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Old 09-29-14, 01:15 PM   #976
Echolot
Seasoned Skipper
 
Join Date: Mar 2010
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Quote:
I'll try to translate the language pack
Or take a look which files are in the german patch, then take these files from The Wolves of Steel and translate them from englisch to russian language.

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Old 09-29-14, 04:51 PM   #977
jibouil
Bosun
 
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Hi,
Someone have this problem with the tonnage with mission ?

http://www.subsim.com/radioroom/showthread.php?t=215401
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Old 09-30-14, 02:57 PM   #978
franz_the_cat
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Quote:
Originally Posted by grujo86 View Post
Hi all long 3 years stalker...and now ready to speak
It hats been no good themes.
Because I had no idea of ​​fashions and patch sh5.

And I would have more beginner question now asked as.
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i5 3570 k 4x3,8 Mhz ab und zu OC auf bis zu ca 4x 4,9 Mhz 68-82 c
2x8 gb ddr3 1600 ram 10.10.10.27 1.5 V agresives 8-8-8.24 timming +0,05 V = 01.55 V
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Last edited by franz_the_cat; 09-30-14 at 05:26 PM.
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Old 09-30-14, 05:26 PM   #979
franz_the_cat
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Thanks!


It's a nice mod.
I play wolves of steel and wolves of deep.
Previously I played magnum opus.
The clouds are moving quickly.
I have only problems with it the horizon to bring the sextant in for mods besides the sun.
It still does not work or I do not know how to do it.
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i5 3570 k 4x3,8 Mhz ab und zu OC auf bis zu ca 4x 4,9 Mhz 68-82 c
2x8 gb ddr3 1600 ram 10.10.10.27 1.5 V agresives 8-8-8.24 timming +0,05 V = 01.55 V
ssd 830 ,ASUS P8Z77-M,Enermax ETS T 40,Microsoft Sidewinder x 4,Logitech Extrem 3D Pro,Monitor AOC D 2757ph 27 zoll HD3D IPS für AMD aber auch für gtx 2D-3D 5 ms 1920x1080 250cdm ,Windows 8.1 (64BIt) besser als Windows 8,r9 290 (x)

Last edited by franz_the_cat; 10-04-14 at 05:11 PM.
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Old 10-03-14, 11:38 AM   #980
Kumando
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Great mod the only thhing i dont like is the das boot crew icons, is there anyway to revert them to stock?
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Old 10-04-14, 02:34 PM   #981
0rpheus
Grey Wolf
 
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First of all, thanks to the author(s) for the excellent megamod.

Second, having a bit of an odd issue. Everything works fine as far as I can tell - but the clouds are moving incredibly fast. It utterly breaks the immersion which is such a shame as everything else is perfect. They're speeding across the sky like nothing I've ever seen!

I'm guessing this must be a small bug. Has anyone else encountered this? Is there a fix, or a speed value I can change somewhere?

Thanks!
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Old 10-06-14, 06:12 PM   #982
Kumando
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Does anyone knows if installing rongels lifeboat mod will break something?
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Old 10-07-14, 05:27 AM   #983
SnipersHunter
Samurai Navy
 
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Quote:
Originally Posted by Kumando View Post
Does anyone knows if installing rongels lifeboat mod will break something?
I also like to know this and can i also activate the mod "Grossdeutscher Rundfunk"?
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Old 10-10-14, 04:24 PM   #984
zeus
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Vdr1981, please.

Could you activate The map TAI and automátic class identificier ships ??

Without activating it is very dificult for me and other people

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Old 10-13-14, 02:00 PM   #985
Godit
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Default Build in features?

Hello, new Captain here just getting started with WoS and using mods in general. I've got a couple questions pertaining to this mega mod.

1) Does anything in WoS change effects of torpedo damage and/or sinking mechanics like the earlier Critical Hits for Torpedoes and Better And Realistic Flotation do?

2) Is the built in speech recognition support a standalone feature or does it require the Speech Recognition for SH5 mod as a separate install?
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Old 10-17-14, 05:59 PM   #986
Interpol
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Anyway of turning this back into English?

Voices:
German

Mod list:
WoS 1.02
WoS 1.02 Patch 5
WoS 1.02 Realistic Hydrophone
WoS 16x9 Resolution Patch
Stock Clock (My own little mod)
SH5Lifeboats

I can't see how the last two mods could be causing the change of language.


(Had to resize due to the original being over 6mb)
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Old 10-18-14, 03:02 AM   #987
Nage
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I like this mod, or in fact most of the mods in it. But I can't use it cos my laptop is just not powerful enough... I dunno why, maybe cos of all those graphical changes that this mod does. Game runs much more smoothly when I don't use any mods at all.
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Old 10-18-14, 08:30 AM   #988
Jimbuna
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Welcome Aboard Nage
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Old 10-18-14, 05:47 PM   #989
Godit
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Default ROAFB scale?

After trying the built in RAOFB tutorial I've discovered that the scale on my scope must be off because I'm getting large errors in my measurements. The script says the mast is at an optical height of 10.6 degrees but the scale on my scope shows 12 degrees, even the flag is clearly above the 10 degrees mark.

I am using the 16x9 resolution patch but when I tested this without that patch just to see what would happen, I get the same results.



and here's my modlist.

Generic Mod Enabler - v2.6.0.157
[F:\Program files\SilentHunter5\MODS]

The Wolves of Steel 1.02
The Wolves of Steel 1.02_Patch 5
The Wolves of Steel 1.02 - TDW_Real_Navigation
The Wolves of Steel 1.02 - Realistic_Hydrophone_1_1
The Wolves of Steel - 16x9 Resolution Patch
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Old 10-18-14, 09:58 PM   #990
Godit
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Default RAOFB scale fix

I could not find a solution to the tick mark scale but Schnorchel did the next best thing and adjusted the RAOFB rings so that the measurement will now yield the proper ranges.

Here's a link to that thread.
http://www.subsim.com/radioroom/show...88#post2253088

It works beautifully now so I'd recommend anyone with the same problem to use his mod. Here's what it looks like.

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