SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-27-13, 08:56 PM | #976 |
Best Admiral in the USN
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God I just love that smoke.
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10-27-13, 09:10 PM | #977 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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The smoke and flames look very lifelike. |
10-27-13, 09:40 PM | #978 |
Willing Webfooted Beast
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I wouldn't like to be aboard with all that fire.
Looking forward to the release
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
10-27-13, 10:58 PM | #979 |
Airplane Nerd
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Pretty screenshots!
I'm loving this! Can't wait!
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10-28-13, 04:11 AM | #980 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Nice
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10-29-13, 06:57 PM | #981 |
Stowaway
Posts: n/a
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If you go back to all the talk about it for SH3? We didn't do it until SH4 did it.
Then Since SH4 don't allow killing them? The SH3 mods don't allow it. It's a choice of the Modder doing the Mod. I was a big supporter of not allowing the killing of them visual or any other way. I have changed my position on that. I want to make them destroyable with a very high price. I also want the proper animations should you do so. |
10-31-13, 06:53 AM | #982 |
Mate
Join Date: Oct 2012
Posts: 53
Downloads: 137
Uploads: 0
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I can tell you, it has been a long time since I have been so excited and eager for a mod.
It also has been some time since I last checked, it is turning out great...! I cannot wait to play this, BUT however much we want it, do not rush, take your time, if it needs another two years so be it. Rome Total War II is the perfect example for an early release. This is worth all the wait. Keep up the good work guys, loving every bit of it. |
10-31-13, 10:49 AM | #983 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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I have to say, those screenshots of sinking & the fires look amazing - great job IABM.
I am assuming you linked a newly created or modified flame effect to the damage zones you applied to the ship ? If so, don't suppose you are willing toshare the details of the effects for the fires & smoke ? I'm not a WWI fan, but have to say, I need to re-consider on the basis of what this mod is promising... keep up the great work |
11-02-13, 10:10 AM | #984 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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Superb work. well done
I understand that the survivor question is a bit on the lighter side but i have strong feelings about it from the history i mentioned. re family i had family naval on both sides of both wars...the BB in question was BB 39 USN, Captain Van Valkenberg he remains at his post but they salves his sword from his day cabin which we treasure. Three other cousins were U boat kaptains in the WWII, one of the U 223 which succeeded with one of the few successful stern shot sinkings as his own boat was about to go down, the other two both Kaptain of Supply submarines which some call "milk cows" all three went down with their boats. Another was kaptain of a DD and he survived the war, after saving over 8000 people from baltic towns just ahead of the Soviets with his ship. My grandfather who was in the WWI made it thru, he had ship fire in the engine room and pulled eight men out and then they had to pull him out as he was over come by the smoke..and he eventually passed away from emphasima from that event. All fine men and typical of their trade...and as you say, most worked very hard to save lives when they could glad you saw that in your research. Also glad about your fan and system. wonderful pics of the smoke and fire, very realistic. When you get to the point of doing final lrelease art work i voluenteer to help ...you can PM me if and when and i can give you my home site for a peek. Last naval painting i did was of the Graf Spee off of South Amerika, but would be glad to lend a hand with your fine effort. Danke
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11-02-13, 11:32 AM | #985 |
Best Admiral in the USN
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One of your relatives was the last Captain of the Arizona?
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11-02-13, 11:45 AM | #986 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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Correct. They named a DD after him which his son served on. He was on duty that morning, and went to the bridge to try to get underway and the rest is history. Sadly black powder had been stored in the forward magazine for the signal gun that was unsecured and we think that is what contributed to the massive result.
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11-15-13, 03:02 PM | #987 |
Bosun
Join Date: Dec 2012
Location: somewhere i guess?
Posts: 63
Downloads: 48
Uploads: 0
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is a surface warfare mod planned for some time round?
I remember seing an Emden and Helogland ww1 ship mod, I think there even was a koenig mod with ww1 AA guns! Maybe you could make these mods compatible??? |
11-15-13, 05:55 PM | #988 | |
Silent Hunter
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Quote:
Very unique, having relatives who fought on both sides of WWII. As far as my family goes, I had a cousin who enlisted in the RAF in 1943 and ended up having to sail to Britain to take up his post. I'm glad he didn't meet any of your cousins at sea! "Bunkerw0808" - with respect to a surface mod, my attitude is first things first. I have a development staff of one (little ol' me!), and although I would love to see surface action as much as you would, designing the submarine warfare component is difficult enough. If things go smoothly and WOTK is completed in 2014 - 2015, then MAYBE. In the meantime, try "Jutland" by Storm Eagle Studios - the graphics are a bit more dated than SH4, but the attention to detail regarding 1914 - 1918 surface combat is excellent. As for updates, I have whipped up more merchant ships based on the one posted earlier, but screenshots aren't really needed. Simply moving around the superstructure, adding taller & shorter funnels, etc gives a good impression of variety while saving time. Last night I began work on conning towers for the older diesel powered boats like U-23 and U-27. A worthy project for this weekend.
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11-15-13, 06:37 PM | #989 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,335
Downloads: 421
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Thanks
Your audience appreciates your hard work. We are all waiting patiently (?) for the curtain to rise.
Carry on...
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11-16-13, 07:48 AM | #990 |
Bosun
Join Date: Dec 2012
Location: somewhere i guess?
Posts: 63
Downloads: 48
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Thx, i saw some gameplay of Jutland and it looks good.I just had an idea for the far future
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