroom/showthread.php?t=215401 |
09-30-14, 02:57 PM | #978 |
Seaman
Join Date: Oct 2013
Location: ich weiss nicht ob man das als leben bezeichnen kann
Posts: 31
Downloads: 212
Uploads: 0
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It hats been no good themes.
Because I had no idea of fashions and patch sh5. And I would have more beginner question now asked as.
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i5 3570 k 4x3,8 Mhz ab und zu OC auf bis zu ca 4x 4,9 Mhz 68-82 c 2x8 gb ddr3 1600 ram 10.10.10.27 1.5 V agresives 8-8-8.24 timming +0,05 V = 01.55 V ssd 830 ,ASUS P8Z77-M,Enermax ETS T 40,Microsoft Sidewinder x 4,Logitech Extrem 3D Pro,Monitor AOC D 2757ph 27 zoll HD3D IPS für AMD aber auch für gtx 2D-3D 5 ms 1920x1080 250cdm ,Windows 8.1 (64BIt) besser als Windows 8,r9 290 (x) Last edited by franz_the_cat; 09-30-14 at 05:26 PM. |
09-30-14, 05:26 PM | #979 |
Seaman
Join Date: Oct 2013
Location: ich weiss nicht ob man das als leben bezeichnen kann
Posts: 31
Downloads: 212
Uploads: 0
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Thanks!
It's a nice mod. I play wolves of steel and wolves of deep. Previously I played magnum opus. The clouds are moving quickly. I have only problems with it the horizon to bring the sextant in for mods besides the sun. It still does not work or I do not know how to do it.
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i5 3570 k 4x3,8 Mhz ab und zu OC auf bis zu ca 4x 4,9 Mhz 68-82 c 2x8 gb ddr3 1600 ram 10.10.10.27 1.5 V agresives 8-8-8.24 timming +0,05 V = 01.55 V ssd 830 ,ASUS P8Z77-M,Enermax ETS T 40,Microsoft Sidewinder x 4,Logitech Extrem 3D Pro,Monitor AOC D 2757ph 27 zoll HD3D IPS für AMD aber auch für gtx 2D-3D 5 ms 1920x1080 250cdm ,Windows 8.1 (64BIt) besser als Windows 8,r9 290 (x) Last edited by franz_the_cat; 10-04-14 at 05:11 PM. |
10-03-14, 11:38 AM | #980 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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Great mod the only thhing i dont like is the das boot crew icons, is there anyway to revert them to stock?
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10-04-14, 02:34 PM | #981 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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First of all, thanks to the author(s) for the excellent megamod.
Second, having a bit of an odd issue. Everything works fine as far as I can tell - but the clouds are moving incredibly fast. It utterly breaks the immersion which is such a shame as everything else is perfect. They're speeding across the sky like nothing I've ever seen! I'm guessing this must be a small bug. Has anyone else encountered this? Is there a fix, or a speed value I can change somewhere? Thanks! |
10-06-14, 06:12 PM | #982 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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Does anyone knows if installing rongels lifeboat mod will break something?
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10-07-14, 05:27 AM | #983 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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10-10-14, 04:24 PM | #984 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
Uploads: 0
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Vdr1981, please.
Could you activate The map TAI and automátic class identificier ships ?? Without activating it is very dificult for me and other people |
10-13-14, 02:00 PM | #985 |
Watch
Join Date: Oct 2014
Posts: 20
Downloads: 28
Uploads: 0
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Build in features?
Hello, new Captain here just getting started with WoS and using mods in general. I've got a couple questions pertaining to this mega mod.
1) Does anything in WoS change effects of torpedo damage and/or sinking mechanics like the earlier Critical Hits for Torpedoes and Better And Realistic Flotation do? 2) Is the built in speech recognition support a standalone feature or does it require the Speech Recognition for SH5 mod as a separate install? |
10-17-14, 05:59 PM | #986 |
Gunner
Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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Anyway of turning this back into English?
Voices: German Mod list: WoS 1.02 WoS 1.02 Patch 5 WoS 1.02 Realistic Hydrophone WoS 16x9 Resolution Patch Stock Clock (My own little mod) SH5Lifeboats I can't see how the last two mods could be causing the change of language. (Had to resize due to the original being over 6mb) |
10-18-14, 03:02 AM | #987 |
Bilge Rat
Join Date: Sep 2014
Posts: 1
Downloads: 1
Uploads: 0
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I like this mod, or in fact most of the mods in it. But I can't use it cos my laptop is just not powerful enough... I dunno why, maybe cos of all those graphical changes that this mod does. Game runs much more smoothly when I don't use any mods at all.
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10-18-14, 08:30 AM | #988 |
Chief of the Boat
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Welcome Aboard Nage
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-18-14, 05:47 PM | #989 |
Watch
Join Date: Oct 2014
Posts: 20
Downloads: 28
Uploads: 0
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ROAFB scale?
After trying the built in RAOFB tutorial I've discovered that the scale on my scope must be off because I'm getting large errors in my measurements. The script says the mast is at an optical height of 10.6 degrees but the scale on my scope shows 12 degrees, even the flag is clearly above the 10 degrees mark.
I am using the 16x9 resolution patch but when I tested this without that patch just to see what would happen, I get the same results. and here's my modlist. Generic Mod Enabler - v2.6.0.157 [F:\Program files\SilentHunter5\MODS] The Wolves of Steel 1.02 The Wolves of Steel 1.02_Patch 5 The Wolves of Steel 1.02 - TDW_Real_Navigation The Wolves of Steel 1.02 - Realistic_Hydrophone_1_1 The Wolves of Steel - 16x9 Resolution Patch |
10-18-14, 09:58 PM | #990 |
Watch
Join Date: Oct 2014
Posts: 20
Downloads: 28
Uploads: 0
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RAOFB scale fix
I could not find a solution to the tick mark scale but Schnorchel did the next best thing and adjusted the RAOFB rings so that the measurement will now yield the proper ranges.
Here's a link to that thread. http://www.subsim.com/radioroom/show...88#post2253088 It works beautifully now so I'd recommend anyone with the same problem to use his mod. Here's what it looks like. |
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